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Black ring appearing in the sky with sky setting set to mid to high, no problem with sky set to low.
update : no problem with the sky when sky detail set to step 1-5 (low), step 10 (mid setting range) and step 14 (high setting range) nvidia 8800GTS driver 129.25 windows vista 32 bits Having the same problems myself but this only started happening on the latest version which I just downloaded 1.18.6 (76116) Dec 19 2007. Have been running graphics on ultra since I first ran windlight. My graphics card is a 8500GT 512MB. I have updated drivers and still no difference.
Likewise. Radeon X1800XT
Works fine if I lower sky detail to medium, though. I'm also seeing this too but I had to reduce my sky mesh detail to low to get rid of it (Radeon X1300 w/256 @ 1600x1200 windowed).
Second Life 1.18.6 (76116) Dec 19 2007 09:54:25 (Second Life WindLight) same here
Graphics Card: GeForce 7600 GT/PCI/SSE2/3DNOW! Ahh, it's not a bug, it's a feature ... they are planning to introduce psychedelic drugs to SL Seen them here too on 76116, btw. Altered the title to help searches as people are still creating duplicates of this.
I'm seeing this on my Nvidia GeForce 7900 GT in SLi, Forceware 163.76, Windows XP
Have also had these appear on my NVidia 8500GT card since new update. previously not seen.. Sky set to mid position in preferences. All drivers latest install, checked with AMD today. windows XP.
Still there in latest iteration of the viewer (76453) no change, anything higher than low sky and the bands are there. Would be lovely to see full feature of these superb skies. Also having this problem as of the 1.18.6 (76116) update
CPU: AMD (Unknown model) (2211 MHz) Movie available on YouTube here: http://www.youtube.com/v/S3vGRpbbL_A Shows how adjusting the sky detail affects the amount of "ringing" Lowering the Atmospheric Details is only a temporary fix. It should be fixed to run at high details again and not brushed off. This is a critical bug because it affects the experiences of Second Life.
Same for me!
Second Life 1.18.6 (76116) Dec 19 2007 09:54:25 (Second Life WindLight) You are at 250609.9, 262467.4, 57.9 in Templum ex Obscurum located at sim4550.agni.lindenlab.com (63.210.158.200:12035) CPU: Intel Core 2 Series Processor (2400 MHz) NVIDIA Geforce 8800 GTS 640mb, driver version 169.25 I didn't notice this on previous WL versions I'm getting this too using both 169.25 and 163.75 with my Geforce 8800 GTX on Vista x64. I fixed it by turning the sky detail level to the one just below the highest.
Just got the rings myself. Didnt have them until I updated to 76116
Updated the issue summary to mention "bands" and "stripes", two other common words being used to describe this issue. Also added a partial work-around in the description, please check if it works for you too.
P.S. I'm seeing this on Geforce 7600 GT, Linux client. It doesn't seem to be platform-dependent, judging by the comments. This is a programing error as can be seen by manipulating WLSkyDetail setting. The positions of the polygons are typically wrong. A solution to this is to choose a value that returns appropriate values.
I have found 30, 48 and 66 all give good results. another extrange problem in here: https://jira.secondlife.com/browse/VWR-3987
Please look!!! this is the MOST IMPORTANT BUG IN WINDLIGHT! Same Exact problem on my 512Mb 7950 GT I have to adjust the sky quality to one bar under high to not get bars
I have the same problem when skydetails are set to mid or higher, black rings in the sky. I have ATI Radeon 9550.
I get a viewer crash when clicking on 'Recommended Settings' button after the rings have appeared.
Second Life 1.18.6 (76116) Dec 19 2007 09:54:25 (Second Life WindLight) CPU: AMD (Unknown model) (2191 MHz) Added some keywords to make this issue easier to find and perhaps reduce duplicates.
