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In reply to PattehPh0x Katsu:
You still need a region owner to check the script time with the estate tools. An average resident or sandboxer does not have access to estate tools. If this was implemented you would not need to rely on a region owner to test your script efficiency and you could do it anywhere in the grid at any time. Checking script time of prims avatars are sitting on is often broken. It displays an insanely high script time of more than 25ms. It sure is a bug somewhere, no script can use more time than is allocated per frame for scripts. At least, it should not be able to. Maybe a developer can explain this to us in the comments.
In rare instances it actually displays the script time correctly with that bug/feature however, only a sim owner can detect that which is part of the problem.
this should be implemented. it's lacking looks like a case of prejudice ("it's available to lindens, and to estate owners, so it's available"). this information would help all scripters.
this should have been implemented a long time ago
Over the last few weeks the people living on my home parcel and I had scripted objects returned. To a degree that is getting seriously irritating.
I have been assembling and troubleshooting computers for almost two decades by now, and I am a responsible person who wants to make informed decision on what I am doing on my parcel as well as in real life. That means especially giving us the MEANS to make an INFORMED DECISION and seek for solutions ourselves of we see problems. We all NEED this ability to check for script time usage! And take into consideration that low-lag is becoming a truly sales point for vendors. This is URGENT. Scripts seem to increasingly run high on script time after a while lately, partially due to issues with mono or LSL scripting engine. If the Lindens don't do their homework then they at least shouldn't deny us our means of doing OUR share to keep this world running more smoothly. Right now the situation is utterly unsatisfactory about script time usage. I feel like someone blindfolded me and lets me randomly hit trees. I agree with Amur. Its causeing so many problems. with out it people get mad and don't see the whole truth. its definate a powerful tool it may do some bad but the positives definately outweigh the negatives.
I agree with this feature.
I would however suggest, for the sake of reducing requests to the sim, that it only happen when activating "Monitor this objects script time." and thus you could monitor it for a few seconds, look for spikes and such. I to agree that this would be a major asset to parcel and mainland owners. I to would like to know if those products bought under the "Low Lag" sales pitch are actually as they say. None the less our region has few more than a half a dozen residents living on it almost 4000 active scripts and runs at 16ms script time and no spare time on the region. I some how doubt that the modest number of scripted objects on our quarter sim part of it is causing even a quarter of that. We are usually quite conscious of such things. But we can not really know if the things sold with the claim of being "Low Lag" really is, we can only make wild guesses based on what may or may not be a vague impression of the moment.
This is needed but also when it is personally i think we need to have the ability to check our entire avatars script time as well.
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In order to check script time for your attachments, sit on a prim that contains the following script
default
{
state_entry()
{
}
}
Then check the script time of that prim in the estate tools, it will return the script time of your attachments.