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Argh, sorry for another comment....
Just found out, f i pick a different texture, it renders correctly... Ah okay. I didn't realize that. Never encountered that error before and was wondering.
I should have heard to mommy when she said: "Only trust your own textures!!1". Going to close this issue then, if i can, as it is obsolete. Thanks for that hint & regards, I'm very sorry, but i have to reopen this issue, since the bug is still there and it's one that really has to be solved in my opinion. The hint with the partial texture was good, but it doesn't work anymore. I guess one of the last patches broke that too and it didn't solve the origin of the problem, it was just a workaround.
At this point you can use any object, with any texture (or none at all), make both objects semi-transparent, let the objects intersect, and move the cam around. You'll see the z fighting in places, where there is absolutely no question about, which object has to be in front. If both object are at the exact same position, ok, then you can't do anything about it. But if the object faces in question are 1m+ away from each other, it should be clear which one has to be in front. I recently encountered this issue with clouds too: That's putting me into real trouble, as there are no real workarounds for this issue, giving me a hard time to fulfill my customers wishes. I can't drop the transparency and i can't decrease the size of my object. The only option i have with the sky is decreasing the height of my island, which gives me new problems with borders and water. regards, Speon Beerbaum |
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Just 2 Prims: 1 Cylinder, 1 Tube.
The cylinder on the screenshot is a little bit higher on the z-axis than the outer tube.
In the upper part of the image, the tube is overlaying the cylinder, which it shouldn't do.
Maybe it's an z-index issue with my "high-end" gfx-card or something like that?