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Issue Details (XML | Word | Printable)

Key: VWR-3921
Type: New Feature New Feature
Status: Open Open
Priority: Major Major
Assignee: Unassigned
Reporter: Dildo Spitz
Votes: 3
Watchers: 2
Operations

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1. Second Life Viewer - VWR

photographic tools: DoF

Created: 19/Dec/07 02:54 PM   Updated: 31/Oct/09 09:03 AM
Component/s: Graphics
Affects Version/s: Snowglobe 1.0, 1.22 Release Candidate, Snowglobe 1.1, 1.23
Fix Version/s: None

Time Tracking:
Not Specified

Environment: all versions till now
Issue Links:
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 Description  « Hide
Can we have some more tools for photographing in-world, please?

Depth of field (DoF, http://en.wikipedia.org/wiki/Depth_of_field ) would be cool.
Maybe not so hard to implement:

  • object distance must be known for other reasons too,
  • let the people define over a slider the lens
  • give them a slider for the position of the focal area
    and optional
  • a slider for the camera characteristics, which will have a impact on the camera-typ (35mm or digital) or circle of confusion ( CoC http://en.wikipedia.org/wiki/Circle_of_confusion )

or just a simple set of sliders which defines:

  • the length of the focal area in the deep,
  • the stron of the blur-effect in the front and
  • the stron of the blure-effect in the back of the focal area.


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Lex Neva added a comment - 20/Dec/07 09:13 AM
Try the "mode" dropdown in the snapshot pane. It has an option for "Depth", which will give you a greyscale depth-map of the scene. I've seen people combine that with a normal snapshot of the same scene and then use the depth map as a mask for depth-of-field blurring.

Strife Onizuka added a comment - 20/Dec/07 12:40 PM
course you can't freeze the scene and so they don't quite line up. Would be if you could output a multi-channel image with that information in it.

Dil Spitz added a comment - 18/Feb/09 06:39 PM
It would be nice to let out optional the depth-info as alpha-channel.
Afaik this could be done with the png-files.

We would have one file which is done at one time and no stress in situatuion where moving objects are at the snapshot.


Dil Spitz added a comment - 27/Jun/09 02:56 PM
even if the the depth shot-type is in the snapshot window that isnt real helpfull on moving targets.

Combine the depth-shottype in the alpha channel of the normal png-shot would be a quickfix for this here proposed DoF function.