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Since Winter mentioned that this occurred on a menu-driven sofa, I should note that my color-changing sneakers are also menu driven, and worked correctly.
I've been having this issue sense I updated to 1.15. Nothing has any color to it any more. Textures load up fine. But nothing will show colors. If I check the object and texture settings. The color still shows up properly in the texture window.
Also. Transparent objects still seem to show color. But nothing else. This is an issue with both scripted and unscripted objects. Doesn't seem to matter. Someone had a work around on this message board thread.
http://forums.secondlife.com/showthread.php?t=179973 Check that the Light feature is not selected. Any setting over 0.4 can seriously change colours and show this behaviour, basically meaning much of the lighting feature on objects is borked with the First Look render pipeline. This only happens with 1.14 and 1.15.
I'm having the same problem, but only since 1.15, it worked fine in 1.14. Any blank textured object is shown only white. Strangely, also
Here's my hard-/software summary: see comment below by Felix Duesenburg [12/May/07 05:37 AM]
Ok - being careless I overlooked the hint to the workaround posted above. The RivaTuner fixed the issue for me. (And the previous comment I thought would be displayed with the screenshots, lol)
Not sure about the significance of the FX5200 among users - if there are enough, something should be done about it (vote), if not it may rest in peace. This card has had more than a few issues and is to be replaced anyway. I have the same problem. It goes also along with abrupt color changes on avatar's body and surrounding objects ... they shows a kind of "lizard" multicolor texture that can't be fixed by doing "apparence" or "rebake texture" or cleaning cache ...
By the way I'm using this FX5200 card as well Really hope it's going to be fixed ... Workaround (in Windows):
Control Panel > Display > Settings > Advanced Under the GeForce (something) tab Performance & Quality Settings The bug occurs when Image Settings is set to High Performance, or Performance, but doesn't occur when it's set to Quality. You'll need to restart SL to see colors on your objects. I am no longer able to repro this bug on the current viewer (1.18.2.0). Is anyone else able to repro this bug on version 1.18.2 or later?
I now have this happening on the latest viewer. If I set my Nvidia FX5500 to either Performance or High Performance ALL prims that have no transparency are white regardless of what color they are as shown in the edit window. With even 1% transparency the correct color shows. I can set my Nvidia graphics settings to Quality or High Quality and the problem is fixed. The reason I switched to Performance was a very bad frame rate, the quality change fixed that. I am running the latest SL client and have the latest Nvidia drivers.
Tess "blinded by the white" Whitcroft This still happens in at least 1.19.4 and 1.20 RC4. My environment:
Second Life 1.20.4 (85828) Apr 24 2008 14:58:12 (Second Life Release Candidate) You are at 239898.2, 233687.8, 700.7 in Ferret Valley located at sim5840.agni.lindenlab.com (8.2.35.142:13000) CPU: Intel(R) Pentium(R) 4 CPU 2.40GHz However, this only happens after loading the card settings, whether by tweaking around in the nvidia-settings GUI, or telling it to just load its settings. Switching to Quality or High Quality in the OpenGL settings tab, however, makes the issue go away. I uploaded a few screenshots of a test case built to demonstrate this issue. white-bug-test-1.png shows the objects as displayed on an affected system. From left to right on each row, the first two prims have no texture, the following two have the default plywood texture, and the last one has an alpha texture. Second and fourth also have medium shiny. white-bug-test-2.png shows the top row of prims selected, all of which are coloured white in the edit dialog. white-bug-test-3.png shows the bottom row of prims selected, all of which are coloured red in the edit dialog, but show up as if they were coloured white, except for the prim with the alpha texture. This issue was reported as Affects Version/s: 1.20 Release Candidate,
If it is still an issue for you using the latest Viewer 1.23.4, which can be downloaded from here http://secondlife.com/support/downloads.php
*Please note this article in Knowledge Base Detailed info about Second Life-compatible systems
Thank you : ) |
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default
{ llSetColor(<1,1,1>,ALL_SIDES); }{
state_entry()
touch_start(integer total_number)
{ state magenta; }}
state magenta
{ llSetColor(<1,0,1>,ALL_SIDES); }{
state_entry()
touch_start(integer total_number)
{ state green; }}
state green
{ llSetColor(<0,1,0>,ALL_SIDES); }{
state_entry()
touch_start(integer total_number)
{ state default; }}
Color applied to prim changed as expected. Tested again with no texture applied, and again colors changed as expected. Tested a third time using a texture with transparency, and colors changed as expected.