
| Key: |
VWR-5097
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| Type: |
Bug
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| Status: |
Resolved
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| Resolution: |
Needs More Info
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| Priority: |
Normal
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| Assignee: |
Unassigned
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| Reporter: |
Miriel Enfield
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| Votes: |
9
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| Watchers: |
1
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If you were logged in you would be able to see more operations.
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File Attachments:
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None
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Image Attachments:
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Environment:
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CPU: Intel Core 2 Series Processor (2926 MHz)
Memory: 1790 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7950 GX2/PCI/SSE2
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
CPU: Intel Core 2 Series Processor (2926 MHz)
Memory: 1790 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7950 GX2/PCI/SSE2
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
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If I come within draw distance of lights and then head away, my avatar remains lit (albeit increasingly faintly) even when I'm far past the point where it should be. As an example, at one end of my sim, I have a building with six lights in it, each with light radii from 5 to 6. I can fly all the way to the other end of the sim and my avatar will still be faintly lit. (I've included two images of this, both with all ambient and sun/moon lighting turned down to zero. The brighter image has the gamma cranked up, so you can see better. It's subtle, but if you look you can see that she's being lit from the front.) If I log in while at the other end, though, I don't have this problem until I get close enough to the lights for them to rez.
The dim lighting in the pictures isn't a huge problem, as it's hard to notice unless you're looking for it, but the lighting becomes obvious when I get closer, even when I still should be out of range.
This problem does not appear to be limited just Windlight and just avatars, but it seems to affect the Windlight avatars particularly noticeably.
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Description
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If I come within draw distance of lights and then head away, my avatar remains lit (albeit increasingly faintly) even when I'm far past the point where it should be. As an example, at one end of my sim, I have a building with six lights in it, each with light radii from 5 to 6. I can fly all the way to the other end of the sim and my avatar will still be faintly lit. (I've included two images of this, both with all ambient and sun/moon lighting turned down to zero. The brighter image has the gamma cranked up, so you can see better. It's subtle, but if you look you can see that she's being lit from the front.) If I log in while at the other end, though, I don't have this problem until I get close enough to the lights for them to rez.
The dim lighting in the pictures isn't a huge problem, as it's hard to notice unless you're looking for it, but the lighting becomes obvious when I get closer, even when I still should be out of range.
This problem does not appear to be limited just Windlight and just avatars, but it seems to affect the Windlight avatars particularly noticeably. |
Show » |
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I wish I could restrict outside light and chatty objects on a parcel like you can spacial sounds. People often put light sources on those 16 sq m ad lots that will wash out an entire sim.