
| Key: |
VWR-5535
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| Type: |
Bug
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| Status: |
Resolved
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| Resolution: |
Duplicate
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| Priority: |
Major
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| Assignee: |
Unassigned
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| Reporter: |
lupinefox paz
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| Votes: |
1
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| Watchers: |
0
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If you were logged in you would be able to see more operations.
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Environment:
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nvidia geForce 8600GT although reported by many of my customers.
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Issue Links:
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Duplicate
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This issue duplicates:
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VWR-4899
Windlight Particle System - burst severely weakened
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I make smoke rings and to do that I need to release 40 particles once at one time. This has worked for years now but the WinLight viewers have brought tons of customers to my store complaining. I've reproduced the problems and tried many techniques to get around it but have not found a workaround. I have other effects that also release multiple particles and these are affected as well.
Here is the code I use:
llParticleSystem([
//-------------------------- particle definition
PSYS_PART_START_COLOR, <1,1,1>, PSYS_PART_END_COLOR, <0.3,0.3,0.3>,
PSYS_PART_START_SCALE, <0.032,0.032,0.0>, PSYS_PART_END_SCALE, <0.25,0.25,0.0>,
PSYS_PART_START_ALPHA, 0.8, PSYS_PART_END_ALPHA, 0.0,
PSYS_SRC_TEXTURE, "2ca57748-4944-de53-b301-8d0efbafb2c6",
//-------------------------- emitter definition
PSYS_SRC_BURST_PART_COUNT, 40,
PSYS_SRC_BURST_RATE, 15,
PSYS_PART_MAX_AGE, 10,
//PSYS_SRC_MAX_AGE, 0.5,
//-------------------------- particle placement parameters
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE,
PSYS_SRC_BURST_RADIUS, 0.01,
PSYS_SRC_ANGLE_BEGIN, PI*0.03, PSYS_SRC_ANGLE_END, PI*0.03,
PSYS_SRC_OMEGA, <0.0,0.0,0.0>,
//-------------------------- particle movement parameters
PSYS_SRC_ACCEL, <0.0,0.0,0.02>,
PSYS_SRC_BURST_SPEED_MIN, 0.3, PSYS_SRC_BURST_SPEED_MAX, 0.3,
PSYS_PART_FLAGS , 0
| wind |
| PSYS_PART_INTERP_COLOR_MASK |
| PSYS_PART_INTERP_SCALE_MASK |
PSYS_PART_FOLLOW_VELOCITY_MASK
]); |
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Description
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I make smoke rings and to do that I need to release 40 particles once at one time. This has worked for years now but the WinLight viewers have brought tons of customers to my store complaining. I've reproduced the problems and tried many techniques to get around it but have not found a workaround. I have other effects that also release multiple particles and these are affected as well.
Here is the code I use:
llParticleSystem([
//-------------------------- particle definition
PSYS_PART_START_COLOR, <1,1,1>, PSYS_PART_END_COLOR, <0.3,0.3,0.3>,
PSYS_PART_START_SCALE, <0.032,0.032,0.0>, PSYS_PART_END_SCALE, <0.25,0.25,0.0>,
PSYS_PART_START_ALPHA, 0.8, PSYS_PART_END_ALPHA, 0.0,
PSYS_SRC_TEXTURE, "2ca57748-4944-de53-b301-8d0efbafb2c6",
//-------------------------- emitter definition
PSYS_SRC_BURST_PART_COUNT, 40,
PSYS_SRC_BURST_RATE, 15,
PSYS_PART_MAX_AGE, 10,
//PSYS_SRC_MAX_AGE, 0.5,
//-------------------------- particle placement parameters
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE,
PSYS_SRC_BURST_RADIUS, 0.01,
PSYS_SRC_ANGLE_BEGIN, PI*0.03, PSYS_SRC_ANGLE_END, PI*0.03,
PSYS_SRC_OMEGA, <0.0,0.0,0.0>,
//-------------------------- particle movement parameters
PSYS_SRC_ACCEL, <0.0,0.0,0.02>,
PSYS_SRC_BURST_SPEED_MIN, 0.3, PSYS_SRC_BURST_SPEED_MAX, 0.3,
PSYS_PART_FLAGS , 0
| wind |
| PSYS_PART_INTERP_COLOR_MASK |
| PSYS_PART_INTERP_SCALE_MASK |
| PSYS_PART_FOLLOW_VELOCITY_MASK
]); |
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Show » |
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VWR-4899