Since there was even a comment about iut on the blog entry, it seems silly to have let this release out with such an obvious and known bug. Hi,
i have the same Rings - but i m not the Lord of the Rings. CPU: AMD K7 (Unknown model) (1666 MHz) EDIT: AMD Sempron K7VT4A PRO Second Life WindLight | 1.18.6 (76116) AFTER take Off the hook at Atmospheric Shaders (Preferences - Graphic) all Rings are away. Merry Chrismas all Having the same problem.....rings and bands....
Intel Duo 2.66GHz, 4 Gb, Nvidia GeF 8600 GTS Didn't have this problem until updating the WindLight Client to 76116
Second Life 1.18.6 (76116) Dec 19 2007 09:54:25 (Second Life WindLight) You are at 264738.6, 238080.0, 621.5 in Areumdeuli located at sim262.agni.lindenlab.com (8.4.128.138:13005) CPU: Intel Core 2 Series Processor (2999 MHz) Same here since the latest WindLight release.
But, if you turn off the shaders (Preferences - Graphics - Atmospheric Shaders, but Basic Shaders also works) then the problem is solved. Just no fancy sky. Here is my comp details: Second Life 1.18.6 (76116) Dec 19 2007 09:54:25 (Second Life WindLight) Second Life Server 1.18.6.75511 CPU: AMD K7 (Unknown model) (1799 MHz) I have an ATI Radeon X1950, .5 gig memory, running winXP with 3 gigs and this same sky banding problem occurs in Windlight 1.18.6. I used the workaround suggested here and reduced sky details and that got rid of the banding for now.
since Secondlife 1-18-6-76116_WindLight
NVIDIA Systeminformationen-Bericht erstellt am: 12/26/2007 21:45:44 [Anzeige] [Komponenten] nvCplUIR.dll 1.4.16.02 NVIDIA Control Panel Also having this problem
CPU: Intel Core 2 Series Processor (2399 MHz) I also see this "dome of stripes" over some sims. I own an Island, and do not see it there, however when I go to other Sim Islands, I do. Not everywhere though. Intel Doucore, Nvidea 7600 Go 256 MB, Latest drivers. NO need to replicate the images, they are the same.
FOR SKY BLACK-BANDING ISSUE - try this (works for me)
Client-> Debug Settings -> WLSkyDetail -> value = 274 or greater up to 409 (410+ crashes!) value of 273 is the highest "bad" value, all values below seem to be a non-random issue of whether the banding happens or not values 274 or greater - all good then it gets worse when you go lower: lower is even screwier: 36 is the minimum value for the black banding; 273 is the maximum... 0 crashes the client, as does 410 and higher, and results in being reset to 286 on restart Same problem here, with sky set to medium or higher.
CPU: Intel Core 2 Series Processor (2137 MHz) Same here:
CPU: Intel Core 2 Series Processor (2090 MHz) I have my graphics setting on high and no custom. when i tried to switch to medium to see if circles went away, the viewer crashed.
Second Life 1.18.6 (76453) Dec 29 2007 15:02:25 (Second Life WindLight) You are at 263085.6, 255605.2, 58.4 in Winnipeg located at sim3071.agni.lindenlab.com (64.129.44.90:13006) CPU: Intel Core 2 Series Processor (2127 MHz) Aye, this is notorious – thanks for entering this in the Issue Tracker and for resolving all those dupes!
We are definitely fixing this ASAP, Brad Linden knows exactly what the problem is. Watch for this to be fixed in the next WindLight update.
Same problem, both on a nVidia 7900gt and 8800gt. Vista 32.
Thanx again for your reports and helping us to make progress! This bug is fixed in the newest WindLight version – Second Life 1.18.6 (76886). Download link and more info here:
» http://blog.secondlife.com/2008/01/10/new-windlight-viewer-76886/ Keep watching the Official Linden Blog and check out http://wiki.secondlife.com/wiki/Windlight |
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VWR-3958) andVWR-3959.There are concentric black circles around the sky making a bullseye if you pan the camera straight up.
NVIDA GeForce 8800 GT