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Issue Details (XML | Word | Printable)

Key: VWR-5303
Type: Bug Bug
Status: Reopened Reopened
Priority: Critical Critical
Assignee: WorkingOnIt Linden
Reporter: MartinRJ Fayray
Votes: 4
Watchers: 3
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1. Second Life Viewer - VWR

llTargetOmega DOESNT WORK at all! Mac PPC OS X

Created: 04/Mar/08 06:16 PM   Updated: 06/Feb/09 08:03 AM
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Component/s: Scripting
Affects Version/s: 1.19.0.5, 1.22 Release Candidate
Fix Version/s: 1.19.1.4

File Attachments: 1. Text File SecondLife.log (518 kB)
2. File SecondLife.old (201 kB)

Issue Links:
Relates

Linden Lab Issue ID: DEV-11534


 Description  « Hide
llTargetOmega stops rotation after some time when used in the root of the linked set for everyone, when the object is right-clicked its movement re-starts.

As discussed in the scripters support group this happens for everyone and everything;O

~~
UPDATE:

since the crashes on April 5th llTargetOmega doesnt work at all.

All objects that should rotate and always did just dont do nothing.

regards



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
MartinRJ Fayray added a comment - 04/Mar/08 06:17 PM
[18:15] XXXXX XXXXX: some of those rotation bugs can be tricked by putting a simple 'llSetText("test",<0,0,0>,0); '> under the omega one or even two times. but that doesn't work here either.

Ayalev Vuckovic added a comment - 04/Mar/08 06:22 PM - edited
i have the same problem here. the rotating object does NOT get attached to an avatar (i know about that bug).
some other objects i made are also link-sets and do keep rotating with the same script.

Harleen Gretzky added a comment - 04/Mar/08 08:15 PM - edited
Is this happening for straight llTargetOmega, that is started once and never changed? Or are the llTargetOmega parameters being changed?

A sample failing script would be even better.


Harleen Gretzky made changes - 04/Mar/08 08:22 PM
Field Original Value New Value
Link This issue Relates to SVC-54 [ SVC-54 ]
Harleen Gretzky made changes - 04/Mar/08 08:22 PM
Link This issue Relates to MISC-684 [ MISC-684 ]
Harleen Gretzky made changes - 04/Mar/08 08:22 PM
Link This issue Relates to VWR-3377 [ VWR-3377 ]
MartinRJ Fayray added a comment - 05/Mar/08 01:54 AM
A straight llTargetOmega, for example:

default {

state_entry() { llTargetOmega(<0,0,1>, PI, 1); } }

.

And no, it's never changed. This is a general issue, happens everywhere and has happened very many times with a wide variety of llTargetOmega function calls.

Regards.


lindenrobot made changes - 05/Mar/08 12:47 PM
Linden Lab Issue ID DEV-11534
aric linden added a comment - 05/Mar/08 12:51 PM
imported 2008-03-05

aric linden made changes - 05/Mar/08 12:51 PM
Assignee WorkingOnIt Linden [ WorkingOnIt Linden ]
McCabe Maxsted added a comment - 06/Mar/08 01:58 AM
This is an old old bug. Leave something rotating long enough and you'll see it.

Harleen Gretzky added a comment - 06/Mar/08 04:42 AM - edited
I've never seen it. I have several things that are always rotating this way that I have never seen stop.

Azadine Umarov made changes - 02/Apr/08 08:04 AM
Link This issue is related to by SVC-1461 [ SVC-1461 ]
Harleen Gretzky made changes - 02/Apr/08 02:14 PM
Link This issue is related to by VWR-5978 [ VWR-5978 ]
MartinRJ Fayray added a comment - 06/Apr/08 07:19 AM
UPDATE:

since the crashes on April 5th llTargetOmega doesnt work at all.

All objects that should rotate and always did just dont do nothing.

regards


MartinRJ Fayray made changes - 06/Apr/08 07:19 AM
Description llTargetOmega stops rotation after some time when used in the root of the linked set for everyone, when the object is right-clicked its movement re-starts.

As discussed in the scripters support group this happens for everyone and everything;O
llTargetOmega stops rotation after some time when used in the root of the linked set for everyone, when the object is right-clicked its movement re-starts.

As discussed in the scripters support group this happens for everyone and everything;O


~~
UPDATE:

since the crashes on April 5th llTargetOmega doesnt work at all.

All objects that should rotate and always did just dont do nothing.

regards
Priority Normal [ 4 ] Showstopper [ 1 ]
MartinRJ Fayray added a comment - 06/Apr/08 07:20 AM
I changed the title!

