
| Key: |
VWR-4350
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| Type: |
Bug
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| Status: |
Resolved
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| Resolution: |
Duplicate
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| Priority: |
Major
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| Assignee: |
Unassigned
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| Reporter: |
rena kuhn
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| Votes: |
1
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| Watchers: |
0
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If you were logged in you would be able to see more operations.
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- In game, find or create an object with at least part consisting of a 100% Transparent value.
- Move and/or zoom your camera out and away from the object.
- Observed: Invisible object or invisible texture becomes visible and solid with a black or colored surface.
= Expected: Invisible object or texture to remain invisible.
Notes:
+ Does not seem to effect all nVidia enviroments
+ Only effects the most recent Windlight Release 1.18.6 (77495)
+ Not sure if this effects invisible objects set via llSetAlpha
On the attached picture, the black cube (my test object) ahead of me, and the small white cubes above my friend's head should be completely invisible.
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Description
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- In game, find or create an object with at least part consisting of a 100% Transparent value.
- Move and/or zoom your camera out and away from the object.
- Observed: Invisible object or invisible texture becomes visible and solid with a black or colored surface.
= Expected: Invisible object or texture to remain invisible.
Notes:
+ Does not seem to effect all nVidia enviroments
+ Only effects the most recent Windlight Release 1.18.6 (77495)
+ Not sure if this effects invisible objects set via llSetAlpha
On the attached picture, the black cube (my test object) ahead of me, and the small white cubes above my friend's head should be completely invisible. |
Show » |
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CPU: AMD Sempron 3000+ (Unknown model) (1799 MHz)
Memory: 511 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: CONNECT 3D RADEON 9550 x86/MMX/3DNow!/SSE2
OpenGL Version: 2.0.6956 WinXP Release