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If you were logged in you would be able to see more operations.
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File Attachments:
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None
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Image Attachments:
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Environment:
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OSX 10.5.2, Intel Core2Duo 2GHz, 2GB RAM, Radeon X1600 graphics card, iMac from early 2007;
Also:
Vista x64, Intel Core2Duo (E8200) 2.66GHz, 4GB RAM, NVidia GeForce 7950GT (512MB)
OSX 10.5.2, Intel Core2Duo 2GHz, 2GB RAM, Radeon X1600 graphics card, iMac from early 2007;
Also:
Vista x64, Intel Core2Duo (E8200) 2.66GHz, 4GB RAM, NVidia GeForce 7950GT (512MB)
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Issue Links:
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Duplicate
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This issue is original of duplicate:
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VWR-12392
E8400 core2duo @3ghz with 3gb ram running at 100% with SL
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VWR-14604
SL uses 100% of CPU on Windows 7 RC 7100
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VWR-15335
CPU Excessively High when RC Viewer in focus
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VWR-15911
Second Life running at 100% CPU Usage
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VWR-12323
Dual Core CPU hits 100% on Both CORES for Dell XPS 1530 with 8600mGT Video Card
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Relates
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This issue Relates to:
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VWR-7779
Mac viewer suffers from cyclic pauses/freezes/fatal hangs
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VWR-5623
Viewer 1.19.1 Application Not Responding on Quit, Forced to Quit
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This issue is related to by:
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VWR-9281
Strange CPU usage/memory issue: CPU usage 100% when client is opened
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VWR-11442
one of the core of my dual core cpu goes stuck to 100% when i use sl, also in minimized mode
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VWR-7788
Client Crash correlation to CPU duty cycle
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| Linden Lab Issue ID: |
DEV-15352
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Key to this bug is a setting in the NVIDIA controlpanel (3D settings): "Threaded optimization".
If you suffer from this bug, add your SL viewer to the list in the "Program settings" tab, and turn it off.
Don't change the global setting, or other programs will suffer.
=======
Repro: Switch "Threaded optimization" on (global or for the SL viewer only) It may not reproduce on all machines.
=======
Symptoms:
After login, as soon as all textures in the scene have loaded, one extra CPU-core is loaded 100%, doing absolutely nothing.
=======
Possible root-cause:
Even the first CPU-core (the one SL is running on) is loaded to 100% if the texture-pipeline is idle.
When there are new textures to load, SL's core-usage drops to 66 - 88%. This does not show any difference in frame-rate.
Unfortunately, turning the NVIDIA setting off does not solve this part of the problem.
=======
Thank you again, Bailey Dharnen 
=======
Original summary:
Soon after login, CPU usage climbs to around 100% on both cores - this happens in WindLight & Normal. Streaming music becomes stop-start as does any interaction with the Mac. Client often crashes on shutdown, and a couple of times I've had the Grey Blind of Death.
|
|
Description
|
Key to this bug is a setting in the NVIDIA controlpanel (3D settings): "Threaded optimization".
If you suffer from this bug, add your SL viewer to the list in the "Program settings" tab, and turn it off.
Don't change the global setting, or other programs will suffer.
=======
Repro: Switch "Threaded optimization" on (global or for the SL viewer only) It may not reproduce on all machines.
=======
Symptoms:
After login, as soon as all textures in the scene have loaded, one extra CPU-core is loaded 100%, doing absolutely nothing.
=======
Possible root-cause:
Even the first CPU-core (the one SL is running on) is loaded to 100% if the texture-pipeline is idle.
When there are new textures to load, SL's core-usage drops to 66 - 88%. This does not show any difference in frame-rate.
Unfortunately, turning the NVIDIA setting off does not solve this part of the problem.
