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Issue Details (XML | Word | Printable)

Key: VWR-3893
Type: Bug Bug
Status: Reopened Reopened
Priority: Major Major
Assignee: BigPapi Linden
Reporter: Lillith Anatine
Votes: 10
Watchers: 8
Operations

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1. Second Life Viewer - VWR

WindLight: Everything glows with Atmospheric Shaders on

Created: 17/Dec/07 10:24 PM   Updated: 11/Jun/09 10:30 AM
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Component/s: Graphics
Affects Version/s: 1.20, First Look: WindLight, 1.19.1 Release Candidate
Fix Version/s: None

File Attachments: None
Image Attachments:

1. Glowing barn - slight change in pos = no glow.jpg
(367 kB)

2. Glowing barn.jpg
(342 kB)

3. Glowing Ground a.jpg
(245 kB)

4. Glowing ground.jpg
(239 kB)

5. screenshot-1.jpg
(220 kB)

6. screenshot-10.jpg
(73 kB)

7. screenshot-11.jpg
(38 kB)

8. screenshot-2.jpg
(242 kB)

9. screenshot-3.jpg
(141 kB)

10. screenshot-4.jpg
(96 kB)

11. screenshot-5.jpg
(116 kB)

12. screenshot-6.jpg
(112 kB)

13. screenshot-7.jpg
(244 kB)

14. screenshot-8.jpg
(167 kB)

15. screenshot-9 - Below water surface, same pos. Shorter draw distance.jpg
(267 kB)

16. screenshot-9 - Water from below the surface is glowing.jpg
(218 kB)

17. screenshot-9 slightly different angle - no glow.jpg
(182 kB)

18. screenshot-9.jpg
(79 kB)
Environment:
Second Life 1.19.1 (2) Mar 19 2008 17:40:40 (Second Life Release Candidate)

You are at 263010.3, 256240.9, 151.5 in Kasba located at sim4954.agni.lindenlab.com (216.82.27.165:12035)
Second Life Server 1.19.1.81992

CPU: AMD (Unknown model) (2194 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Mobility Radeon HD 2600
OpenGL Version: 2.0.6479 Release
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.13943 (Mozilla GRE version 1.8.1.11_0000000000)
Packets Lost: 5/1349 (0.4%)
Viewer Digest: 80c5219e-8952-a5ec-48fe-6b57eee1ffec
Issue Links:
Duplicate
 
Relates

Linden Lab Issue ID: DEV-10508


 Description  « Hide
With atmospheric shaders on everything glows like heaven. It's kinda cool, but I want the sky to work, haha... ATI HD2600.

Workaround:
1) Upgrade to Ati's Catalyst 8.2 drivers (the latest)
2) play with the 3d settings (such as disabling anti-aliasing)
3) log out and log back in
4) if superfluous glow still occurs repeat steps 2 and 3 until solved (this worked on my end).



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Lillith Anatine added a comment - 17/Dec/07 10:27 PM
heh.. oops. I'm an angel av atm, so it's kinda fitting. With atmospheric shaders on.

Lillith Anatine made changes - 17/Dec/07 10:27 PM
Field Original Value New Value
Attachment screenshot-1.jpg [ 13786 ]
Lillith Anatine added a comment - 17/Dec/07 10:28 PM
With shaders off, same view as previous shot

Lillith Anatine made changes - 17/Dec/07 10:28 PM
Attachment screenshot-2.jpg [ 13787 ]
Lillith Anatine added a comment - 18/Dec/07 02:48 PM
#3 is nighttime over my place. Wow. Lovely, but horrible.

