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Issue Details (XML | Word | Printable)

Key: VWR-4185
Type: New Feature New Feature
Status: Reopened Reopened
Priority: Critical Critical
Assignee: WorkingOnIt Linden
Reporter: darling brody
Votes: 38
Watchers: 5
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1. Second Life Viewer - VWR

MUTE button on object delivery is too easy to press by mistake

Created: 12/Jan/08 05:23 AM   Updated: 01/Sep/09 12:55 AM
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Component/s: User Interface
Affects Version/s: None
Fix Version/s: None

Issue Links:
Relates

Linden Lab Issue ID: DEV-17075


 Description  « Hide
Object delivery popup windows have three identical looking buttons, Keep, Discard, and Mute.

Suggested Solutions :-

1) Make the mute and discard buttons smaller and harder to press by mistake.

2) Mute against an agent should be canceled if you pay, touch or email an object they own. (Pay, touch, and email are the most common ways to request a product upgrade, sale, or obtain a notecard. People are unlikly to want the person to remain muted when doing these things.)

3) If you send an IM to someone you have on your mute list the mute should be removed automaticly, so they can reply to your IM. (This would solve 100% of product redelivery issues caused by accedental mute.)

4) Make the mute button RED or having an "Are you Sure. Yes / No" message before muting.

---------------------------
EDIT : Option 3 has been added to the viewer. If you IM someone on your mute list they are removed from the mute list. This makes it much easier to help someone who accedently muted a delivery.

Now we just need to stop them from doing it by mistake!

Priority raised to Critical, because I have never met someone who paid $2500 to me who didnt think delivery of the product was critical!



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Celierra Darling added a comment - 12/Jan/08 07:02 AM - edited
There are a few issues that have the same complaint (linked above). Those may have some more-specific requests. (I seem to remember an issue that is almost the same, but it might be off-JIRA.)

VWR-1735 might fix this.


Celierra Darling made changes - 12/Jan/08 07:02 AM
Field Original Value New Value
Link This issue Relates to VWR-1735 [ VWR-1735 ]
Celierra Darling made changes - 12/Jan/08 07:02 AM
Link This issue Relates to VWR-2033 [ VWR-2033 ]
Celierra Darling made changes - 12/Jan/08 07:02 AM
Link This issue Relates to VWR-1563 [ VWR-1563 ]
Torley Linden made changes - 14/Jan/08 08:19 AM
Issue Type Bug [ 1 ] New Feature [ 2 ]
Torley Linden added a comment - 14/Jan/08 08:19 AM
Changed to a "New Feature" because the Mute button works as expected, but isn't clear enough for you. I can see how this is a problem, and we have an upcoming project to revamp notifications in the viewer.

Torley Linden made changes - 14/Jan/08 08:20 AM
Priority Critical [ 2 ] Major [ 3 ]
McCabe Maxsted added a comment - 14/Jan/08 09:22 PM
Personally I'd like a different shaped mute button, like a speaker with a red line through it, or something smaller off to the side if non-metaphorical. It's weird having the keep/discard/mute buttons all the same shape and style considering their differences.

Harleen Gretzky made changes - 24/Jan/08 10:48 AM
Link This issue is related to by SVC-1112 [ SVC-1112 ]
darling brody added a comment - 31/Jan/08 04:58 AM
McCabe Maxsted, that is a very good idea. Much better than changing the colour. The mute button is one we almost never use, so it dosnt need to be as big as the buttons we use all the time. Even the discard button could be smaller as most people will accept inventory offers 95% of the time.

Torley, thank you for looking in at this problem. I look foward to the revamped notifications. May I suggest the revamp moves all the "where from and who from" information to the END of the notice. it is very anoying when the object and/or avatar sending the notice has a long name. Especialy when the notification is a llDialog or some other dialog that accepts a text to display via LSL. Often this text scrolls off due to the "where from and who from" information.

Darling.