MartinRJ Fayray made changes - 06/Apr/08 07:20 AM
Summary llTargetOmega stops rotation after some time when used in the root of the linked set for everyone, when the object is right-clicked its movement re-starts. llTargetOmega DOESNT WORK at all! (previous title: llTargetOmega stops rotation after some time when used in the root of the linked set for everyone, when the object is right-clicked its movement re-starts.)
WarKirby Magojiro added a comment - 09/Apr/08 06:13 PM
I'm now seeing all targetomega objects not rotating anymore. Worse still, they don't start rotating again when updated. Taking and re-rezzing said objects seems to make them work again though.

Relogging makes broken objects stay broken, but those which are taken and re-rezzed to fix, don't break. That leads me to believe this is serverside somehow.


James Benedek added a comment - 10/Apr/08 06:19 AM
default
{
state_entry() { llTargetOmega(<0,0,1>,1,1); }

}

*FIXED*

Second Life 1.19.1 (4) Apr 2 2008 12:03:24 (Second Life Release)

You are at 260130.0, 248374.4, 30.7 in Hazzard County South located at sim4301.agni.lindenlab.com (63.210.157.205:13005)
Second Life Server 1.20.0.83892

CPU: Dual i386 (Unknown) (2000 MHz)
Memory: 1024 MB
OS Version: Darwin 8.11.1 Darwin Kernel Version 8.11.1: Wed Oct 10 18:23:28 PDT 2007; root:xnu-792.25.20~1/RELEASE_I386 i386
Graphics Card Vendor: Intel Inc.
Graphics Card: Intel GMA 950 OpenGL Engine
OpenGL Version: 1.2 APPLE-1.4.56
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14319 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 54/38675 (0.1%)
Viewer Digest: 92099704-0ebc-4c6f-0916-223f535ad48f


James Benedek made changes - 10/Apr/08 06:19 AM
Fix Version/s 1.19.1.4 [ 10290 ]
Resolution Fixed [ 1 ]
Status Open [ 1 ] Resolved [ 5 ]
Brandon Shinobu added a comment - 10/Apr/08 09:50 AM
(quote from another thread on the same matter) Hmm . . . I can remember having this problem once, but only once, much earlier in the H4 beta process. An object I had set with llTargetOmega was not rotating inexplicably. I forget how I fixed it (it may actually have been shift-dragging), but since then I've never seen the problem again. I have several objects in my home that use llTargetOmega that have been around for a long time, and none of them have been adversely affected. In fact, some of them were broken until the H4 update that fixed llTargetOmega explicitely.

Considering that, and considering that non-phys llTargetOmega is client-side, I'd be tempted to say that it's a client-system interaction problem. That would also (as some have stated) explain why some of us are seeing this, and others are not. It would also explain why resetting/recompiling/new scripting the object would not work.


Sue Linden made changes - 12/Aug/08 10:13 AM
Component/s Physics [ 10029 ]
Sue Linden made changes - 13/Nov/08 11:20 AM
Workflow jira-2007-12-22a [ 52939 ] jira-2008-11-14 [ 68711 ]
Sue Linden made changes - 13/Nov/08 05:34 PM
Workflow jira-2008-11-14 [ 68711 ] jira-2008-11-14a [ 110235 ]
Sue Linden made changes - 13/Nov/08 06:01 PM
Workflow jira-2008-11-14 [ 110235 ] jira-2008-11-14a [ 119326 ]
Sue Linden made changes - 13/Nov/08 06:17 PM
Workflow jira-2008-11-14 [ 119326 ] jira-2008-11-14a [ 125020 ]
Sue Linden made changes - 13/Nov/08 06:40 PM
Workflow jira-2008-11-14 [ 125020 ] jira-2008-11-14a [ 133726 ]
Rascal Ratelle added a comment - 20/Dec/08 05:39 PM
Targetomega is STILL broken.
Anything using targetomega will not work.

Hardware Overview:

Machine Name: iMac
Machine Model: PowerMac6,1
CPU Type: PowerPC G4 (3.3)
Number Of CPUs: 1
CPU Speed: 1.25 GHz
L2 Cache (per CPU): 256 KB
Memory: 768 MB
Bus Speed: 167 MHz
Boot ROM Version: 4.6.8f4
Serial Number: W833584RPJH

GeForce FX 5200:

Chipset Model: GeForce FX 5200
Type: Display
Bus: AGP
VRAM (Total): 64 MB
Vendor: nVIDIA (0x10de)
Device ID: 0x0329
Revision ID: 0x00a2
ROM Revision: 2068


