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| Linden Lab Issue ID: |
DEV-9233
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| Linden Lab Internal Branch: |
windlight13
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Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.
ETA: Fledhyris Proudhon: Also occurs with atmospheric shaders ON. (Nvidia Geforce 6600).
[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
Added by Fledhyris Proudhon 01/25/08:
*Does not appear to affect invisiprims - those with no applied texture but the invisiprim script only. Affects only textures with alpha transparency.
*Also affects prims scripted to change from opaque (1.0) to transparent (0.0) with state change, e.g. furry tails switching from an up to a down position - can see both tails at distance (see two-tails upload).
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Description
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Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.
ETA: Fledhyris Proudhon: Also occurs with atmospheric shaders ON. (Nvidia Geforce 6600).
[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
Added by Fledhyris Proudhon 01/25/08:
*Does not appear to affect invisiprims - those with no applied texture but the invisiprim script only. Affects only textures with alpha transparency.
*Also affects prims scripted to change from opaque (1.0) to transparent (0.0) with state change, e.g. furry tails switching from an up to a down position - can see both tails at distance (see two-tails upload). |
Show » |
made changes - 23/Jan/08 03:08 PM
| Field |
Original Value |
New Value |
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Affects Version/s
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First Look: WindLight
[ 10080
]
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made changes - 23/Jan/08 04:18 PM
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Link
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This issue is duplicated by VWR-4339
[ VWR-4339
]
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made changes - 23/Jan/08 04:40 PM
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Link
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This issue is duplicated by VWR-4341
[ VWR-4341
]
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made changes - 23/Jan/08 04:42 PM
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Link
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This issue is duplicated by VWR-4343
[ VWR-4343
]
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made changes - 23/Jan/08 04:52 PM
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Link
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This issue is duplicated by VWR-69
[ VWR-69
]
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made changes - 23/Jan/08 04:56 PM
made changes - 23/Jan/08 05:05 PM
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Link
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This issue Relates to VWR-3101
[ VWR-3101
]
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made changes - 23/Jan/08 05:17 PM
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Attachment
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0 noes.jpg
[ 14375
]
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made changes - 23/Jan/08 07:27 PM
made changes - 23/Jan/08 07:28 PM
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Link
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This issue is duplicated by VWR-4347
[ VWR-4347
]
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made changes - 23/Jan/08 08:17 PM
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Link
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This issue is duplicated by VWR-4349
[ VWR-4349
]
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made changes - 23/Jan/08 10:12 PM
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Summary
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Invisi prims apearing at a distance on Windlight
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Invisible prims appearing opaque at a distance on Windlight
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Description
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invisiprims become visible at short camera distances away from my OWN avatar....this is not an imposter issue
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invisiprims become visible at short camera distances away from my OWN avatar....this is not an imposter issue
[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
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made changes - 24/Jan/08 02:57 AM
made changes - 24/Jan/08 03:03 AM
made changes - 24/Jan/08 03:11 AM
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Link
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This issue is duplicated by VWR-4350
[ VWR-4350
]
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made changes - 24/Jan/08 03:16 AM
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Link
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This issue is duplicated by VWR-4352
[ VWR-4352
]
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made changes - 24/Jan/08 04:48 AM
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Link
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This issue is duplicated by VWR-4355
[ VWR-4355
]
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made changes - 24/Jan/08 07:13 AM
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Link
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This issue is duplicated by VWR-4358
[ VWR-4358
]
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made changes - 24/Jan/08 07:17 AM
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Description
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invisiprims become visible at short camera distances away from my OWN avatar....this is not an imposter issue
[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
|
Transparent objects or partially alpha objects become visible >10 meters. This applies to prims attached to an avatar and elsewhere.
[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
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Priority
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Normal
[ 4
]
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Major
[ 3
]
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made changes - 24/Jan/08 07:28 AM
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Linden Lab Issue ID
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DEV-9327
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made changes - 24/Jan/08 07:30 AM
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Summary
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Invisible prims appearing opaque at a distance on Windlight
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WindLight: Invisible prims appearing opaque at a distance
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made changes - 24/Jan/08 02:55 PM
|
Description
|
Transparent objects or partially alpha objects become visible >10 meters. This applies to prims attached to an avatar and elsewhere.
[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
|
Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.
[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
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made changes - 24/Jan/08 06:01 PM
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Link
|
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This issue is related to by VWR-3718
[ VWR-3718
]
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made changes - 24/Jan/08 08:16 PM
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Link
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This issue is duplicated by MISC-895
[ MISC-895
]
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made changes - 25/Jan/08 06:06 AM
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Link
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This issue is duplicated by VWR-4373
[ VWR-4373
]
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made changes - 25/Jan/08 11:11 AM
made changes - 25/Jan/08 11:17 AM
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Description
|
Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.
[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
|
Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.