=======
Thank you again, Bailey Dharnen 
=======
Original summary:
Soon after login, CPU usage climbs to around 100% on both cores - this happens in WindLight & Normal. Streaming music becomes stop-start as does any interaction with the Mac. Client often crashes on shutdown, and a couple of times I've had the Grey Blind of Death. |
Show » |
made changes - 31/Mar/08 08:09 PM
| Field |
Original Value |
New Value |
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Link
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This issue Relates to VWR-5623
[ VWR-5623
]
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made changes - 15/May/08 10:24 AM
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Assignee
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WorkingOnIt Linden
[ WorkingOnIt Linden
]
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made changes - 15/May/08 10:24 AM
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Linden Lab Issue ID
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DEV-15352
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made changes - 27/Jul/08 08:15 AM
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Summary
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Sl Viewer CPU usage quickly rises to 100% on both cores on Core2Duo 2GHz iMac
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CPU load sticking at 100% on both cores of Core2Duo (Mac *and* PC) computers
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Environment
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OSX 10.5.2, Intel Core2Duo 2GHz, 2GB RAM, Radeon X1600 graphics card, iMac from early 2007
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OSX 10.5.2, Intel Core2Duo 2GHz, 2GB RAM, Radeon X1600 graphics card, iMac from early 2007;
Also:
Vista x64, Intel Core2Duo (E8200) 2.66GHz, 4GB RAM, NVidia GeForce 7950GT (512MB)
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Component/s
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Crashes
[ 10035
]
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Affects Version/s
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1.20
[ 10350
]
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Affects Version/s
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1.20 Release Candidate
[ 10300
]
|
made changes - 17/Aug/08 03:04 PM
made changes - 17/Aug/08 03:05 PM
made changes - 17/Aug/08 03:05 PM
made changes - 17/Aug/08 03:06 PM
made changes - 17/Aug/08 03:09 PM
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Affects Version/s
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1.21 Public Nightly
[ 10352
]
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made changes - 17/Aug/08 03:10 PM
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Link
|
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This issue Relates to SVC-1276
[ SVC-1276
]
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made changes - 25/Aug/08 02:39 AM
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Link
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This issue Relates to SVC-1276
[ SVC-1276
]
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made changes - 08/Oct/08 04:47 PM
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Affects Version/s
|
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1.21 Release Candidate
[ 10360
]
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made changes - 11/Oct/08 11:39 AM
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Link
|
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This issue is related to by VWR-9281
[ VWR-9281
]
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made changes - 13/Nov/08 11:03 AM
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Workflow
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jira-2007-12-22a
[ 53340
]
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jira-2008-11-14
[ 63013
]
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made changes - 13/Nov/08 11:21 AM
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Workflow
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jira-2007-12-22a
[ 63013
]
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jira-2008-11-14
[ 69274
]
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made changes - 13/Nov/08 04:38 PM
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Workflow
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jira-2008-11-14
[ 69274
]
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jira-2008-11-14a
[ 89284
]
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made changes - 13/Nov/08 04:58 PM
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Workflow
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jira-2008-11-14
[ 89284
]
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jira-2008-11-14a
[ 96431
]
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made changes - 13/Nov/08 05:06 PM
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Workflow
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jira-2008-11-14
[ 96431
]
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jira-2008-11-14a
[ 99170
]
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made changes - 13/Nov/08 05:16 PM
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Workflow
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jira-2008-11-14
[ 99170
]
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jira-2008-11-14a
[ 103167
]
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made changes - 13/Nov/08 05:37 PM
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Workflow
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jira-2008-11-14
[ 103167
]
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jira-2008-11-14a
[ 111038
]
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made changes - 13/Nov/08 05:59 PM
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Workflow
|
jira-2008-11-14
[ 111038
]
|
jira-2008-11-14a
[ 118747
]
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made changes - 13/Nov/08 06:16 PM
|
Workflow
|
jira-2008-11-14
[ 118747
]
|
jira-2008-11-14a
[ 124663
]
|
made changes - 13/Nov/08 06:39 PM
|
Workflow
|
jira-2008-11-14
[ 124663
]
|
jira-2008-11-14a
[ 133514
]
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made changes - 13/Nov/08 06:55 PM
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Workflow
|
jira-2008-11-14
[ 133514
]
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jira-2008-11-14a
[ 139951
]
|
made changes - 23/Nov/08 06:32 AM
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Link
|
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This issue Relates to VWR-7779
[ VWR-7779
]
|
made changes - 09/Jan/09 03:23 AM
|
Link
|
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This issue is original of duplicate VWR-11442
[ VWR-11442
]
|
made changes - 09/Jan/09 03:24 AM
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Affects Version/s
|
|
1.22 Release Candidate
[ 10400
]
|
made changes - 09/Jan/09 03:27 AM
made changes - 18/Jan/09 06:23 AM
|
Link
|
This issue is original of duplicate VWR-11442
[ VWR-11442
]
|
|
made changes - 18/Jan/09 06:25 AM
|
Link
|
|
This issue is related to by VWR-11442
[ VWR-11442
]
|
made changes - 09/Mar/09 08:10 AM
|
Link
|
|
This issue is original of duplicate VWR-12323
[ VWR-12323
]
|
made changes - 13/Mar/09 09:07 AM
|
Link
|
|
This issue is related to by VWR-12392
[ VWR-12392
]
|
made changes - 18/Mar/09 06:38 PM
|
Link
|
|
This issue is original of duplicate VWR-12423
[ VWR-12423
]
|
made changes - 28/Mar/09 12:24 PM
made changes - 28/Mar/09 12:24 PM
|
Attachment
|
1 Second Life (CPU and memory usage).png
[ 22872
]
|
|
made changes - 06/Apr/09 09:26 AM
|
Link
|
This issue is original of duplicate VWR-12423
[ VWR-12423
]
|
|
made changes - 26/Jun/09 02:39 PM
|
Description
|
Soon after login, CPU usage climbs to around 100% on both cores - this happens in WindLight & Normal. Streaming music becomes stop-start as does any interaction with the Mac. Client often crashes on shutdown, and a couple of times I've had the Grey Blind of Death.
|
Key to this *bug* is a setting in the *NVIDIA controlpanel* (3D settings): "Threaded optimization".
