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Key: VWR-3853
Type: New Feature New Feature
Status: Open Open
Priority: Low Low
Assignee: Unassigned
Reporter: LaeMi Qian
Votes: 4
Watchers: 1
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Geodesic prims (including Dodecahedron and Truncated Icosahedron as explicit cases)

Created: 15/Dec/07 08:34 PM   Updated: 28/Feb/08 06:03 AM
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Component/s: Building (in-world)
Affects Version/s: None
Fix Version/s: None

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Why not I have actually had want for these at times and needed to resort to manually constructing them from a ridiculously large number of prims!

Set the number of faces and use a standard geodesic algorithm to calculate the shape for general geodesics, including the Icosahedron (20 sides). Use invalid #_of_faces values to flag Dodecahedron (12 pentagonal sides), and Truncated Icosahedron (soccer ball - 32 sides, 12 pentagon, 20 hexagon) shapes as special cases.

Would be treated like spheres in the editor, with dimple and cut rounded to take out whole faces at a time?

Probably treat as faceted spheres in the Physics engine too.



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WarKirby Magojiro added a comment - 16/Dec/07 10:29 PM
why not use sculpted prims ?

LaeMi Qian added a comment - 17/Dec/07 12:22 PM
AGAIN with the sculpties-as-be-all-answer ;-D

Actually, sculpties are a pretty good way to do this - event he spherical physical presence matches well. However, sculpties cannot be hollow, cut or dimpled ATM, and also, native shapes would use 12/20 planes versus the 1024-odd of a sculptie. And sculpties are meant for organic shapes, and as such tend to get rather ill-defined on sharp edges, unless you overload the verticies which still can be messy.

I realise this is not something that would see as much use as cube/sphere/cylinder, which is why I set it to lowest priority available, but mathematically-defined shapes are always WAY more efficient and neat than free-form ones. I wouldn't expect this to be implemented on its own, but if the prim system was getting an overhaul (it is close to needing one, I feel), I would like to see these thrown into spare shape-def slots.


LaeMi Qian added a comment - 17/Dec/07 12:34 PM
I changed the topic as I realised a more generic shape-type that covers both cases and more, which is always a better solution!