
| Key: |
VWR-4403
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| Type: |
Bug
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| Status: |
Resolved
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| Resolution: |
Duplicate
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| Priority: |
Normal
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| Assignee: |
Unassigned
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| Reporter: |
Solomon Canning
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| Votes: |
0
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| Watchers: |
0
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1. Observe an object with alpha textures, or a transparent object (eg: tips of hair, spinning for-sale signs, windows, etc.)
2. Zoom the camera out.
Observed: Alpha textures turn opaque while zooming out. Smaller surfaces turn opaque at shorter zoom distances than large surfaces.
Expected: Alpha textures and transparent objects should retain their transparency up to the limit of draw distance, and then be culled altogether.
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Description
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1. Observe an object with alpha textures, or a transparent object (eg: tips of hair, spinning for-sale signs, windows, etc.)
2. Zoom the camera out.
Observed: Alpha textures turn opaque while zooming out. Smaller surfaces turn opaque at shorter zoom distances than large surfaces.
Expected: Alpha textures and transparent objects should retain their transparency up to the limit of draw distance, and then be culled altogether. |
Show » |
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Snapshot_003 Hair tips are opaque, but sign and neighbor's windows are normal.
Snapshot_004 Top of sign, neighbor's windows, and even distant trees are opaque,
where they should be transparent or partly transparent (alpha).