*If you suffer from this bug, add your SL viewer to the list in the "Program settings" tab, and turn it off.*
Don't change the global setting, or other programs will suffer.
=======
Repro: Switch "Threaded optimization" on (global or for the SL viewer only) It may not reproduce on all machines.
=======
Symptoms:
After login, as soon as all textures in the scene have loaded, one extra CPU-core is loaded 100%, doing absolutely nothing.
=======
Possible root-cause:
Even the first CPU-core (the one SL is running on) is loaded to 100% if the texture-pipeline is idle.
When there are new textures to load, SL's core-usage drops to 66 - 88%. This does not show any difference in frame-rate.
Unfortunately, turning the NVIDIA setting off does not solve this part of the problem.
=======
Thank you again, Bailey Dharnen :)
=======
Soon after login, CPU usage climbs to around 100% on both cores - this happens in WindLight & Normal. Streaming music becomes stop-start as does any interaction with the Mac. Client often crashes on shutdown, and a couple of times I've had the Grey Blind of Death.
|
made changes - 26/Jun/09 02:41 PM
|
Description
|
Key to this *bug* is a setting in the *NVIDIA controlpanel* (3D settings): "Threaded optimization".
*If you suffer from this bug, add your SL viewer to the list in the "Program settings" tab, and turn it off.*
Don't change the global setting, or other programs will suffer.
=======
Repro: Switch "Threaded optimization" on (global or for the SL viewer only) It may not reproduce on all machines.
=======
Symptoms:
After login, as soon as all textures in the scene have loaded, one extra CPU-core is loaded 100%, doing absolutely nothing.
=======
Possible root-cause:
Even the first CPU-core (the one SL is running on) is loaded to 100% if the texture-pipeline is idle.
When there are new textures to load, SL's core-usage drops to 66 - 88%. This does not show any difference in frame-rate.
Unfortunately, turning the NVIDIA setting off does not solve this part of the problem.
=======
Thank you again, Bailey Dharnen :)
=======
Soon after login, CPU usage climbs to around 100% on both cores - this happens in WindLight & Normal. Streaming music becomes stop-start as does any interaction with the Mac. Client often crashes on shutdown, and a couple of times I've had the Grey Blind of Death.
|
Key to this *bug* is a setting in the *NVIDIA controlpanel* (3D settings): "Threaded optimization".
*If you suffer from this bug, add your SL viewer to the list in the "Program settings" tab, and turn it off.*
Don't change the global setting, or other programs will suffer.
=======
Repro: Switch "Threaded optimization" on (global or for the SL viewer only) It may not reproduce on all machines.
=======
Symptoms:
After login, as soon as all textures in the scene have loaded, one extra CPU-core is loaded 100%, doing absolutely nothing.
=======
Possible root-cause:
Even the first CPU-core (the one SL is running on) is loaded to 100% if the texture-pipeline is idle.
When there are new textures to load, SL's core-usage drops to 66 - 88%. This does not show any difference in frame-rate.
Unfortunately, turning the NVIDIA setting off does not solve this part of the problem.
=======
Thank you again, Bailey Dharnen :)
=======
Original summary:
Soon after login, CPU usage climbs to around 100% on both cores - this happens in WindLight & Normal. Streaming music becomes stop-start as does any interaction with the Mac. Client often crashes on shutdown, and a couple of times I've had the Grey Blind of Death.
|
made changes - 27/Jun/09 03:45 AM
|
Link
|
|
This issue is related to by VWR-14397
[ VWR-14397
]
|
made changes - 29/Jun/09 07:04 AM
|
Link
|
|
This issue is related to by VWR-7788
[ VWR-7788
]
|
made changes - 03/Aug/09 02:44 PM
|
Link
|
This issue is related to by VWR-12392
[ VWR-12392
]
|
|
made changes - 03/Aug/09 02:44 PM
|
Link
|
|
This issue is original of duplicate VWR-12392
[ VWR-12392
]
|
made changes - 10/Aug/09 12:45 PM
|
Affects Version/s
|
|
1.23
[ 10470
]
|
|
Affects Version/s
|
|
Snowglobe 1.1
[ 10500
]
|
made changes - 10/Aug/09 03:41 PM
|
Link
|
|
This issue is original of duplicate VWR-14604
[ VWR-14604
]
|
made changes - 03/Sep/09 11:03 AM
|
Link
|
|
This issue is original of duplicate VWR-15335
[ VWR-15335
]
|
made changes - 26/Oct/09 10:17 AM
|
Link
|
|
This issue is related to by VWR-15911
[ VWR-15911
]
|
made changes - 30/Oct/09 05:33 PM
|
Link
|
|
This issue is original of duplicate VWR-15911
[ VWR-15911
]
|
made changes - 30/Oct/09 05:33 PM
|
Link
|
This issue is related to by VWR-15911
[ VWR-15911
]
|
|
|