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Issue Details (XML | Word | Printable)

Key: VWR-4337
Type: Bug Bug
Status: Closed Closed
Resolution: Fixed
Priority: Critical Critical
Assignee: Runitai Linden
Reporter: Rowan Valentine
Votes: 71
Watchers: 14
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1. Second Life Viewer - VWR

WindLight: Fallback shiny is partially invisible

Created: 23/Jan/08 01:55 PM   Updated: 11/Jun/09 11:22 AM
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Component/s: Graphics
Affects Version/s: First Look: WindLight
Fix Version/s: First Look: WindLight

File Attachments: None
Image Attachments:

1. 0 noes.jpg
(226 kB)

2. 2.jpg
(97 kB)

3. Alpha prims.jpg
(422 kB)

4. alpha_culled_palms.jpg
(43 kB)

5. Bug Report 23Jan2008.jpg
(1.88 MB)

6. JIRAPhoto080212A.jpg
(28 kB)

7. Prim Bug_002 copy.png
(2.52 MB)

8. Proudhon_Visibility_of_Trans_Textures_at_Distance.jpg
(72 kB)

9. two-tails.jpg
(57 kB)

10. Visible Invisible Objects at Distance (Far).jpg
(297 kB)

11. Visible Invisible Objects at Distance (Near).jpg
(619 kB)

12. windlight_transp1.jpg
(94 kB)
Environment:
Second Life Server 1.18.6.77554

CPU: Intel Pentium 4 (Unknown model) (3392 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7800 GTX/PCI/SSE2 ((x2 SLI connected))
Issue Links:
Duplicate
 
Relates

Linden Lab Issue ID: DEV-9233
Linden Lab Internal Branch: windlight13


 Description  « Hide
Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.
ETA: Fledhyris Proudhon: Also occurs with atmospheric shaders ON. (Nvidia Geforce 6600).

[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.

Added by Fledhyris Proudhon 01/25/08:
*Does not appear to affect invisiprims - those with no applied texture but the invisiprim script only. Affects only textures with alpha transparency.

*Also affects prims scripted to change from opaque (1.0) to transparent (0.0) with state change, e.g. furry tails switching from an up to a down position - can see both tails at distance (see two-tails upload).



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Rowan Valentine made changes - 23/Jan/08 03:08 PM
Field Original Value New Value
Affects Version/s First Look: WindLight [ 10080 ]
Harleen Gretzky made changes - 23/Jan/08 04:18 PM
Link This issue is duplicated by VWR-4339 [ VWR-4339 ]
Buckaroo Mu made changes - 23/Jan/08 04:40 PM
Link This issue is duplicated by VWR-4341 [ VWR-4341 ]
Buckaroo Mu made changes - 23/Jan/08 04:42 PM
Link This issue is duplicated by VWR-4343 [ VWR-4343 ]
Day Oh made changes - 23/Jan/08 04:52 PM
Link This issue is duplicated by VWR-69 [ VWR-69 ]
Creem Pye made changes - 23/Jan/08 04:56 PM
Attachment alpha_culled_palms.jpg [ 14374 ]
Harleen Gretzky made changes - 23/Jan/08 05:05 PM
Link This issue Relates to VWR-3101 [ VWR-3101 ]
Day Oh made changes - 23/Jan/08 05:17 PM
Attachment 0 noes.jpg [ 14375 ]
Uccello Poultry made changes - 23/Jan/08 07:27 PM
Attachment Bug Report 23Jan2008.jpg [ 14377 ]
Harleen Gretzky made changes - 23/Jan/08 07:28 PM
Link This issue is duplicated by VWR-4347 [ VWR-4347 ]
Harleen Gretzky made changes - 23/Jan/08 08:17 PM
Link This issue is duplicated by VWR-4349 [ VWR-4349 ]
Al Sonic made changes - 23/Jan/08 10:12 PM
Summary Invisi prims apearing at a distance on Windlight Invisible prims appearing opaque at a distance on Windlight
Description invisiprims become visible at short camera distances away from my OWN avatar....this is not an imposter issue invisiprims become visible at short camera distances away from my OWN avatar....this is not an imposter issue