WarKirby Magojiro added a comment - 15/Mar/08 06:31 AM
I think making the buttons all different colors would be nice. Green for accept, red for reject, and black for mute, perhaps? (with red text for mute)

conveyician morigi added a comment - 15/Apr/08 06:21 PM - edited
Yes! I've had product updates never get to me, then to find somehow the content creator ended up on my mute list. I'm suspecting that in my attempts to "inspect" an object by that content creator, the next pie menu selection being mute, and sometimes a unintended double click will mute them causing a "no delivery" of something purchased, updated and so on....the layered pie menu has "Mute" in the wrong place. you right click on an object, then "more", then "more" then "MUTE!!" , Inspect is offset. "Mute" should be too, there should be a blank selection on the 3rd layer under "more". Theres my ...2 cents worth.

I've been lucky enough to have some more reputable Content Creators log in as Alt's to IM me and tell me to remove them from my Mute list... grrr...


McCabe Maxsted made changes - 18/Apr/08 12:19 PM
Link This issue is related to by VWR-6559 [ VWR-6559 ]
Winter Ventura added a comment - 05/May/08 12:56 PM - edited
This button also acts differently than all other MUTES, and I suggest a change. This button was added as a kneejerk reaction to a griefing trend at the time, that used "gives" as a weapon. The option to stop "auto opening" images and notecards was added at the same time.

When the user normally encounters a "MUTE" option, it is either in the circle menu, or in local chat, or on a person's profile, one of the following happens:

1. When you select an object, and right click, selecting "mute" will mute "the object". (though this has been buggy, this is the intended function). When you select a person and mute through the circle menu, it mutes the person.

2. When you select a "name" in the local chat window, it mutes the person. If you select an object (which has been speaking) it mutes that object.

3. When you select MUTE in a profile, it mutes the person.

Here's the problem.

When an "inventory offer" (or other blue dialog) is muted, it mutes the owner of the object, not the object. People are going around muting greeter bots, landmark givers, all the usual inventory noisemakers.. and in the process are populating their mute lists with shop owners, not objects.

If the giver is an object, this mute button should mute the giving object, not the owner


Gellan Glenelg added a comment - 21/May/08 06:21 PM
VWR-1735 is implemented in 1.20.7 (87883)

Can this one now be closed?


darling brody made changes - 21/May/08 09:56 PM
Resolution Duplicate [ 3 ]
Status Open [ 1 ] Closed [ 6 ]
McCabe Maxsted made changes - 21/May/08 10:43 PM
Resolution Duplicate [ 3 ]
Status Closed [ 6 ] Reopened [ 4 ]
McCabe Maxsted added a comment - 21/May/08 10:47 PM
No, I don't think it can. There's still a problem of the mute button being easily confused with the other buttons, which is a UI problem. The fact that it doesn't do the damage it used to doesn't change that. If anything, its priority should be reduced. I'll do that.

McCabe Maxsted made changes - 21/May/08 10:47 PM
Priority Major [ 3 ] Low [ 5 ]
McCabe Maxsted made changes - 21/May/08 10:50 PM
Summary MUTE button on object delivery is to easy to press by mistake, and causes HUGE problems for retailers MUTE button on object delivery is to easy to press by mistake
Description Object delivery popup windows have three identical looking buttons, Keep, Discard, and Mute.

If someone accdently presses the MUTE button they will be unable to receive deliverys or upgrades from the vendor they muted. Not only that the vendor will not be able to tell them to UnMute when they start complaing.

I perosnaly run into at least three customers a week who have accedently muted a delivery without knowing. Days are waisted in sending IM instructions that are never seen by the customer before I relize they have me muted. Then a 3rd party needs to talk them though the unmute process before they can receive their products.

This can be fixed easily by making the mute button RED or having an "Are you Sure. Yes / No" message before muting.

While this might seems like a trivial thing, it is making the life of creators hell. I know creators are in the minority, but we are the ones that make SL fun for everyone else. So how about a small change that will save us hours of valuable creative time every week?

Darling.
Object delivery popup windows have three identical looking buttons, Keep, Discard, and Mute. This can be fixed easily by making the mute button RED or having an "Are you Sure. Yes / No" message before muting.

Darling.
darling brody made changes - 23/May/08 04:59 AM
Description Object delivery popup windows have three identical looking buttons, Keep, Discard, and Mute. This can be fixed easily by making the mute button RED or having an "Are you Sure. Yes / No" message before muting.

Darling.
Object delivery popup windows have three identical looking buttons, Keep, Discard, and Mute.


