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Key: VWR-5587
Type: Bug Bug
Status: Resolved Resolved
Resolution: Fixed
Priority: Major Major
Assignee: Seraph Linden
Reporter: Darien Caldwell
Votes: 18
Watchers: 6
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1. Second Life Viewer - VWR

Setting a Facial expression when uploading an animation has no effect (no facial expression included in the animation)

Created: 12/Mar/08 04:00 PM   Updated: 05/Nov/09 08:26 AM
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Component/s: Avatar/Character
Affects Version/s: 1.20 Release Candidate, 1.19.1 Release Candidate
Fix Version/s: 1.21

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Linden Lab Issue ID: DEV-12261
Linden Lab Internal Branch: maint-viewer-9


 Description  « Hide
When uploading animations, you are presented with the option to include a facial expression which plays for the first second or so of the said animation. I'm not clear when exactly this became broken, but it is, under 1.18.5(3) and beyond. Specifying a facial animation has no effect on the resulting animation in world.

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Crystal Falcon added a comment - 12/Mar/08 11:30 PM
Also found this to be the case on the beta grid today. I remember there being an issue several months ago (hand poses not taking effect I believe??) that was fixed, afaik expressions were working at that time.

Lear Cale added a comment - 13/Mar/08 02:28 PM
Hand positions too, or just facial expressions? (Ignoring the long-standing bug about hand positions when standing ....)

fianna idora added a comment - 09/Apr/08 07:06 PM
I've also come across this bug today (region Han Loso). When uploading I set a facial expression - it does not update on the avatar preview, nor is it included when the animation is uploaded.

Keiki Lemieux added a comment - 20/May/08 06:55 AM
This seems to be true of all animations that contain facial expressions. The built in SL Animations seem to work the first time you use them for a particular session, but not after that. Also, animations that have been uploaded long ago, also do not work.

The only ones that do work properly are the built in animations that are the facial expression only.

For instance, try this script dropped in a HUD prim. The facial expression may play the first time you touch it, but not after that:

default
{
state_entry() { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); }

attach(key attached) {
if (attached != NULL_KEY) { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); }
}
touch_start(integer total_number)

{ llStartAnimation( "express_anger" ); }

}

However, if you change "express_anger" to "express_anger_emote", it works every time.


Darien Caldwell added a comment - 20/May/08 08:50 AM
Updating to reflect this is still broken in the 1.20 RC versions.

Seraph Linden added a comment - 10/Jul/08 01:14 PM
I may have found the cause to this . Thanks for noting and updating this issue, I'll keep you apprised of my progress.

Darien Caldwell added a comment - 10/Jul/08 03:47 PM
Yay! Thank you.

Seraph Linden added a comment - 15/Jul/08 02:23 PM
Ah, this was a tricky issue, but the important thing to note is that it's fixed! Thanks for bring this to my attention, and the repro from Keiki was helpful too.

Darien Caldwell added a comment - 15/Jul/08 04:02 PM - edited
Very nice! I don't suppose you can apply your fixing skills to http://jira.secondlife.com/browse/VWR-1793 ? <evil grin> It's related to animations too.

Darien Caldwell added a comment - 28/Aug/08 06:30 PM
I have confirmed this is again working in the RC0 Great work!

Lillie Yifu added a comment - 05/Nov/09 08:26 AM
I for one, wish this feature had stayed broken. Nothing is more obnoxious than buying an animation and finding out that it has a facial expression attached, and there is nothing you can do about other than rewriting the entire HUD script. (which I just did)