Lillith Anatine made changes - 18/Dec/07 02:48 PM
Attachment screenshot-3.jpg [ 13804 ]
Rob Linden made changes - 22/Dec/07 02:24 AM
Workflow jira [ 17901 ] jira-2007-12-21 [ 25430 ]
Rob Linden made changes - 22/Dec/07 02:35 AM
Workflow jira [ 25430 ] jira-2007-12-21 [ 26107 ]
Rob Linden made changes - 22/Dec/07 03:23 PM
Workflow jira-2007-12-21 [ 26107 ] jira-2007-12-22 [ 32338 ]
Rob Linden made changes - 22/Dec/07 03:44 PM
Workflow jira-2007-12-21 [ 32338 ] jira-2007-12-22 [ 34406 ]
Rob Linden made changes - 22/Dec/07 08:40 PM
Workflow jira-2007-12-22 [ 34406 ] jira-2007-12-22a [ 39534 ]
Rob Linden made changes - 22/Dec/07 09:57 PM
Workflow jira-2007-12-22 [ 39534 ] jira-2007-12-22a [ 43500 ]
Rob Linden made changes - 22/Dec/07 10:20 PM
Workflow jira-2007-12-22 [ 43500 ] jira-2007-12-22a [ 44856 ]
Lillith Anatine added a comment - 30/Dec/07 08:44 AM
Updated ATI catalyst drivers to ver. 7.12. Now I have the black bands issue (known issue) that I did not have before.

Lillith Anatine made changes - 30/Dec/07 08:46 AM
Attachment screenshot-4.jpg [ 14041 ]
Torley Linden added a comment - 04/Jan/08 08:27 AM
Thanks for your email – we're gonna fix the black bands soon, that's not specific to this hardware. Is anyone else experiencing the same "everywhere glow" bug? And to clarify, objects that don't have glow still glow?

We do have some possibly related bugs like VWR-3124 and VWR-3379, but this is the first time I've seen this.


Lillith Anatine added a comment - 04/Jan/08 09:08 AM - edited
Glow itself doesn't work at all.

The odd thing is that it's not objects inworld doing it. full bright, etc., don't affect it in any way. It seems to be just the sun, the moon, the av and av attachments.

The attachments I don't understand because HUD attachments aren't affected by environmental lighting. See shots 1, 3, & 4 for illustration. Yet, the attachments only go all blurry and glow-y with shader sky turned on, as shown by shot #2 with the shader turned off for comparison.

Really odd, imo. Shot #4 was taken after I'd updated the drivers and completely wiped all Windlight everything from the system.

/me's mind blows slightly. I will check the other two you listed, Torley, and see if I also have the same issues.


Lillith Anatine added a comment - 04/Jan/08 09:22 AM
VWR-3124 I've always had. I didn't even know what glow looked like until I tried it on a laptop with an nVidia 7800 on it.

Even though it LOOKS like glow, I doubt it's glow-related. This only happens with shader sky turned on, and it is not affected one bit by any slider positions or adjustments I've tried. I check the "Atmospheric Shaders" box and there it is.

I haven't seen too many references in jira reports from people claiming to have an ATI HD2600, so it just might be chipset-specific, though that would be rather odd to have only one rev of a chipset having an issue like this, even though the Windlight rev. prior to this report had the most lovely shader sky.

Thx for taking a look at this one, Torley


Lillith Anatine added a comment - 10/Jan/08 02:48 PM - edited
Screenshot #5.

Update 76886 has same issue. Also tried the Sky setting under custom in prefs, no change. High / Medium / Low same rendering.

Second Life 1.18.6 (76886) Jan 3 2008 17:26:44 (Second Life WindLight)

You are at 263518.5, 251537.4, 698.5 in Kusawa located at sim2217.agni.lindenlab.com (64.129.40.221:12035)
Second Life Server 1.18.6.76747

CPU: AMD (Unknown model) (2194 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Mobility Radeon HD 2600
OpenGL Version: 2.0.6479 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 6895/36224 (19.0%)
Viewer Digest: 684b85c5-46de-231a-53b3-eefae69ad0ea


Lillith Anatine made changes - 10/Jan/08 02:48 PM
Attachment screenshot-5.jpg [ 14169 ]
Lillith Anatine added a comment - 10/Jan/08 02:52 PM
AHHA! A clue. I was flying up with the sun set to noon in Screenshot-6. The av is rendering good, and the sky is rendering good. One of my attachments is still glowing, but when I'm moving in mid-air, the glow effect went away on the avatar itself an in the sky.