Suggested Solutions :-

1) Make the mute and discard buttons smaller and harder to press by mistake.

2) Mute against an agent should be canceled if you pay, touch or email an object they own. (Pay, touch, and email are the most common ways to request a product upgrade, sale, or obtain a notecard. People are unlikly to want the person to remain muted when doing these things.)

3) If you send an IM to someone you have on your mute list the mute should be removed automaticly, so they can reply to your IM. (This would solve 100% of product redelivery issues caused by accedental mute.)

4) Make the mute button RED or having an "Are you Sure. Yes / No" message before muting.


Boroondas Gupte made changes - 08/Jun/08 04:57 AM
Summary MUTE button on object delivery is to easy to press by mistake MUTE button on object delivery is too easy to press by mistake
darling brody made changes - 08/Jun/08 07:33 PM
Priority Low [ 5 ] Major [ 3 ]
darling brody added a comment - 24/Jun/08 01:58 AM - edited
This is still a MAJOR problem.

I just spend over 30-40 minutes trying to re-delivery a product to someone who had me muted by mistake.

It is a painfull problem to fix because you need to get other people to pass on messages to help the customer unmute the creator.

I suggest option 3 be implemented immediatly. It is an easy fix and will remove the pain and frustration involved in gettng someone to unmute you when you cant tell them they have you muted.

3) If you send an IM to someone you have on your mute list the mute should be removed automaticly, so they can reply to your IM. (This would solve 100% of product redelivery issues caused by accedental mute.)

With the 3rd option the customer still muted the original object delivery, however when they IM the creator to complain about not receiving the product the creator can immediatly give them one as the mute will have been automaticly lifted by them sending the IM.

Darling (frustrated shop owner) Brody


Alexa Linden made changes - 24/Jun/08 11:09 AM
Assignee WorkingOnIt Linden [ WorkingOnIt Linden ]
lindenrobot made changes - 24/Jun/08 11:10 AM
Linden Lab Issue ID DEV-17075
Knife Carver added a comment - 24/Jun/08 07:12 PM - edited
This is a vanity issue. Theres nothing wrong with the way it works now.

If you hit the mute button, you need to look up at the screen before you click.

However, making it a yes/no option would be a less destructive way to go at it.


CrimsonWings Eun added a comment - 24/Jun/08 07:33 PM
while i agree thats a recolor and revamp of notifications is a good idea i think this jira is a bunch of bull. personally i think your suggesting things that would make YOUR SL better and yours alone. the jira is for improvements that will help the majority of residents not just your or a few. LL devs have more important things to work on.

CrimsonWings Eun made changes - 24/Jun/08 07:43 PM
Status Reopened [ 4 ] Closed [ 6 ]
Resolution Won't Finish [ 2 ]
McCabe Maxsted added a comment - 24/Jun/08 08:14 PM
Don't close assigned issues.

McCabe Maxsted made changes - 24/Jun/08 08:14 PM
Resolution Won't Finish [ 2 ]
Status Closed [ 6 ] Reopened [ 4 ]
Winter Ventura added a comment - 24/Jun/08 08:47 PM - edited
there is nothing right with the way this works now.

Inventory offers from objects, produce "mute button dialogs"
Inventory offers from avatars producte "mute button dialogs"

Pressing mute in either case, mute the avatar involved.

When a notecard giver presents a "Accept, Decline, Mute" dialog.. it is counter-intuitive to have THAT MUTE BUTTON mute the owner of the store. That mute button SHOULD mute the object giving the notecard.

This, combined with the fact that the "Mute" button suggests something closer to "ignore" than "silence forever" in other languages, actually encourages people to press "mute" to "make these annoying blue dropdowns go away".

This Mute button was added as a kneejerk reaction to a greifing attack, and should be either retracted, or reconstructed in such a way that, at the very least, when a customer mutes a notecard offer, they mute the notecard giver, and not the owner of the store.

Linden Lab is now having to run the gauntlet to try and make it easier to UNMUTE people.. because this one button makes it far too easy to mute someone unintentionally.


darling brody added a comment - 25/Jun/08 12:47 AM
********************************************************************************************

Winter Ventura is right.

