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Issue Details (XML | Word | Printable)

Key: VWR-4190
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Normal Normal
Assignee: Unassigned
Reporter: Atashi Yue
Votes: 0
Watchers: 0
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1. Second Life Viewer - VWR

Selecting texture in Edit causes textures to go "white"

Created: 12/Jan/08 11:08 AM   Updated: 08/Apr/08 07:39 AM
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Component/s: Building (in-world)
Affects Version/s: First Look: WindLight
Fix Version/s: None

File Attachments: None
Image Attachments:

1. texture select bug.jpg
(42 kB)
Issue Links:
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 Description  « Hide
Selecting a texture to edit causes some textures to appear white, and some PARTS of textures on the same prim to appear white (see pic).

Pic shows the front of the building selected, some prim textures are white, some are not. The top beam on the right is partially white.

No prims have scripts.



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McCabe Maxsted added a comment - 16/Jan/08 05:30 PM
What parts are the bug, exactly? Can you post another pic side by side to compare? And is this something you can reproduce?

Jeremy Duport added a comment - 09/Feb/08 11:38 AM
The issue you're having is with texture stretching.

Second Life renders texture selection by placing a white crosshair on the middle of the primitive face that you're selecting, and scales that crosshair based on the stretch of the texture. As you sample smaller areas of the texture, the crosshair will "zoom" until it covers the entire face, resulting in the apparent "white" appearance.

This is not a viewer error. This is lack of knowledge from the OP resident.


Yukinoroh Kamachi added a comment - 08/Apr/08 07:23 AM
Duplicate of VWR-5052

Yukinoroh Kamachi added a comment - 08/Apr/08 07:37 AM
I believe the duplicate of this bug describes it better. It's not fixed anyway, reopening it.

Yukinoroh Kamachi added a comment - 08/Apr/08 07:39 AM
(sorry about this... tried to change the status to "Duplicate" but I just noticed that "Resolution" is what gets marked as duplicate... The icon changed anyway )