Lillith Anatine made changes - 10/Jan/08 02:52 PM
Attachment screenshot-6.jpg [ 14170 ]
Lillith Anatine added a comment - 16/Jan/08 04:33 PM
Screenshot-7. OK - I checked the debug settings. In this pic, I am buck naked with 0 prims attached anywhere. The sim (as shown in the screenshot-7) is totally empty. There's no chance of there being anything with glow turned on.

1. RenderGlowStrength has an effect. The default, .350, is horrid. At .150 it's doable as I can see things around me.

2. killing glow entirely in the debug settings by setting RenderGlow to FALSE kills glow entirely and I can see great, just with no glow.

3. turning off Atmospheric Shaders in Prefs kills this effect, but also kills off glow entirely.

4. messing with the settings in the Environment Editor does nothing to lessen this glowing effect.

5. RenderGlowStrength works.. as do the rest of the debug settings for it... but not without Atmospheric Shaders turned on.

Conclusion: shader skies and glow are linked together, and the performance of one is dependent on the performance of the other for the most part. #4 above kind of throws a wrench into this assessment, but 1-3 & 5 support it.

My guess is that the change made to 1.18.6 (75762) to fix glow b0rked my sky. I can only see glow with shaders on, and then everything that is NOT supposed to glow, glows. Ground, sky, avs. Having prims around with glow 0.0 or 1.0 affects nothing in the outcome.


Lillith Anatine made changes - 16/Jan/08 04:33 PM
Attachment screenshot-7.jpg [ 14264 ]
Lillith Anatine added a comment - 23/Jan/08 05:24 PM
Same.. exact... results. 3 updates now and 0 change. Still no shader water and this bug remains exactly where it is. If I could go back to the version prior to this bug posting, I would.

Updated to ATI Catalyst 8.14 drivers. No change. I'm at a loss. If the shader code were refactored for this release and a change made to the way the GLSL shader libs link , shouldn't there be SOME difference? Has NO ONE but me seen this?!? With over a million accounts logging in over the past 60 days, if 1 person finds a bug, shouldn't a few thousand others also exhibit the same behavior?

I'm getting very, very discouraged. Somebody read this bug and post a comment. Even if you don't see this glow issue. I'm getting really lonely being the only poster (save for 1 from Torley) for over a month.

>>>> new system specs:
Second Life 1.18.6 (77495) Jan 22 2008 15:30:40 (Second Life WindLight)

You are at 253973.4, 256976.8, 43.9 in Cape Haven located at sim4271.agni.lindenlab.com (63.210.157.175:13008)
Second Life Server 1.18.6.77554

CPU: AMD (Unknown model) (2194 MHz) [This is a 2.2 Ghz Turion 64 X2. Vista is 32-bit Home Premium.]
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Mobility Radeon HD 2600
OpenGL Version: 2.0.6479 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 2270/36673 (6.2%)
Viewer Digest: 58f7490d-4744-f65f-8845-3f6b997152e6


Lillith Anatine made changes - 24/Jan/08 05:21 PM
Link This issue Relates to VWR-3657 [ VWR-3657 ]
Lillith Anatine added a comment - 24/Jan/08 05:21 PM
AHHA. Linking to main glow-issue meta issue.

kahni poitier added a comment - 24/Jan/08 07:32 PM
Same issue here.

ATI 2600HD.
Windows XP SP2


Harleen Gretzky made changes - 24/Jan/08 08:17 PM
Link This issue is duplicated by MISC-895 [ MISC-895 ]
Lillith Anatine added a comment - 10/Feb/08 08:10 PM
Very much improved in 79185. Some av attachments still glow, and avatars also glow when there are glow-enabled items in the scene. Sky glow fixed 100%.

MUCH improved, and now I have shader water!

>>>>>>>>>>>>>>>>>>>>>>.
Second Life 1.19.0 (79185) Feb 1 2008 16:24:20 (Second Life WindLight)

CPU: AMD (Unknown model) (2194 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Mobility Radeon HD 2600
OpenGL Version: 2.0.6479 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Viewer Digest: b8fbfd92-c572-ea17-ffc8-a752cc5d6904


Lillith Anatine added a comment - 12/Feb/08 10:59 PM - edited
I THINK this is fixed!!!