[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
Skinkie Winkler made changes - 24/Jan/08 02:57 AM
Skinkie Winkler made changes - 24/Jan/08 03:03 AM
Harleen Gretzky made changes - 24/Jan/08 03:11 AM
Link This issue is duplicated by VWR-4350 [ VWR-4350 ]
Harleen Gretzky made changes - 24/Jan/08 03:16 AM
Link This issue is duplicated by VWR-4352 [ VWR-4352 ]
Harleen Gretzky made changes - 24/Jan/08 04:48 AM
Link This issue is duplicated by VWR-4355 [ VWR-4355 ]
Harleen Gretzky made changes - 24/Jan/08 07:13 AM
Link This issue is duplicated by VWR-4358 [ VWR-4358 ]
Gillian Waldman made changes - 24/Jan/08 07:17 AM
Description invisiprims become visible at short camera distances away from my OWN avatar....this is not an imposter issue

[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
Transparent objects or partially alpha objects become visible >10 meters. This applies to prims attached to an avatar and elsewhere.

[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
Priority Normal [ 4 ] Major [ 3 ]
lindenrobot made changes - 24/Jan/08 07:28 AM
Linden Lab Issue ID DEV-9327
Torley Linden made changes - 24/Jan/08 07:30 AM
Summary Invisible prims appearing opaque at a distance on Windlight WindLight: Invisible prims appearing opaque at a distance
Gillian Waldman made changes - 24/Jan/08 02:55 PM
Description Transparent objects or partially alpha objects become visible >10 meters. This applies to prims attached to an avatar and elsewhere.

[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.

[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
Al Sonic made changes - 24/Jan/08 06:01 PM
Link This issue is related to by VWR-3718 [ VWR-3718 ]
Harleen Gretzky made changes - 24/Jan/08 08:16 PM
Link This issue is duplicated by MISC-895 [ MISC-895 ]
Harleen Gretzky made changes - 25/Jan/08 06:06 AM
Link This issue is duplicated by VWR-4373 [ VWR-4373 ]
Fledhyris Proudhon made changes - 25/Jan/08 11:11 AM
Fledhyris Proudhon made changes - 25/Jan/08 11:17 AM
Description Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.

[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.
Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.

[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.

ETA: Fledhyris Proudhon: Also occurs with atmospheric shaders ON. (Nvidia Geforce 6600).
Does not appear to affect invisiprims - those with no applied texture but the invisiprim script only. Affects only textures with alpha transparency.
Fledhyris Proudhon made changes - 25/Jan/08 12:46 PM
Description Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.

[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.

ETA: Fledhyris Proudhon: Also occurs with atmospheric shaders ON. (Nvidia Geforce 6600).
Does not appear to affect invisiprims - those with no applied texture but the invisiprim script only. Affects only textures with alpha transparency.
Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.

[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.

ETA: Fledhyris Proudhon: Also occurs with atmospheric shaders ON. (Nvidia Geforce 6600).
Does not appear to affect invisiprims - those with no applied texture but the invisiprim script only. Affects only textures with alpha transparency.

Also affects prims scripted to change from opaque (1.0) to transparent (0.0) with state change, e.g. furry tails switching from an up to a down position - can see both tails at distance (see two-tails upload).
Fledhyris Proudhon made changes - 25/Jan/08 12:49 PM
Attachment two-tails.jpg [ 14418 ]
Fledhyris Proudhon made changes - 25/Jan/08 12:52 PM
Description Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.

[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.

ETA: Fledhyris Proudhon: Also occurs with atmospheric shaders ON. (Nvidia Geforce 6600).
Does not appear to affect invisiprims - those with no applied texture but the invisiprim script only. Affects only textures with alpha transparency.

