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Key: VWR-353
Type: New Feature New Feature
Status: Closed Closed
Resolution: Fixed
Priority: Major Major
Assignee: Sardonyx Linden
Reporter: StarSong Bright
Votes: 19
Watchers: 1
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1. Second Life Viewer - VWR

Rebake command - add a keyboard shortcut and put in tools menu

Created: 01/Apr/07 03:32 AM   Updated: 22/Feb/08 10:39 PM
Component/s: Avatar/Character
Affects Version/s: None
Fix Version/s: 1.18.1.2

File Attachments: 1. Text File 0353_llviewermenu.patch (2 kb)

Environment: All
Issue Links:
Relates
 

Source Version: 1.17.2
Linden Lab Issue ID: SL-40105
Patch attached: Patch attached


 Description  « Hide
Please consider moving the character "Rebake" up to the default Tools menu and add a keyboard command for it. The client menu is not offered by default and rebaking is something we have all been having to do a lot of lately. It would be nice to not have to scroll forever to get to it, and/or risk accidentally choosing one of the other arcane things in the menu. This would be a major boon for newbies who are easily intimidated by all that stuff in the client menu.

 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Gigs Taggart - 02/Apr/07 12:22 PM
The underlying bugs that cause you to need to rebake manually should be fixed instead.

StarSong Bright - 03/Apr/07 03:00 AM
Well duh, lol, but in the meantime having that rebake feature closer to the surface would be really helpful! In addition it would be nice to have a panic button for when all the textures go wonky to cause the system to reload the textures in your site right then instead of having them flashing or going black.

Torley Linden - 04/Apr/07 10:38 AM
^ This is exactly the kind of internal discussion which happened when I brought up the issue.

Avatar rebake problems have been a pain for a long time and putting the "Rebake" command in the Client menu isn't the most friendly, as witnessed by the support load I've gone through.

It doesn't look like the underlying bugs here will be fixed for some time, so I think it's a good idea to make this more accessible.

Torley Linden - 26/Apr/07 11:55 AM
My understanding @ latest is there'll be avatar texture pipeline improvements which hopefully will resolve this. I don't have a timeline for public release on that yet.

McCabe Maxsted - 31/May/07 03:23 AM
I've lost track of how many times I've had to slowly walk people through rebaking their textures. Even just adding a simple keyboard shortcut would be a wonderful viewer enhancement. This gets my vote.

Nicholaz Beresford - 31/May/07 03:31 AM

My vote as well!

Torley Linden - 14/Jun/07 12:18 PM
If what I mentioned above comes true, then we won't need this -- so I hope it comes soon so we don't need to kludge with workarounds for a long time. :)

Tillie Ariantho - 20/Jun/07 04:11 AM
What I'd like to see: use an xml for the menu layout. :-) Then everyone can move the things to where he/she likes it AND/OR remove the items that are not needed (or are very dangerous). Same for assigning hotkeys like that RebakeTexture thingy.

<menu type="horizontal">
  <menu type="vertical" name="EnvironmentalStuff">
    <entry name="WindLight" hotkey="Ctrl-W">ToggleFeatureWindlight</entry>
    <entry name="RenderGlow" hotkey="Ctrl-R">ClientDebugToggleRenderGlow</entry>
    <entry name="Char RebakeTextture" hotkey="Alt-z">ClientDebugRebakeCharacterTexture</entry>
  </menu>
</menu>

or something like that. :) Games like EverQuest2 or World of Warcraft use that kind of UI customization for quite a while now. Why not SL, too, then?

Alexandra Rucker - 01/Jul/07 06:08 PM
Torley wrote:
<i>If what I mentioned above comes true, then we won't need this...</i>

I respectfully disagree. As evidence, I point to the "missing image" fiasco - before that point, textures had relatively little trouble baking. Once that happened, the next 3 or 4 updates, people STILL had to regularly rebake their textures before they looked like something other than "missing image boy/girl". And then later on, it was broken again (just not as badly) and - I think? - fixed again.

I understand you're saying there will be improvements coming to fix the problem - but we've ALLLLL seen how often a fix can get RE-broken later on, and if it's not a quick fix, WILL frustrate people for weeks. Because of this historical problem with break/fix/re-break/re-fix events, I am also adding my vote to the list to get this implemented.

Nicholaz Beresford - 02/Jul/07 05:28 AM

I'll do a patch for this. It'll be a one-liner so it may hopefull get into the viewer on the fast track (and in my viewer anyway).

Suggestions for an *unused* key combination? (As far as I can see, all debug stuff has double key qualifiers, so I guess it would be a Shift+Ctr+R or something).

Nicholaz Beresford - 02/Jul/07 05:30 AM

Btw, other suggestions for commonly used debug functions are welcome too (disable camera constraints would come to mind ... Ctrl+Shift+D maybe?).

Nicholaz Beresford - 02/Jul/07 12:35 PM

Attaching a patch with shortcuts for rebake (ctrl+alt+R) and disable camera constraints (ctrl+alt+C)

Made double sure that no other menu item has these shortcuts and even removed ctrl+alt+R from an unused item in a comment to make sure this doesn't interfere later.

Also tested.

Sardonyx Linden - 09/Jul/07 05:03 PM
Patch applied, thanks.

So people know what to expect: the "rebake textures" menu item is still deeply hidden, but you now have Alt-Ctrl-R as a keyboard shortcut to get at it, and Alt-Ctrl-C to toggle camera constraints.

Thanks, Nicholaz!

Dzonatas Sol - 14/Jul/07 08:42 AM
A patch or contribution from this issue has been applied (and maybe modifed)
to the Open Source Viewer, 1.18.0.6.OS.1. Download it here to test it:
http://sourceforge.net/project/showfiles.php?group_id=191214

Torley Linden - 15/Nov/07 12:54 PM
Thanks for your report. I'm cleaning up the Issue Tracker and noticed this was already resolved in a public release!

Status changed from "Fixed Internally" to "Fixed".

Nanci Barthelmess - 22/Feb/08 08:48 PM
Actually a part of this bug has never been resolved, namely the fact that Rebake Textures is buried under Client > Character. Can we please get it moved somewhere more convenient, such as the suggested location on the Tools menu? I'm still having to rebake a couple times a week (sometimes several times a day if I'm trying to get pictures of multiple shirts I've made and have to go through a few clothing changes) and while the keyboard shortcut can be handy, my hand is still reaching for the mouse. I suspect I'm not the only one, and in the new RC released tonight I'd still be tunneling my way through multiple levels of menu hell.

McCabe Maxsted - 22/Feb/08 10:39 PM
You should open a new issue about that, Nanci, if one doesn't exist already.