One friend of mine has glowing prim eyes, and they seemed perfect, and while he wore them I had no extra objects nor avs in the scene display any issues, including my HUD attachments.

I would like others to confirm it, but I'm voting for FIX

Lilly
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Second Life 1.19.0 (79674) Feb 8 2008 16:51:12 (Second Life WindLight)

CPU: AMD (Unknown model) (2194 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Mobility Radeon HD 2600
OpenGL Version: 2.0.6479 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Viewer Digest: 3399391e-5c2d-78b2-721e-f28dc9172533


Torley Linden added a comment - 13/Feb/08 07:29 AM
Thanks Lillith! I'm going to ask Pastrami Linden and our WindLight devs to check further on this, as it's an issue that's come up several times before and we'd like to be sure!

Torley Linden made changes - 13/Feb/08 07:29 AM
Summary everything GLOWS with atmospheric shaders on WindLight: Everything glows with Atmospheric Shaders on
lindenrobot made changes - 13/Feb/08 07:30 AM
Linden Lab Issue ID DEV-10508
Lillith Anatine added a comment - 13/Feb/08 03:17 PM - edited
Sadly, I spoke a bit too soon.

But the good news is this:

1. Go to Client->Debug Settings
2. Set RenderGlow to FALSE
3. Log out

Then:

1. Log back in
2. Set RenderGlow to TRUE

....

Login with enabled = BAD
Login disabled, then re-enable = GOOD

Can someone else try this out and see if it works for them? This is looking like a workaround to me.

Lilly


Torley Linden added a comment - 14/Feb/08 07:39 AM
@Lillith, thanks for trying this out, and yes, RenderGlow = FALSE will disable glow... but what do you mean by you "spoke a bit too soon"? Is "everything" still glowing for you?

We haven't forgotten about you!

Who else is having this issue?


Vinco DeCuir made changes - 16/Feb/08 06:36 PM
Attachment screenshot-8.jpg [ 14959 ]
Vinco DeCuir made changes - 16/Feb/08 06:38 PM
Vinco DeCuir made changes - 16/Feb/08 07:03 PM
Vinco DeCuir made changes - 16/Feb/08 07:05 PM
Lillith Anatine added a comment - 16/Feb/08 07:16 PM
Yeah.. it looked like it was good. Then, upon login one sunny morning, it wasn't so good.

I played with it and found that if I disabled renderglow by setting that to false, relogging, and then setting it back to true, it worked ok, with glow.

Since then I've found that this seems to work only about half the time. It looked like a useable workaround for a little while there, at least.

Here's what glows now:
1. Avs
2. HUD attachments

And /not/ all the time. Objects in the scene glow properly now, but I still have these two.


Vinco DeCuir added a comment - 16/Feb/08 07:27 PM - edited
Avatars glowing from certain angles (screenshot 8 + slithly changed viewing angle) and from below water (if not the glowing water hides it. See next)

Water glowing when seen from below the surface. (screenshot 9) Seems to be dependent on what is in the scene as it stops glowing when draw distance is lowered and the building in the centre of the sim is not near the draw distance (see minimap)

I've experimented with glowing objects, local lights, alpha textures and shiny but can't provoke the water to glow.

Second Life 1.19.0 (80044) Feb 15 2008 16:46:46 (Second Life WindLight)

You are at 234001.6, 286117.2, 22.3 in redspot located at sim3652.agni.lindenlab.com (64.129.46.163:12035)
Second Life Server 1.19.0.79368

CPU: Intel Core 2 Series Processor (2884 MHz)
Memory: 2688 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 3870 X2 (8.1 drivers)
OpenGL Version: 2.1.7275 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 55/56895 (0.1%)


Vinco DeCuir made changes - 17/Feb/08 03:37 PM
Attachment Glowing ground.jpg [ 14973 ]
Vinco DeCuir added a comment - 17/Feb/08 03:47 PM - edited
Glowing ground and sky ("Glowing Ground (a) screenshots)

Glowing barn screenshots: Ground, sky and most fullbright textures glow.

