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Issue Details (XML | Word | Printable)

Key: VWR-518
Type: Bug Bug
Status: Resolved Resolved
Resolution: Needs More Info
Priority: Major Major
Assignee: Unassigned
Reporter: winter phoenix
Votes: 5
Watchers: 0
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1. Second Life Viewer - VWR

all objects are colored white w/ default driver settings on FX5200 and FX5500

Created: 26/Apr/07 12:31 AM   Updated: 02/Aug/09 12:03 PM
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Component/s: Graphics
Affects Version/s: 1.14.0.x, 1.15.0.x, 1.20 Release Candidate, 1.18.0, 1.19.1.4
Fix Version/s: None

File Attachments: None
Image Attachments:

1. pool_with_bumpmap_shiny.jpg
(94 kB)

2. pool_without_bumpmap_shiny.jpg
(83 kB)

3. white-bug-test-1.png
(318 kB)

4. white-bug-test-2.png
(322 kB)

5. white-bug-test-3.png
(322 kB)
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Source Version: latest version of SL
Linden Lab Issue ID: SL-41467


 Description  « Hide
colors not being applied to textures. For example a menu driven color changing sofa stays white when other colors selected. My black horse is now white.

 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Simon Nolan added a comment - 26/Apr/07 08:04 AM
Unable to duplicate this on 1.15.0(2). I tested with my color-changing sneakers and by creating a box prim with the "Fabric - Linen Serpentine" texture. In the prim I placed the following script:

default
{
state_entry()

{ llSetColor(<1,1,1>,ALL_SIDES); }

touch_start(integer total_number)

{ state magenta; }

}

state magenta
{
state_entry()

{ llSetColor(<1,0,1>,ALL_SIDES); }

touch_start(integer total_number)

{ state green; }

}

state green
{
state_entry()

{ llSetColor(<0,1,0>,ALL_SIDES); }

touch_start(integer total_number)

{ state default; }

}

Color applied to prim changed as expected. Tested again with no texture applied, and again colors changed as expected. Tested a third time using a texture with transparency, and colors changed as expected.


Simon Nolan added a comment - 26/Apr/07 08:06 AM
Since Winter mentioned that this occurred on a menu-driven sofa, I should note that my color-changing sneakers are also menu driven, and worked correctly.

Meru Moo added a comment - 26/Apr/07 01:23 PM
I've been having this issue sense I updated to 1.15. Nothing has any color to it any more. Textures load up fine. But nothing will show colors. If I check the object and texture settings. The color still shows up properly in the texture window.

Also. Transparent objects still seem to show color. But nothing else.

This is an issue with both scripted and unscripted objects. Doesn't seem to matter.


Lex Neva added a comment - 27/Apr/07 09:00 AM
All those affected by this issue, please list your hardware in detail. You can find it in Help -> About.

winter phoenix added a comment - 27/Apr/07 07:36 PM
Someone had a work around on this message board thread.
http://forums.secondlife.com/showthread.php?t=179973

Montana Corleone added a comment - 29/Apr/07 01:40 AM
Check that the Light feature is not selected. Any setting over 0.4 can seriously change colours and show this behaviour, basically meaning much of the lighting feature on objects is borked with the First Look render pipeline. This only happens with 1.14 and 1.15.

Felix Duesenburg added a comment - 12/May/07 05:37 AM
I'm having the same problem, but only since 1.15, it worked fine in 1.14. Any blank textured object is shown only white. Strangely, also some textures don't appear, only their bumpmap is visible. I don't know how to explain this further, I'll attach 2 screenshot in a moment - one with the bumpmap/shiny feature switched on, one without. The local light setting doesn't make a difference. There you will see a swimming pool with 3 buttons on the right side that are supposed to be red, yellow and blue, but are shown white. The ground plate tiles show the described texture behaviour. This is only an example, and the effect appears only on some objects. To seek out this particular one for a hint what might make the difference, find "Venetian Hot Tub" made by Siggy Romulus, exhibited in their WaterWorld shop.

