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Not really the same issue, Vaughn. Alpha sorting in general is a problematic business, but this particular bug is referencing an alpha-sort problem specific to avatar attachments - they're not sorting by the same rules as unattached objects, and they should be.
I get this issue too, with my hair and tail, and eyes when I try to use my independant eyes head.
I have noticed this problem even when the objects in question were not attached to my avatar. I am using Windows XP x64 with the latest drivers for my nVidia GeForce 8800 GTX. as far as i can see. ALL alpha sorting as of 1.15 is now done backwards. ie: things furthest away are rendered on top and things closer are rendered 'behind.' do we really need to open a new issue for this?
Not just attachments. My builds look funky when prims in front of or behind a transparent (alpha-based) or semi-transparent prim turn completely invisible when viewed from certain angles (slightly off-center to aout 80-degrees left or right)
This is do frekin irritating because customers are wondering why my builds are doing it, thinking it is sloppy work. Please vote for this one. Added Screenshot showing the issue with hair. Avatar is looking north, doesn't happen when looking south. Prims from the back are getting rendered in the front.
Posted a screenshot (like anyone doesn't know what this looks like by now).
Please, please, please make this issue priority number one. I know it's "always tricky" but it's the most off-putting thing about SL for me. This is still not fixed....Pretty much all my hairstyles, my wolf avatar, cat avatar (which both have hair texturing) any wings based on a single texture overlap textures so badly that they become incomprehensible yet I have a top of the range Geforce graphics card...It occurs with prim eyelashes to...Backfaces become visible through overlapping textures.
I remember this being patched to work in Quake2...That was some time ago now. |
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This pool edege was rezzed at 220 meters, just above the cloud zone
The clouds in the background are rendered inn front of the weeds, but behind the stones, creating sharp edges and a disturbing discontinues view.