Dollying in/out or changing viewing angle stops glow.

Second Life 1.19.0 (80044) Feb 15 2008 16:46:46 (Second Life WindLight)

You are at 215758.4, 228674.8, 22.6 in Carnival of Doom located at sim4022.agni.lindenlab.com (63.210.156.180:13005)
Second Life Server 1.19.0.79368

CPU: Intel Core 2 Series Processor (2884 MHz)
Memory: 2688 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 3870 X2 (8.1 drivers)
OpenGL Version: 2.1.7275 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 583/391823 (0.1%)


Vinco DeCuir made changes - 17/Feb/08 03:54 PM
Attachment Glowing Ground a.jpg [ 14974 ]
Vinco DeCuir made changes - 17/Feb/08 04:01 PM
Attachment Glowing barn.jpg [ 14975 ]
Vinco DeCuir made changes - 17/Feb/08 04:03 PM
Vinco DeCuir added a comment - 18/Feb/08 05:22 PM - edited
After some more playing around with the ATI 8.1 drivers i found the following:

Catlyst 3D Driver settings at DEFAULT values and everything possible maxed out under Graphic prefs.
-------------------------------------------------------------------------------------------------------------------------

  • No rendering bugs encountered so far.
  • Up to 70% perfomancedrop when enabling VBO in viewer. See VWR-3258

Turning on Smooth Vision HD: Anti-Aliasing ("Use application settings" disabled)
-------------------------------------------------------------------------------------------------

  • Periodicaly glowing avatars, HUD attachments, fullbright textures, water and land. As mentioned in my earlier comments.
  • Avatar foot shadows render solid periodicaly
  • Turning off basic shaders makes textures with shiny not render (they only render shiny and color - no texture)

Setting Catalyst A.I. to advanced
---------------------------------------------

  • Crashes viewer 5-10 sec after login.


Second Life 1.19.0 (80044) Feb 15 2008 16:46:46 (Second Life WindLight)

CPU: Intel Core 2 Series Processor (2884 MHz)
Memory: 2688 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 3870 X2
OpenGL Version: 2.1.7275 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 98/48754 (0.2%)


BigPapi Linden made changes - 27/Feb/08 03:01 PM
Assignee BigPapi Linden [ BigPapi Linden ]
BigPapi Linden added a comment - 27/Feb/08 03:17 PM
I have been able to repro this under the Catalyst 8.2 drivers (which you should all probably upgrade to), but only if I enable Anti-Aliasing in the "Catalyst Control Center". As such, I recommend that you play around with your driver settings in the Control Center (such as disabling anti-aliasing), until we can work with Ati to get this issue taken care of.

Workaround:
1) Upgrade to Ati's Catalyst 8.2 drivers (the latest)
2) play with the 3d settings (such as disabling anti-aliasing)
3) log out and log back in
4) if superfluous glow still occurs repeat steps 2 and 3 until solved (this worked on my end).


BigPapi Linden made changes - 27/Feb/08 03:18 PM
Description With atmospheric shaders on everything glows like heaven. It's kinda cool, but I want the sky to work, haha... ATI HD2600. With atmospheric shaders on everything glows like heaven. It's kinda cool, but I want the sky to work, haha... ATI HD2600.

Workaround:
1) Upgrade to Ati's Catalyst 8.2 drivers (the latest)
2) play with the 3d settings (such as disabling anti-aliasing)
3) log out and log back in
4) if superfluous glow still occurs repeat steps 2 and 3 until solved (this worked on my end).
Lillith Anatine added a comment - 28/Feb/08 09:38 AM - edited
Ok.. I haven't confirmed this on the Vista box yet, but it DOES work on Linux using the fglrx 8.2 drivers. Worked first try.

<OT>
That's a bummer.. the anti-aliasing made SL looks fantastic, even though it didn't work at all on Vista.. fglrx was looking GOOD, as long as VBOs are enabled (horrible screen tearing without them)... I'm also getting a framerate jump of about 5fps... (now if I clan just get sky shaders on ATI/Linux, I can stop using windows entirely
</OT>


Lillith Anatine added a comment - 05/Mar/08 02:54 PM
Works. Now just need glow and anti-aliasing to work together on ATI.