Here's my hard-/software summary:
CPU: AMD Athlon MP/Mobile Athlon (Palomino core) (1539 MHz)
Memory: 512 MB
OS Version: Microsoft Windows 2000 Service Pack 4 (Build 2195)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce FX 5200/PCI/SSE/3DNOW!
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.10_0000000000)
Packets Lost: 164/6019 (2.7%)
Viewer Digest: d41e9967-bd06-7599-cf20-d339bf6c1dee


Felix Duesenburg added a comment - 12/May/07 05:48 AM
see comment below by Felix Duesenburg [12/May/07 05:37 AM]

Felix Duesenburg added a comment - 12/May/07 06:13 AM
Ok - being careless I overlooked the hint to the workaround posted above. The RivaTuner fixed the issue for me. (And the previous comment I thought would be displayed with the screenshots, lol)

Not sure about the significance of the FX5200 among users - if there are enough, something should be done about it (vote), if not it may rest in peace. This card has had more than a few issues and is to be replaced anyway.


Luke Rossini added a comment - 23/May/07 04:06 AM
I have the same problem. It goes also along with abrupt color changes on avatar's body and surrounding objects ... they shows a kind of "lizard" multicolor texture that can't be fixed by doing "apparence" or "rebake texture" or cleaning cache ...

By the way I'm using this FX5200 card as well

Really hope it's going to be fixed ...


dan linden added a comment - 13/Jul/07 03:18 PM
Workaround (in Windows):
Control Panel > Display > Settings > Advanced
Under the GeForce (something) tab
Performance & Quality Settings

The bug occurs when Image Settings is set to High Performance, or Performance, but doesn't occur when it's set to Quality. You'll need to restart SL to see colors on your objects.


dan linden added a comment - 04/Sep/07 03:11 PM
I am no longer able to repro this bug on the current viewer (1.18.2.0). Is anyone else able to repro this bug on version 1.18.2 or later?

Tess Whitcroft added a comment - 04/Sep/07 11:24 PM
I now have this happening on the latest viewer. If I set my Nvidia FX5500 to either Performance or High Performance ALL prims that have no transparency are white regardless of what color they are as shown in the edit window. With even 1% transparency the correct color shows. I can set my Nvidia graphics settings to Quality or High Quality and the problem is fixed. The reason I switched to Performance was a very bad frame rate, the quality change fixed that. I am running the latest SL client and have the latest Nvidia drivers.

Tess "blinded by the white" Whitcroft


Nedrae Messmer added a comment - 27/Apr/08 11:27 PM - edited
This still happens in at least 1.19.4 and 1.20 RC4. My environment:

Second Life 1.20.4 (85828) Apr 24 2008 14:58:12 (Second Life Release Candidate)

You are at 239898.2, 233687.8, 700.7 in Ferret Valley located at sim5840.agni.lindenlab.com (8.2.35.142:13000)
Second Life Server 1.21.0.85745

CPU: Intel(R) Pentium(R) 4 CPU 2.40GHz
Memory: 1011 MB
OS Version: Linux 2.6.24-16-generic #1 SMP Thu Apr 10 13:23:42 UTC 2008 i686
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce FX Go5200/AGP/SSE2
OpenGL Version: 2.1.2 NVIDIA 169.12
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14744 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 795/109076 (0.7%)

However, this only happens after loading the card settings, whether by tweaking around in the nvidia-settings GUI, or telling it to just load its settings.

Switching to Quality or High Quality in the OpenGL settings tab, however, makes the issue go away.

I uploaded a few screenshots of a test case built to demonstrate this issue.

white-bug-test-1.png shows the objects as displayed on an affected system. From left to right on each row, the first two prims have no texture, the following two have the default plywood texture, and the last one has an alpha texture. Second and fourth also have medium shiny.

white-bug-test-2.png shows the top row of prims selected, all of which are coloured white in the edit dialog.

white-bug-test-3.png shows the bottom row of prims selected, all of which are coloured red in the edit dialog, but show up as if they were coloured white, except for the prim with the alpha texture.


Ellla McMahon added a comment - 02/Aug/09 08:32 AM - edited
This issue was reported as Affects Version/s: 1.20 Release Candidate,

If it is still an issue for you using the latest Viewer 1.23.4, which can be downloaded from here http://secondlife.com/support/downloads.php, with the recommended Second Life Graphics settings please

  • reopen [left sidebar]
  • update the "Affects Version/s" to the correct one
  • add up-to-date, full details from Help > About Second Life are very important. See the To Submit A Bug section of the issue posting guidelines.

*Please note this article in Knowledge Base Detailed info about Second Life-compatible systems and the link to System Requirements

Your computer must meet these REQUIREMENTS, or you may not be able to successfully participate in Second Life.

Thank you : )