We have two differnt types of MUTE in SL. Mute the owner, and mute the object.
When you mute from the PIE menu you mute the avatar/object you clicked on.
When you mute from the dialog box you are muting the owner and not the object. <--- This is inconsistant behaviour as it is the object, not the owner who is offering inventory.

If this inconsistancy was removed it would at least let the creator reply to the customer's IM's about the "failed" product delivery. However it is still only half of the solution.

It is still important for an auto-unmute to be applied when you send an IM to someone so they can reply.
To avoid accedental unmuting someone we could have a warning message in the IM window saying "<name> has been removed from your mute list so they can reply" when you sent an IM to someone on your mute list.

The auto-unmute should also be applied to the TOUCH events as customers often touch again after they accedently muted the original notecard they were given on the first touch.

The same goes for the PAY event with customers paying a second time because they think the first one failed when it was really muted by mistake.

I am sure some people who are carefull about which buttons they press or not involved in SL commerce may say they see no value in these changes. Those of us who are abused daily by people who accedently muted us while shopping in our store do not consider it trivial. I am sure the customers who spend weeks trying to get the products they paid for do not consider it trivial either.

The typical accedental muting goes like this:-

Customer pays for item
Customer mutes instead of accepting object.
Customer sends IM to creator complaining they didnt get their product.
Creator logs into SL. (Often days later)
Creator sends a reply asking them for the transaction details. (If the IM gets thought)
Customer logs into SL. (Often days later)
Customer sends another frustrated IM demanding to be given what they paid for.
Creator logs into SL. (Often days later)
Creator sends a reply asking them for the transaction details a second time in case their first IM didnt get through.
Customer logs into SL. (Often days later)
Customer starts to abuse the creator calling them a theif and threatoning to file abuse reports. Often they do file abuse reports!

At some point either the customer or (more often) the creator relizes there may be a "mute" problem and involves a 3rd party to relay messages.
Depending on the language skills, and the computer literacy of the customer and the 3rd party helping, the un-mute process is often dificult.

All of this can take days or weeks depending on how often the Customer and Creator login, and on how fast their offline IM's are capped.

LL make a lot of money from the commerce in SL, so it is in their interest to make sure it runs smoothly.

--------------------------------------------------------------
Personal note:

  • I remind people that the JIRA is a place that ONE person has the right to suggests a change / fix for SL.
  • Other people can vote in agreement, or they can leave a message to help refine the suggestion.
  • Comments apposing the suggestion should be limited to technical or logical reasons why the suggestion can not or should not be implemented.
    • Personal vendettas have no place in the JIRA and will result in an AR being filed each and every time.

jen shikami added a comment - 27/Jun/08 01:31 PM
Huh, odd, I didn't find this one when I was looking for relevant JIRAs on muting... rather than reproducing it here, please see relevant portions of my comment left at:
http://jira.secondlife.com/browse/VWR-1563?focusedCommentId=65768#action_65768
(If it's better to paste it in here too, let me know and I will.)

Whispering Hush made changes - 29/Jun/08 07:01 AM
Priority Major [ 3 ] Nice to have [ 6 ]
Winter Ventura made changes - 29/Jun/08 07:04 AM
Priority Nice to have [ 6 ] Major [ 3 ]
darling brody added a comment - 29/Jun/08 09:40 PM
What do you think the odds are that someone will visit every single JIRA you have posted and downgrade them all to the "not important" priority? Even the really old ones and the ones that already have a linden assigned to fixing them.

Check out what Whispering Hush has been up to :-

http://jira.secondlife.com/browse/SVC-1462
http://jira.secondlife.com/browse/VWR-4185
http://jira.secondlife.com/browse/SVC-2114
http://jira.secondlife.com/browse/SVC-2336
http://jira.secondlife.com/browse/SVC-2336
http://jira.secondlife.com/browse/SVC-1533

This is another example of Product Griefing, and why unverified accounts that do not own land should not be in the JIRA at all.


Darling Brody


Knife Carver added a comment - 03/Jul/08 07:51 PM
Im actually all for this particular issue if they put the yes/no dialog in it.

Knife Carver added a comment - 08/Aug/08 05:21 PM
How does a "fix" like SVC-2570 gets done, but something important like this stays in the working on it box?

