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Key: VWR-4959
Type: Bug Bug
Status: Resolved Resolved
Resolution: Fixed
Priority: Major Major
Assignee: Unassigned
Reporter: Al Sonic
Votes: 5
Watchers: 0
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1. Second Life Viewer - VWR

WindLight: "Sculpted Prim" preview makes a huge distorted mess of polygons

Created: 15/Feb/08 01:05 PM   Updated: 05/Jun/08 02:28 PM
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Component/s: Graphics
Affects Version/s: 1.19.1 Release Candidate
Fix Version/s: 1.19.1.4

File Attachments: None
Image Attachments:

1. glitch-SculptPreview-side.PNG
(79 kB)

2. glitch-SculptPreview-UploadsProperly.PNG
(131 kB)

3. glitch-SculptPreview.PNG
(75 kB)
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Linden Lab Issue ID: DEV-10835


 Description  « Hide
See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices (like it were reading some kind of corrupted version of the map, except that no 24-bit sculpt map can possibly reach as far as those stray polygons!).

Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was a mess!



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Harleen Gretzky made changes - 15/Feb/08 01:18 PM
Field Original Value New Value
Link This issue Relates to VWR-2404 [ VWR-2404 ]
Al Sonic made changes - 16/Feb/08 09:59 PM
Description See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices.

Reproduction of the problem is as easy as can be, and seems consistent, by the way. I've tried it on 2 different computers with 2 different sculpt maps. I then tested it on an image that doesn't register as a sculpty, and instead becomes a sphere. Even that sphere was distorted!
See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices.

Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was distorted!
Summary WindLight sculpt preview makes a huge distorted mess of vertices WindLight's "Sculpted Prim" preview makes a huge distorted mess of vertices
Al Sonic made changes - 16/Feb/08 10:11 PM
Summary WindLight's "Sculpted Prim" preview makes a huge distorted mess of vertices WindLight's "Sculpted Prim" preview makes a huge distorted mess of polygons
Description See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices.

Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was distorted!
See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices (like it were reading some kind of corrupted version of the map, except that no 24-bit sculpt map can possibly reach that far!).

Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was distorted!
Al Sonic made changes - 16/Feb/08 10:16 PM
Description See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices (like it were reading some kind of corrupted version of the map, except that no 24-bit sculpt map can possibly reach that far!).

Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was distorted!
See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices (like it were reading some kind of corrupted version of the map, except that no 24-bit sculpt map can possibly reach as far as those stray polygons!).

Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was distorted!
Harleen Gretzky made changes - 17/Feb/08 08:47 AM
Link This issue Relates to VWR-2404 [ VWR-2404 ]
Harleen Gretzky made changes - 17/Feb/08 08:48 AM
Link This issue is duplicated by VWR-5011 [ VWR-5011 ]
Torley Linden made changes - 21/Feb/08 10:15 AM
Summary WindLight's "Sculpted Prim" preview makes a huge distorted mess of polygons WindLight: "Sculpted Prim" preview makes a huge distorted mess of polygons
Priority Normal [ 4 ] Major [ 3 ]
lindenrobot made changes - 21/Feb/08 10:16 AM
Linden Lab Issue ID DEV-10835
Al Sonic made changes - 09/Mar/08 04:53 PM
Affects Version/s First Look: WindLight [ 10080 ]
Affects Version/s 1.19.1 Release Candidate [ 10270 ]
Description See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices (like it were reading some kind of corrupted version of the map, except that no 24-bit sculpt map can possibly reach as far as those stray polygons!).

Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was distorted!
See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices (like it were reading some kind of corrupted version of the map, except that no 24-bit sculpt map can possibly reach as far as those stray polygons!).

Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was a mess!
nya Linden made changes - 05/Jun/08 02:28 PM
Status Open [ 1 ] Resolved [ 5 ]
Fix Version/s 1.19.1.4 [ 10290 ]
Resolution Fixed [ 1 ]
Sue Linden made changes - 13/Nov/08 11:18 AM
Workflow jira-2007-12-22a [ 52378 ] jira-2008-11-14 [ 68298 ]
Sue Linden made changes - 13/Nov/08 05:31 PM
Workflow jira-2008-11-14 [ 68298 ] jira-2008-11-14a [ 109083 ]
Sue Linden made changes - 13/Nov/08 05:57 PM
Workflow jira-2008-11-14 [ 109083 ] jira-2008-11-14a [ 117851 ]
Sue Linden made changes - 13/Nov/08 06:12 PM
Workflow jira-2008-11-14 [ 117851 ] jira-2008-11-14a [ 123334 ]
Sue Linden made changes - 13/Nov/08 06:34 PM
Workflow jira-2008-11-14 [ 123334 ] jira-2008-11-14a [ 131838 ]