Zen Linden added a comment - 06/Mar/08 03:11 PM
Yep. We let ATI know about this and should be hearing back from them soon. The 8.3 drivers actually make the av transparent.

Zen Linden added a comment - 10/Mar/08 09:23 AM
ATI had no problem reproducing it and is on it.

Torley Linden added a comment - 10/Mar/08 10:44 AM
This issue was resolved as "Needs More Info" during our batch cleanup because it was set as affecting First Look: WindLight. On the Issue Tracker, we've noticed many duplicate issues and issues that lacked actionable info or were already fixed.

WindLight recently "graduated" from a "First Look" technology preview to Release Candidate status – nearing inclusion in the main viewer with your help! So, "First Look: WindLight" does not exist anymore.

More info and how to download the RC viewer: http://blog.secondlife.com/2008/03/06/new-release-candidate-viewer-1191-rc0-available/

If you've verified that this issue is still a problem in the newest Release Candidate, here's what to do next:

(1) Search the Issue Tracker to make sure it isn't a duplicate of an existing issue we know about. If it is, link it as a duplicate using the "Link this issue..." link on the left. You can learn more about searching by watching this video tutorial: http://www.youtube.com/watch?v=SAlXK5hSVMc

(2) Reopen the issue and BE SURE to update the "Affects Version/s" to the correct one, most likely ONLY "1.19.1 Release Candidate". However, if this bug affects the main viewer (1.19.0 as of this writing), then DO NOT set it to an RC version. Only set it to 1.19.0 instead. Be as specific with versions as possible – there's generally no need to set multiple versions, as it tends to dilute and confuse where a bug originated.

(3) Add any other relevant details that would help us fix it. We can't stress the importance of a "solid repro" enough – a reliable series of steps to make a bug happen reliably.

(4) Come and attend our inworld bug triages, where you can meet with Linden Lab employees to look at, verify, and expedite bugs for fixing. More info @ http://wiki.secondlife.com/wiki/Bug_triage

Thank-you for helping us improve Second Life!


Torley Linden made changes - 10/Mar/08 10:44 AM
Resolution Needs More Info [ 4 ]
Status Open [ 1 ] Resolved [ 5 ]
Lillith Anatine added a comment - 25/Mar/08 02:38 PM
Still exists in 1.19.1 RC2.

Glow on ATI with anti-aliasing set off of "use application settings."

I'm set to watch this but for some reason I don't get emails when someone posts, so I missed the last 3 on 3/9 and 3/10 when it was closed/needs info.

BigPapi said that ATI's working on it, so I'll check for the 8.4 driver build soon to see if it's fixed.

I do not see where to set the affected versions in the reopen page

Lil

>>>>>>
Second Life 1.19.1 (2) Mar 19 2008 17:40:40 (Second Life Release Candidate)

You are at 263010.3, 256240.9, 151.5 in Kasba located at sim4954.agni.lindenlab.com (216.82.27.165:12035)
Second Life Server 1.19.1.81992

CPU: AMD (Unknown model) (2194 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Mobility Radeon HD 2600
OpenGL Version: 2.0.6479 Release
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.13943 (Mozilla GRE version 1.8.1.11_0000000000)
Packets Lost: 5/1349 (0.4%)
Viewer Digest: 80c5219e-8952-a5ec-48fe-6b57eee1ffec


Lillith Anatine made changes - 25/Mar/08 02:38 PM
Resolution Needs More Info [ 4 ]
Status Resolved [ 5 ] Reopened [ 4 ]
Lillith Anatine made changes - 25/Mar/08 02:39 PM
Affects Version/s 1.19.1 Release Candidate [ 10270 ]
Environment Second Life 1.18.6 (75762) Dec 13 2007 16:08:39 (Second Life WindLight)

You are at 254857.6, 262516.3, 453.2 in Brithys located at sim316.agni.lindenlab.com (64.154.221.2:12035)
Second Life Server 1.18.6.75511