Sue Linden made changes - 13/Nov/08 11:09 AM
Workflow jira-2007-12-22a [ 51130 ] jira-2008-11-14 [ 64958 ]
Sue Linden made changes - 13/Nov/08 11:31 AM
Workflow jira-2007-12-22a [ 64958 ] jira-2008-11-14 [ 73164 ]
Sue Linden made changes - 13/Nov/08 05:03 PM
Workflow jira-2008-11-14 [ 73164 ] jira-2008-11-14a [ 98287 ]
Sue Linden made changes - 13/Nov/08 05:18 PM
Workflow jira-2008-11-14 [ 98287 ] jira-2008-11-14a [ 103915 ]
Sue Linden made changes - 13/Nov/08 05:28 PM
Workflow jira-2008-11-14 [ 103915 ] jira-2008-11-14a [ 107764 ]
Sue Linden made changes - 13/Nov/08 05:45 PM
Workflow jira-2008-11-14 [ 107764 ] jira-2008-11-14a [ 113301 ]
Sue Linden made changes - 13/Nov/08 06:15 PM
Workflow jira-2008-11-14 [ 113301 ] jira-2008-11-14a [ 124435 ]
Sue Linden made changes - 13/Nov/08 06:42 PM
Workflow jira-2008-11-14 [ 124435 ] jira-2008-11-14a [ 134627 ]
Sue Linden made changes - 13/Nov/08 07:00 PM
Workflow jira-2008-11-14 [ 134627 ] jira-2008-11-14a [ 141900 ]
jen shikami added a comment - 09/Jan/09 10:39 AM
I am so sick of this happening. Every single day! I'm going to start posting here whenever it happens so LL realizes what a bad usability problem this is.

[10:20] Curmie Burner: (Saved Fri Jan 09 00:27:21 2009) do not see the boat yet
[10:22] 7Seas Sass: Hrm, that's odd. I'll ask her server to send again. If it doesn't work this time either, I bet you may have Jen Shikami or her item server accidentally muted.
[10:23] Curmie Burner: I am searching for Dragonfly boat - could I be missing it ?
[10:24] Curmie Burner: I am sorry to be sucha pain
[10:25] 7Seas Sass: You didn't get the dialog box even offering it, correct? (I already sent the command, at 10:20)
[10:25] Curmie Burner: yes - no box
[10:27] 7Seas Sass: OK, well just in case, let's check your mute list again... here's how. (it's easy to mute accidentally, it's an SL usability bug). To check that, click the up-arrow next to your Communicate button (which is on the lower left) and go to the mute list. Check for these names and if they're there, remove them: Jen Shikami (it's probably her), Meissa Thorne, Seven Shikami, 7Seas Master Server, Jen's 7Seas Item Server, Meissa's 7Seas Item Server.
[10:28] Curmie Burner: I just got a master server Seven Shikami data base blue print
[10:29] 7Seas Sass: Yeah, that isn't really relevant because he's a different person.
[10:29] Curmie Burner: oops
[10:30] Curmie Burner: you are right he was on my mute list
[10:30] Curmie Burner: I unmutes
[10:30] Curmie Burner: unmuted
[10:30] Curmie Burner: I din'd even know how to mute


darling brody added a comment - 09/Jan/09 07:00 PM
Option 3 has been added to the viewer. If you IM someone on your mute list they are removed from the mute list. This makes it much easier to help someone who accedently muted a delivery.

Now we just need to stop them from doing it by mistake!

Priority raised to Critical, because I have never met someone who paid $2500 to me who didnt think delivery of the product was critical!

Darling Brody


darling brody made changes - 09/Jan/09 07:00 PM
Description Object delivery popup windows have three identical looking buttons, Keep, Discard, and Mute.


Suggested Solutions :-

1) Make the mute and discard buttons smaller and harder to press by mistake.

2) Mute against an agent should be canceled if you pay, touch or email an object they own. (Pay, touch, and email are the most common ways to request a product upgrade, sale, or obtain a notecard. People are unlikly to want the person to remain muted when doing these things.)

3) If you send an IM to someone you have on your mute list the mute should be removed automaticly, so they can reply to your IM. (This would solve 100% of product redelivery issues caused by accedental mute.)