[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
ETA: Fledhyris Proudhon: Also occurs with atmospheric shaders ON. (Nvidia Geforce 6600).
Does not appear to affect invisiprims - those with no applied texture but the invisiprim script only. Affects only textures with alpha transparency.
|
made changes - 25/Jan/08 12:46 PM
|
Description
|
Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.
[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
ETA: Fledhyris Proudhon: Also occurs with atmospheric shaders ON. (Nvidia Geforce 6600).
Does not appear to affect invisiprims - those with no applied texture but the invisiprim script only. Affects only textures with alpha transparency.
|
Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.
[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
ETA: Fledhyris Proudhon: Also occurs with atmospheric shaders ON. (Nvidia Geforce 6600).
Does not appear to affect invisiprims - those with no applied texture but the invisiprim script only. Affects only textures with alpha transparency.
Also affects prims scripted to change from opaque (1.0) to transparent (0.0) with state change, e.g. furry tails switching from an up to a down position - can see both tails at distance (see two-tails upload).
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made changes - 25/Jan/08 12:49 PM
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Attachment
|
|
two-tails.jpg
[ 14418
]
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made changes - 25/Jan/08 12:52 PM
|
Description
|
Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.
[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
ETA: Fledhyris Proudhon: Also occurs with atmospheric shaders ON. (Nvidia Geforce 6600).
Does not appear to affect invisiprims - those with no applied texture but the invisiprim script only. Affects only textures with alpha transparency.
Also affects prims scripted to change from opaque (1.0) to transparent (0.0) with state change, e.g. furry tails switching from an up to a down position - can see both tails at distance (see two-tails upload).
|
Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.
ETA: Fledhyris Proudhon: Also occurs with atmospheric shaders ON. (Nvidia Geforce 6600).
[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
Added by Fledhyris Proudhon 01/25/08:
*Does not appear to affect invisiprims - those with no applied texture but the invisiprim script only. Affects only textures with alpha transparency.
*Also affects prims scripted to change from opaque (1.0) to transparent (0.0) with state change, e.g. furry tails switching from an up to a down position - can see both tails at distance (see two-tails upload).
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made changes - 25/Jan/08 02:12 PM
|
Link
|
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This issue is duplicated by VWR-4377
[ VWR-4377
]
|
made changes - 25/Jan/08 04:04 PM
|
Link
|
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This issue is duplicated by VWR-4383
[ VWR-4383
]
|
made changes - 26/Jan/08 09:17 AM
|
Link
|
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This issue is duplicated by VWR-4389
[ VWR-4389
]
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made changes - 26/Jan/08 08:33 PM
|
Attachment
|
|
2.jpg
[ 14440
]
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made changes - 26/Jan/08 10:07 PM
|
Link
|
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This issue is duplicated by VWR-4401
[ VWR-4401
]
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made changes - 27/Jan/08 04:13 AM
|
Link
|
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This issue is duplicated by VWR-4403
[ VWR-4403
]
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made changes - 28/Jan/08 10:51 AM
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Summary
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WindLight: Invisible prims appearing opaque at a distance
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WindLight: Fallback shiny is partially invisible
|
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Assignee
|
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Runitai Linden
[ Runitai Linden
]
|
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Priority
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Major
[ 3
]
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Critical
[ 2
]
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made changes - 28/Jan/08 10:52 AM
|
Linden Lab Issue ID
|
DEV-9327
|
DEV-9233
|
|
Fix Version/s
|
|
First Look: WindLight
[ 10080
]
|
|
Linden Lab Internal Branch
|
|
windlight13
|
made changes - 28/Jan/08 10:53 AM
|
Status
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Open
[ 1
]
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Fix Pending
[ 10001
]
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made changes - 28/Jan/08 05:42 PM
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Link
|
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This issue is duplicated by VWR-4416
[ VWR-4416
]
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made changes - 28/Jan/08 06:14 PM
|
Link
|
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This issue is related to by VWR-4417
[ VWR-4417
]
|
made changes - 06/Feb/08 05:32 AM
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Resolution
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Fixed
[ 1
]
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Status
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Fix Pending
[ 10001
]
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Closed
[ 6
]
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made changes - 13/Feb/08 12:53 PM
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Resolution
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Fixed
[ 1
]
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Status
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Closed
[ 6
]
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Reopened
[ 4
]
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made changes - 13/Feb/08 08:56 PM
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Status
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Reopened
[ 4
]
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Closed
[ 6
]
|
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Resolution
|
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Fixed
[ 1
]
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made changes - 13/Nov/08 11:47 AM
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Workflow
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jira-2007-12-22a
[ 51374
]
|
jira-2008-11-14
[ 77067
]
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made changes - 13/Nov/08 06:51 PM
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Workflow
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jira-2008-11-14
[ 77067
]
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jira-2008-11-14a
[ 138188
]
|
|