
| Key: |
VWR-3977
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| Type: |
Bug
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| Status: |
Closed
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| Resolution: |
Duplicate
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| Priority: |
Normal
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| Assignee: |
Unassigned
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| Reporter: |
Nizzy Lusch
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| Votes: |
1
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| Watchers: |
1
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Textures with alpha channel seem to be affected by LOD so that when zoomed away from, they either turn 100% solid or completely invisible. If the texture has a gradient in its alpha channel, it will start out 100% solid and then clip to invisible, as shown in the screenshots. Only a few meters of zooming out causes this effect.
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Description
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Textures with alpha channel seem to be affected by LOD so that when zoomed away from, they either turn 100% solid or completely invisible. If the texture has a gradient in its alpha channel, it will start out 100% solid and then clip to invisible, as shown in the screenshots. Only a few meters of zooming out causes this effect. |
Show » |
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VWR-3101(which Torley bounced back to Windlight development already with a DEV- issue number). If so, it probably ought to be closed out as a duplicate.