4) Make the mute button RED or having an "Are you Sure. Yes / No" message before muting.


Object delivery popup windows have three identical looking buttons, Keep, Discard, and Mute.


Suggested Solutions :-

1) Make the mute and discard buttons smaller and harder to press by mistake.

2) Mute against an agent should be canceled if you pay, touch or email an object they own. (Pay, touch, and email are the most common ways to request a product upgrade, sale, or obtain a notecard. People are unlikly to want the person to remain muted when doing these things.)

3) If you send an IM to someone you have on your mute list the mute should be removed automaticly, so they can reply to your IM. (This would solve 100% of product redelivery issues caused by accedental mute.)

4) Make the mute button RED or having an "Are you Sure. Yes / No" message before muting.

---------------------------
EDIT : Option 3 has been added to the viewer. If you IM someone on your mute list they are removed from the mute list. This makes it much easier to help someone who accedently muted a delivery.

Now we just need to stop them from doing it by mistake!

Priority raised to Critical, because I have never met someone who paid $2500 to me who didnt think delivery of the product was critical!
Priority Major [ 3 ] Critical [ 2 ]
jen shikami added a comment - 13/Jan/09 03:09 AM - edited
Agreed Darling Brody, you're talking about this right?
http://jira.secondlife.com/browse/VWR-1735

That does help, but only when they are IMing the creator directly, and it still doesn't help after the fact; we still get irate customers IMing "why are you ignoring me?!" and leaving bad feedback on all our XSL items, et cetera. The IM unmutes the creator, but by then it's a bit late, eh?

Doing it by mistake or in circumstances where they're not interacting is still an issue, definitely. I consider this a major usability issue, since most people don't seem to even realize they've done it. The momentary appearance of the mute list doesn't seem to even register its significance, nor does the "you decline X from John Doe" note that they see in chat.

In addition, I often suspect (and tell my customers) that lag may make a difference here – perhaps that's what caused the wrong button-click to register. Who knows?

Our business delivers around 100,000 items in SL every day. That's 100,000 chances for people to click wrong or get affected by lag or whatever it is, and accidentally mute. I guess I should be glad people don't do it (or notice they did it) even more often...

Regardless, they need a better confirmation that explains itself thoroughly. Something like
"Are you sure you want to mute John Doe? If you do, you will not be able to hear them or receive any objects from them again."

Here's another example from many recent similar incidents...

[2009/01/13 4:42] DeathFate Burnfield: (Saved Tue Jan 13 07:38:44 2009) hello this is a list of fish that i caught but dident recieve...
(Editor's note: list removed)
[2009/01/13 4:43] 7Seas Sass: I'll replace them for you. But you know, it's interesting that they're all made by the same creator. I wonder if this is an unintentional mute issue.
(Editor's note: I proceed to explain how and why that can happen, how to check, etc.)
[2009/01/13 4:45] DeathFate Burnfield: i am now looking to see if i did mute any one by mistake
[2009/01/13 4:46] 7Seas Sass: See, what happens is, in that blue box SL gives you every time you're offered a fish, there's three buttons... Keep, Discard, Mute.... It's a very common problem.
[2009/01/13 4:49] DeathFate Burnfield: tyvm i found out that i did some how mute Meissa Thorne by mistake ty for the help
[2009/01/13 4:49] 7Seas Sass: Ahah! Yeah, that would do it. Thank you for checking!


jen shikami added a comment - 18/Jan/09 07:59 PM
Another example... she's talking to our customer service account, 7Seas Sass:
"Now I followed your adivce, and it turns out that jen shikami was somehow on my mute list - how I'll never know, I have no memory of doing it, I blame leprechauns- so we'll see if that helps. If I have further issues I'll let you know - and thank you for your help, its much appreciated !"

AquaWolf Xeno made changes - 17/Mar/09 09:14 AM
Link This issue is related to by VWR-12478 [ VWR-12478 ]
AquaWolf Xeno made changes - 20/Mar/09 10:46 AM
Link This issue Relates to VWR-12478 [ VWR-12478 ]
AquaWolf Xeno added a comment - 20/Mar/09 10:51 AM
Added a 'Relates to' link to VWR-12478