Rascal Ratelle made changes - 20/Dec/08 05:39 PM
Summary llTargetOmega DOESNT WORK at all! (previous title: llTargetOmega stops rotation after some time when used in the root of the linked set for everyone, when the object is right-clicked its movement re-starts.) llTargetOmega DOESNT WORK at all! Mac PPC OS X
Attachment SecondLife.old [ 21019 ]
Attachment SecondLife.log [ 21020 ]
Component/s Scripting [ 10030 ]
Affects Version/s 1.22 Release Candidate [ 10400 ]
Rascal Ratelle made changes - 20/Dec/08 05:41 PM
Resolution Fixed [ 1 ]
Status Resolved [ 5 ] Reopened [ 4 ]
Gordon Wendt made changes - 21/Dec/08 08:29 PM
Priority Showstopper [ 1 ] Major [ 3 ]
Rascal Ratelle made changes - 23/Dec/08 02:15 AM
Priority Major [ 3 ] Critical [ 2 ]
Maestro Linden added a comment - 15/Jan/09 01:54 PM
Tested using a G5 iMac:

Second Life 1.22.6 (107949) Jan 14 2009 20:15:27 (Second Life Release Candidate)
Release Notes

You are at 255251.1, 255095.3, 21.5 in Sandbox Wanderton located at sim3004.aditi.lindenlab.com (8.2.33.230:12035)
Second Life Beta Server 1.25.3.107771
Release Notes

CPU: PowerPC 970 (1599 MHz)
Memory: 1024 MB
OS Version: Darwin 9.5.0 Darwin Kernel Version 9.5.0: Wed Sep 3 11:31:44 PDT 2008; root:xnu-1228.7.58~1/RELEASE_PPC Power Macintosh
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: NVIDIA NV34MAP OpenGL Engine
OpenGL Version: 1.5 NVIDIA-1.5.30

libcurl Version: libcurl/7.16.3 OpenSSL/0.9.7l zlib/1.2.3
J2C Decoder Version: KDU
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.21047 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 0/4073 (0.0%)

Using this script, I'm unable to repro:

integer count=0;
default
{
    state_entry()
    {llTargetOmega(<0,0,1>,PI,PI);
    }

    touch_start(integer total_number)
    {
        if(++count%2) llTargetOmega(<0,0,1>,0,0);
        else llTargetOmega(<0,0,1>,PI,PI);
    }
}

The cube will stop and start when touched, as expected. Editing the cube will make it appear to stop spinning the user who is editing, but spinning is resumed after the box is deselected. A fresh login also shows the cube spinning. I waited some time to see if llTargetOmega() would fail, but nothing happened. I repeated the tests with llTargetOmega() in the root prim of a multiprim object, and the results were the same.


Maestro Linden made changes - 15/Jan/09 01:54 PM
Status Reopened [ 4 ] Resolved [ 5 ]
Resolution Cannot Reproduce [ 5 ]
Shango Shan added a comment - 15/Jan/09 03:56 PM
This is unacceptable.

Of course you can not reproduce our bugs on the corporate net work.
I strongly urge you Lindens to start testing the viewers under the same circumstances as us. Get off the internal coperate network, and go home, log in from your home computer under an alt and test.

Maestro Linden noted that LL cannot repro this condition on their own network because they do not have the resources to test under end user conditions. The way they test under end user conditions is inputs from users. By that standard this issue has been repeatedly confirmed on this and other threads.

Prepares for a Second Life with out IITargetOmega0.


Shango Shan made changes - 15/Jan/09 03:56 PM
Resolution Cannot Reproduce [ 5 ]
Status Resolved [ 5 ] Reopened [ 4 ]
Bryndyn Burton added a comment - 06/Feb/09 08:03 AM
Don't know if this is relevant or is something different, but I found a problem this morning with a multi-prim dance machine of mine that would not spin on command as usual. First noticed this problem after the rollout of the new 1.25.5 server code. Another single-prim device of mine in the same location was unaffected. Resetting the scripts in my multi-prim device did not clear the problem. However, when I took it into inventory and re-rezzed it, it worked fine. My client info:

Second Life 1.21.6 (99587) Oct 15 2008 09:48:17 (Second Life Release)
Release Notes

You are at 218781.7, 288969.5, 28.3 in Boundless located at sim5270.agni.lindenlab.com (8.2.33.17:13001)
Second Life Server 1.25.5.109327
Release Notes

CPU: Dual PowerPC 970 (2000 MHz)
Memory: 1536 MB
OS Version: Darwin 9.6.0 Darwin Kernel Version 9.6.0: Mon Nov 24 17:39:01 PST 2008; root:xnu-1228.9.59~1/RELEASE_PPC Power Macintosh
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: NVIDIA GeForce FX 5200 Ultra OpenGL Engine
OpenGL Version: 1.5 NVIDIA-1.5.36

libcurl Version: libcurl/7.16.3 OpenSSL/0.9.7l zlib/1.2.3
J2C Decoder Version: KDU
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.21569 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 3475/433385 (0.8%)