Also affects prims scripted to change from opaque (1.0) to transparent (0.0) with state change, e.g. furry tails switching from an up to a down position - can see both tails at distance (see two-tails upload).
Transparent objects or partially alpha objects become visible >10 meters with atmospheric shaders OFF. This applies to prims attached to an avatar and elsewhere.
ETA: Fledhyris Proudhon: Also occurs with atmospheric shaders ON. (Nvidia Geforce 6600).

[Summary from Al Sonic:] On some systems, WindLight's simplified rendering of small/distant transparent textures is going fully opaque, even on fully-invisible surfaces.

Added by Fledhyris Proudhon 01/25/08:
*Does not appear to affect invisiprims - those with no applied texture but the invisiprim script only. Affects only textures with alpha transparency.

*Also affects prims scripted to change from opaque (1.0) to transparent (0.0) with state change, e.g. furry tails switching from an up to a down position - can see both tails at distance (see two-tails upload).
Harleen Gretzky made changes - 25/Jan/08 02:12 PM
Link This issue is duplicated by VWR-4377 [ VWR-4377 ]
Harleen Gretzky made changes - 25/Jan/08 04:04 PM
Link This issue is duplicated by VWR-4383 [ VWR-4383 ]
Harleen Gretzky made changes - 26/Jan/08 09:17 AM
Link This issue is duplicated by VWR-4389 [ VWR-4389 ]
Day Oh made changes - 26/Jan/08 08:33 PM
Attachment 2.jpg [ 14440 ]
Harleen Gretzky made changes - 26/Jan/08 10:07 PM
Link This issue is duplicated by VWR-4401 [ VWR-4401 ]
Harleen Gretzky made changes - 27/Jan/08 04:13 AM
Link This issue is duplicated by VWR-4403 [ VWR-4403 ]
Gillian Waldman made changes - 28/Jan/08 04:55 AM
Attachment Alpha prims.jpg [ 14464 ]
Torley Linden made changes - 28/Jan/08 10:51 AM
Summary WindLight: Invisible prims appearing opaque at a distance WindLight: Fallback shiny is partially invisible
Assignee Runitai Linden [ Runitai Linden ]
Priority Major [ 3 ] Critical [ 2 ]
Torley Linden made changes - 28/Jan/08 10:52 AM
Linden Lab Issue ID DEV-9327 DEV-9233
Fix Version/s First Look: WindLight [ 10080 ]
Linden Lab Internal Branch windlight13
Torley Linden made changes - 28/Jan/08 10:53 AM
Status Open [ 1 ] Fix Pending [ 10001 ]
Harleen Gretzky made changes - 28/Jan/08 05:42 PM
Link This issue is duplicated by VWR-4416 [ VWR-4416 ]
Harleen Gretzky made changes - 28/Jan/08 06:14 PM
Link This issue is related to by VWR-4417 [ VWR-4417 ]
Nizzy Lusch made changes - 01/Feb/08 02:17 PM
Attachment windlight_transp1.jpg [ 14532 ]
Torley Linden made changes - 06/Feb/08 05:32 AM
Resolution Fixed [ 1 ]
Status Fix Pending [ 10001 ] Closed [ 6 ]
Synth Seattle made changes - 13/Feb/08 12:53 PM
Resolution Fixed [ 1 ]
Status Closed [ 6 ] Reopened [ 4 ]
Synth Seattle made changes - 13/Feb/08 12:54 PM
Attachment JIRAPhoto080212A.jpg [ 14868 ]
Synth Seattle made changes - 13/Feb/08 08:56 PM
Status Reopened [ 4 ] Closed [ 6 ]
Resolution Fixed [ 1 ]
Sue Linden made changes - 13/Nov/08 11:47 AM
Workflow jira-2007-12-22a [ 51374 ] jira-2008-11-14 [ 77067 ]
Sue Linden made changes - 13/Nov/08 06:51 PM
Workflow jira-2008-11-14 [ 77067 ] jira-2008-11-14a [ 138188 ]
Cummere Mayo made changes - 11/Jun/09 11:22 AM
Link This issue Relates to VWR-13973 [ VWR-13973 ]