|
Description
|
One of the things that was really nice in Runitai Linden's water that still hasn't been included in the Windlight viewer is the edge effect. In Runitai's water the frequency and/or amplitude of part of the shader program changes depending on the depth of the water, so that large waves were only seen in deeper water and shallower water got smaller and less choppier waves.
I've been thinking there's something "wrong" with Windlight water but I didn't realize until just now exactly what the problem was.
|
One of the things that was really nice in Runitai Linden's water that still hasn't been included in the Windlight viewer is the edge effect. In Runitai's water the frequency and/or amplitude of part of the shader program changes depending on the depth of the water, so that large waves were only seen in deeper water and shallower water got smaller and less choppier waves.
I've been thinking there's something "wrong" with Windlight water but I didn't realize until just now exactly what the problem was.
Would it be possible to retain this effect in Windlight?
|