
|
If you were logged in you would be able to see more operations.
|
|
|
|
Issue Links:
|
Relates
|
|
This issue Relates to:
|
|
|
SVC-1184 Animated Sculpties De-Link over periods of time
|
|
|
|
 |
|
MISC-333 Animated sculpties are intermittently not working
|
|
|
|
|
|
VWR-5189 Allow sculpties to be edge stitched to each other in a linkset (Sculpted Prims)
|
|
|
|
|
|
This issue is related to by:
|
|
|
VWR-2276 Need SIMPLE, straightforward, CLIENT side sculpt texture animation.
|
|
|
|
 |
|
|
|
|
|
VWR-5647 Sculpted Prims Need More Linden Lab Development
|
|
|
|
|
|
|
|
Yes, the obvious answer to deal with animation of sculpties.
We want rigging! I want to use BVH files to animate my sculpties! YESSSSSSSSSS.
on a side note, I want my sculpted avatar attachments to have the optional feature of using the avatar's skin weights. I stress OPTIONAL - I dont want it to be forced on me, some things need to remain static. But I would like the checkbox "Use Skin weights" Let this be a feature that you allow for individual prims, not the entire object, please. As I said, some things are just not MEANT to be deformed :D
mmmhmmm yum yum :D
|
|
Description
|
Yes, the obvious answer to deal with animation of sculpties.
We want rigging! I want to use BVH files to animate my sculpties! YESSSSSSSSSS.
on a side note, I want my sculpted avatar attachments to have the optional feature of using the avatar's skin weights. I stress OPTIONAL - I dont want it to be forced on me, some things need to remain static. But I would like the checkbox "Use Skin weights" Let this be a feature that you allow for individual prims, not the entire object, please. As I said, some things are just not MEANT to be deformed :D
mmmhmmm yum yum :D |
Show » |
|