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Issue Details (XML | Word | Printable)

Key: VWR-4269
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Critical Critical
Assignee: Unassigned
Reporter: Insonio Miles
Votes: 3
Watchers: 2
Operations

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1. Second Life Viewer - VWR

Polygons appearing from the screen

Created: 18/Jan/08 01:10 PM   Updated: 03/Apr/08 06:56 PM
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Component/s: Crashes, Graphics
Affects Version/s: First Look: WindLight
Fix Version/s: None

File Attachments: 1. Zip Archive VWR-4269-01.zip (313 kB)

Image Attachments:

1. screenshot-1.jpg
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2. screenshot-10.jpg
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3. screenshot-11.jpg
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4. screenshot-11.jpg
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5. screenshot-12.jpg
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6. screenshot-13.jpg
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7. screenshot-14.jpg
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8. screenshot-15.jpg
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9. screenshot-2.jpg
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10. screenshot-3.jpg
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11. screenshot-4.jpg
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12. screenshot-4.jpg
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13. screenshot-5.jpg
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14. screenshot-6.jpg
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15. screenshot-7.jpg
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16. screenshot-7.jpg
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17. screenshot-8.jpg
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18. screenshot-9.jpg
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19. VWR-4269-07.jpg
(33 kB)
Environment: Windows XP SP2 - all updates - panda antivirus 2008
Issue Links:
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 Description  « Hide
Second Life 1.18.6 (76886) Jan 3 2008 17:26:44 (Second Life WindLight)

CPU: Intel Pentium 4 Northwood (2796 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon X1650 Series x86/SSE2
OpenGL Version: 2.0.7058 WinXP Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Viewer Digest: 684b85c5-46de-231a-53b3-eefae69ad0ea



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Thraxis Epsilon added a comment - 18/Jan/08 02:33 PM
Please provide a more detailed description of your issue.

Insonio Miles added a comment - 18/Jan/08 02:55 PM - edited
obs: In any resolution, windowed or fullscreen.

Insonio Miles added a comment - 18/Jan/08 03:00 PM - edited
When I am in a place with too many people, or some place have too many poligons, using the Windlight or the normal Viwer

Insonio Miles added a comment - 18/Jan/08 03:04 PM
This crash happens when have too many people on a place or the place have too many polygons.
If is a place with phew people or empty the crashes dont happen.

The description of the crash is some big polygons startig from the avatar or the objects.
To solve the problem i need to restart SL.
If i return to the place huge of pp, the crashes happen again.
Thanks for help
[ Show » ] Insonio Miles - 18/Jan/08 02:55 PM This crash happens when have too many people on a place or the place have too many polygons. If is a place with phew people or empty the crashes dont happen. The description of the crash is some big polygons startig from the avatar or the objects. To solve the problem i need to restart SL. If i return to the place huge of pp, the crashes happen again. Thanks for help


Ashrilyn Hayashida added a comment - 20/Jan/08 11:13 AM
Try disabling some Second Life graphics settings if they are on?
Several months ago, using a Radeon card (9800 XT I believe), I would have eventually some polygon glitches like that, but only if I had Avatar Vertex Program on, or something like that.

Try going into the preferences, Graphics, the Hardware Options button, and disable "OpenGL Vertex Buffer Objects", or in Graphics try checking "Custom", then maybe try disabling some of the other things. Hardware skinning? Avatar Cloth? Maybe turning one of those off, or turning something else down or off, will stop it crashing like this.

Maybe you should check what your video card temperature is at, when this happens, in case it's overheating. The ATI Catalyst Control Center should have an overdrive or overclocking tab which shows the temperature.


Insonio Miles added a comment - 20/Jan/08 05:03 PM - edited
I WONT change the quality. I tested in lower resolutions and gave the same problem.

9800XT is older generation of cards, even with better memory (DDR3). Heat is not an issue here.

Please, understand that in the earlier verions of Windlight, with the same card and the same configuration NEVER gave any video crash.

All was working fine before this version in the SAME resolution and never give that kinda video crash before. So if to solve a problem is to lower configuration, maybe u didint understand the issue. I used the SAME configuration as before and this problem didint apear before this. So i cant do that. It HAVE to be another solution.


izzybelle lane added a comment - 02/Feb/08 02:33 AM
I have been experiencing the same glitch in graphics... multi-colored triangles radiate from the center of either my own avatar, another avatar or any other prim object. It has happened for me in less crowded sims as well. In fact, the most recent time, I was alone in the entire sim. I have noticed it seems to happen when I am camming about an area or zooming into an object/self/other avatar. I need to restart SL to correct the graphics. As the reporter stated, I did not have this issue until this latest Windlight release either.

Graphics card: Radeon x700


strider stirling added a comment - 02/Feb/08 12:30 PM
I also have this issue. I see triangle artifacts at any resolution combo (changed monitor and viewer). I notice it gets worse when I turn on Avatar Vertex Program. Have not been able to eliminate it and it is ruining my SL enjoyment.

I have a Radeon 9700. I will be upgrading to a new system and card in a month and if SL does not work for that will be reconsidering SL.


Torley Linden added a comment - 04/Feb/08 09:22 AM
Thanks for all the pictures, I suspect this may be similar/same bug as https://jira.secondlife.com/browse/VWR-3258 , can you please have a look and confirm?

Insonio Miles added a comment - 04/Feb/08 03:40 PM
Yes it seems the same issue.

About this issue i like to note:
Happens only in specific places. plus when the place have avatars having some particle items.

Thanks for the help.


Insonio Miles added a comment - 04/Feb/08 03:46 PM
When happen have a crowd of avatars.

Dont happen all the time

I think this issue happens when is on some place with avatars using objetcs with some kinda particles.