CPU: AMD (Unknown model) (2194 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Mobility Radeon HD 2600
OpenGL Version: 2.0.6479 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 1448/525987 (0.3%)
Viewer Digest: d2ed7558-bab3-a37b-8963-464cfcfd12e0
Second Life 1.19.1 (2) Mar 19 2008 17:40:40 (Second Life Release Candidate)

You are at 263010.3, 256240.9, 151.5 in Kasba located at sim4954.agni.lindenlab.com (216.82.27.165:12035)
Second Life Server 1.19.1.81992

CPU: AMD (Unknown model) (2194 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Mobility Radeon HD 2600
OpenGL Version: 2.0.6479 Release
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.13943 (Mozilla GRE version 1.8.1.11_0000000000)
Packets Lost: 5/1349 (0.4%)
Viewer Digest: 80c5219e-8952-a5ec-48fe-6b57eee1ffec
Lillith Anatine added a comment - 25/Mar/08 02:42 PM
8.3 drivers from March 5 are still current as of 3/25/08.

And yes BigPapi, hardware skinning renders all by an av's eyeballs transparent ;P

Well, eyesemispheres anyway, heeee!


Lillith Anatine added a comment - 26/Mar/08 02:42 PM
1.19.1 (3) identical, down to the invisible avatar.

Zen Linden added a comment - 26/Mar/08 03:47 PM
Hi Lillith. About 2 weeks ago I sent this to ATI, they easily reproed it and have a fix internally. Expect it to come in their future dirvers. Till then, anti-aliasing isn't going to work so well on these ati cards.

Wordfromthe Wise added a comment - 10/Apr/08 10:47 AM - edited
!!!! SoLution: !!!!!

i found a solution in another JIRA
---- Set the RenderGlowStrength to 0.450 ----

!!!! SoLution: !!!!!

Hi.. i have this "Waterglow" as well. Also most Glow Objects are Overglowed. e.g. Tunnel of light is absoloutely unusable. Also just a Prim with the smalles Glow possible is overglowed ..

I attached 2picture from my Sim .. (Snapshot 9 / 10 and 11)
In ine i look not directly in the Sun Direction and the other turning slightly in the Sun direction ..
The thrid one is a screenshot from the Tunnel of Light ...

My Setup is an Nvidia GTX 8800 (actually i have the same problems with an SLI Setup that mean 2 Nvidia 8800 GTX)
This error started with the relase of the 1.191 (4) which was not optional.. Had no problem with the Windlight Viewers until today while i was forced to use the new 1.20 .. I tried all tricks mentioned here like Logon, set renderglow to false - Log out - Log in and setting it to True again.

!!!!!!!!! Now my SL Life is verrry spoiled because i can not use a viewer without that issues .. arrrrr !!!!!!!

I use the actual Nvidia Drivers WHQL 174.74 - All settings in the Driver ist set to normal or Application Controlled

Please help .. !! Please help

About SL holds these Infos:
Second Life 1.19.1 (4) Apr 2 2008 11:59:37 (Second Life Release)

You are at 163209.8, 242876.2, 22.0 in CZESTATE te Avae located at sim4817.agni.lindenlab.com (63.210.159.213:13011)
Second Life Server 1.20.0.83892

CPU: Intel Core 2 Series Processor (2400 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GTX/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14323 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 270/9677 (2.8%)
Viewer Digest: bb2966f6-cf81-a0de-1e21-dcd21f05428a


Wordfromthe Wise made changes - 10/Apr/08 10:51 AM
Attachment screenshot-9.jpg [ 15974 ]
Wordfromthe Wise made changes - 10/Apr/08 10:52 AM
Attachment screenshot-10.jpg [ 15975 ]
Wordfromthe Wise added a comment - 10/Apr/08 10:56 AM
at the Tunnel of Light Sim

Wordfromthe Wise made changes - 10/Apr/08 10:56 AM
Attachment screenshot-11.jpg [ 15976 ]
Wordfromthe Wise made changes - 10/Apr/08 03:39 PM
Link This issue is related to by VWR-6034 [ VWR-6034 ]
Wordfromthe Wise made changes - 10/Apr/08 03:39 PM
Link This issue Relates to VWR-6034 [ VWR-6034 ]
Lillith Anatine added a comment - 16/Apr/08 02:35 PM - edited
FYI: Nawp. Catalyst 8.4 does not solve the problem.

