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Issue Details (XML | Word | Printable)

Key: VWR-3719
Type: Bug Bug
Status: Closed Closed
Resolution: Duplicate
Priority: Normal Normal
Assignee: Unassigned
Reporter: Seph Swain
Votes: 1
Watchers: 1
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1. Second Life Viewer - VWR

Many prims not showing at Draw Distance = 512m

Created: 06/Dec/07 01:55 PM   Updated: 13/Dec/07 09:48 AM
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Component/s: Graphics
Affects Version/s: First Look: WindLight
Fix Version/s: None

File Attachments: 1. File Snapshot_004.bmp (900 kB)
2. File Snapshot_007.bmp (3.54 MB)

Image Attachments:

1. ReleaseCandidate - this is how it should look like.jpg
(197 kB)

2. WindLight, broken.jpg
(48 kB)
Environment:
Second Life 1.18.5 (75173) Dec 6 2007 10:26:10 (Second Life WindLight)

You are at 277601.3, 243903.5, 701.8 in Magrathea located at sim3558.agni.lindenlab.com (64.129.46.69:13005)
Second Life Server 1.18.6.74522

CPU: AMD (Unknown model) (1808 MHz)
Memory: 3071 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7900 GS/PCI/SSE2/3DNOW!
OpenGL Version: 2.1.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 30/13698 (0.2%)
Viewer Digest: ee1ff776-b657-d029-5a84-0193bcdd1d38
Issue Links:
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 Description  « Hide
Sometimes, not everytime, a lot of prims are not rendered.
Teleporting and relogging changes this behaviour (partially, not reliably)
Zooming around and changing Drawing Distance do not help, neither does movement.

Missing objects can't be clicked in any way and don't show wiht Ctrl-Alt-T.

screenshot #1: WindLight view
screenshot #2: -rc view of the same scene

Graphic Settings on WindLight: Ultra + custom Draw Distance = 512m

(ignore attachements, I re-uploaded them as screenshots)



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Seph Swain added a comment - 06/Dec/07 02:10 PM
I found a possible dupe

Seph Swain added a comment - 06/Dec/07 02:23 PM
beautified

WarKirby Magojiro added a comment - 06/Dec/07 04:38 PM
I was going to suggest small object culling, but that's clearly not the case here.

On an unrelated note though, aside from the missing pieces, the windlight version looks much prettier


Torley Linden added a comment - 13/Dec/07 09:47 AM
Can you see if toggling occlusion culling makes a difference?

Sounds like a dupe of VWR-3162 , please look there and thanks for reporting!