
| Key: |
VWR-4959
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| Type: |
Bug
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| Status: |
Resolved
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| Resolution: |
Fixed
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| Priority: |
Major
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| Assignee: |
Unassigned
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| Reporter: |
Al Sonic
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| Votes: |
5
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| Watchers: |
0
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If you were logged in you would be able to see more operations.
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File Attachments:
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None
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Image Attachments:
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Issue Links:
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Duplicate
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This issue is original of duplicate:
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VWR-5011
Windlight sculptie texture previewer renders with extraneous polygons
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| Linden Lab Issue ID: |
DEV-10835
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See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices (like it were reading some kind of corrupted version of the map, except that no 24-bit sculpt map can possibly reach as far as those stray polygons!).
Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was a mess!
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Description
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See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices (like it were reading some kind of corrupted version of the map, except that no 24-bit sculpt map can possibly reach as far as those stray polygons!).
Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was a mess! |
Show » |
made changes - 15/Feb/08 01:18 PM
| Field |
Original Value |
New Value |
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Link
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This issue Relates to VWR-2404
[ VWR-2404
]
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made changes - 16/Feb/08 09:59 PM
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Description
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See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices.
Reproduction of the problem is as easy as can be, and seems consistent, by the way. I've tried it on 2 different computers with 2 different sculpt maps. I then tested it on an image that doesn't register as a sculpty, and instead becomes a sphere. Even that sphere was distorted!
|
See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices.
Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was distorted!
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Summary
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WindLight sculpt preview makes a huge distorted mess of vertices
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WindLight's "Sculpted Prim" preview makes a huge distorted mess of vertices
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made changes - 16/Feb/08 10:11 PM
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Summary
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WindLight's "Sculpted Prim" preview makes a huge distorted mess of vertices
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WindLight's "Sculpted Prim" preview makes a huge distorted mess of polygons
|
|
Description
|
See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices.
Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was distorted!
|
See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices (like it were reading some kind of corrupted version of the map, except that no 24-bit sculpt map can possibly reach that far!).
Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was distorted!
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made changes - 16/Feb/08 10:16 PM
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Description
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See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices (like it were reading some kind of corrupted version of the map, except that no 24-bit sculpt map can possibly reach that far!).
Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was distorted!
|
See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices (like it were reading some kind of corrupted version of the map, except that no 24-bit sculpt map can possibly reach as far as those stray polygons!).
Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was distorted!
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made changes - 17/Feb/08 08:47 AM
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Link
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This issue Relates to VWR-2404
[ VWR-2404
]
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made changes - 17/Feb/08 08:48 AM
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Link
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This issue is duplicated by VWR-5011
[ VWR-5011
]
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made changes - 21/Feb/08 10:15 AM
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Summary
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WindLight's "Sculpted Prim" preview makes a huge distorted mess of polygons
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WindLight: "Sculpted Prim" preview makes a huge distorted mess of polygons
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Priority
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Normal
[ 4
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Major
[ 3
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made changes - 21/Feb/08 10:16 AM
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Linden Lab Issue ID
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DEV-10835
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made changes - 09/Mar/08 04:53 PM
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Affects Version/s
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First Look: WindLight
[ 10080
]
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Affects Version/s
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1.19.1 Release Candidate
[ 10270
]
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Description
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See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices (like it were reading some kind of corrupted version of the map, except that no 24-bit sculpt map can possibly reach as far as those stray polygons!).
Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was distorted!
|
See those attached screenshots of the Preview window? It's usually worse than that. Every time the camera angle changes, the preview rearranges the messy portion of polygons, most of the time reaching so far as to block the view. While there's a recognizable form beneath the mess, even that form looks improperly, jaggedly shaped, as if the vertices are connecting to the wrong nearby vertices (like it were reading some kind of corrupted version of the map, except that no 24-bit sculpt map can possibly reach as far as those stray polygons!).
Reproduction of the problem, by the way, is as easy as can be, and seems consistent. I've tried it on 2 different computers with 2 different sculpt maps (and received just the same erratic vector vomit displayed around my sculpties). I then tested it on an image that doesn't register as a sculpty, and thus instead becomes a sphere. Even that sphere was a mess!
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made changes - 05/Jun/08 02:28 PM
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Status
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Open
[ 1
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Resolved
[ 5
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Fix Version/s
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1.19.1.4
[ 10290
]
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Resolution
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Fixed
[ 1
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made changes - 13/Nov/08 11:18 AM
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Workflow
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jira-2007-12-22a
[ 52378
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jira-2008-11-14
[ 68298
]
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made changes - 13/Nov/08 05:31 PM
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Workflow
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jira-2008-11-14
[ 68298
]
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jira-2008-11-14a
[ 109083
]
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made changes - 13/Nov/08 05:57 PM
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Workflow
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jira-2008-11-14
[ 109083
]
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jira-2008-11-14a
[ 117851
]
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made changes - 13/Nov/08 06:12 PM
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Workflow
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jira-2008-11-14
[ 117851
]
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jira-2008-11-14a
[ 123334
]
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made changes - 13/Nov/08 06:34 PM
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Workflow
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jira-2008-11-14
[ 123334
]
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jira-2008-11-14a
[ 131838
]
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