Relogging and trying with the dazzle RC.

Leaving open just to keep it in mind in case ATI forgets about it, lol.

>>>>
Second Life 1.19.1 (4) Apr 2 2008 11:59:37 (Second Life Release)

You are at 263018.3, 256042.8, 59.7 in Kasba located at sim3209.agni.lindenlab.com (216.82.20.198:12035)
Second Life Server 1.20.0.83892

CPU: AMD (Unknown model) (2194 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Mobility Radeon HD 2600
OpenGL Version: 2.0.6479 Release
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14471 (Mozilla GRE version 1.8.1.13_0000000000)


Lillith Anatine added a comment - 16/Apr/08 02:41 PM

Dazzle RC same thing (but you knew that).

>>>>>>>
Second Life 1.20.1 (84760) Apr 15 2008 12:13:49 (Second Life Release Candidate)

CPU: AMD (Unknown model) (2194 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Mobility Radeon HD 2600
OpenGL Version: 2.0.6479 Release
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14471 (Mozilla GRE version 1.8.1.13_0000000000)


Lillith Anatine added a comment - 22/May/08 08:58 AM
Catalyst 8.5 does not resolve.

Someone wanna light a fire under ATI's butt? lol.


Lillith Anatine added a comment - 26/Jun/08 06:11 AM
Catalyst 8.6 does not resolve.

Lillith Anatine added a comment - 28/Jul/08 11:01 AM - edited
Grr.

/me gives up. ATI still hasn't touched this in Catalyst 8.7.

Sucks not being on the priority list, months and months after reporting. Maybe it's because we're not Blizzard?

I'm not happy with their dev crew atm.

Updated issue to include current 1.20 release viewer.


Lillith Anatine made changes - 28/Jul/08 11:01 AM
Affects Version/s 1.20 [ 10350 ]
Sue Linden made changes - 13/Nov/08 11:09 AM
Workflow jira-2007-12-22a [ 44856 ] jira-2008-11-14 [ 64948 ]
Sue Linden made changes - 13/Nov/08 11:31 AM
Workflow jira-2007-12-22a [ 64948 ] jira-2008-11-14 [ 73144 ]
Sue Linden made changes - 13/Nov/08 05:03 PM
Workflow jira-2008-11-14 [ 73144 ] jira-2008-11-14a [ 98246 ]
Sue Linden made changes - 13/Nov/08 05:18 PM
Workflow jira-2008-11-14 [ 98246 ] jira-2008-11-14a [ 103863 ]
Sue Linden made changes - 13/Nov/08 05:27 PM
Workflow jira-2008-11-14 [ 103863 ] jira-2008-11-14a [ 107714 ]
Sue Linden made changes - 13/Nov/08 05:44 PM
Workflow jira-2008-11-14 [ 107714 ] jira-2008-11-14a [ 113238 ]
Sue Linden made changes - 13/Nov/08 06:15 PM
Workflow jira-2008-11-14 [ 113238 ] jira-2008-11-14a [ 124355 ]
Sue Linden made changes - 13/Nov/08 06:42 PM
Workflow jira-2008-11-14 [ 124355 ] jira-2008-11-14a [ 134537 ]
Sue Linden made changes - 13/Nov/08 07:00 PM
Workflow jira-2008-11-14 [ 134537 ] jira-2008-11-14a [ 141810 ]
Lillith Anatine added a comment - 19/Dec/08 10:02 AM
with basic shaders turned off, anti-aliasing works beautifully w/ catalyst 8.12. Will try w/ shaders on later to ensure glow is rendered. If renders glow + AA in same scene all good with basic shaders, I'll call it wrapped up.

Cummere Mayo made changes - 11/Jun/09 10:30 AM
Link This issue Relates to VWR-13972 [ VWR-13972 ]