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Gigs Taggart - 02/Apr/07 12:22 PM
The underlying bugs that cause you to need to rebake manually should be fixed instead.
Well duh, lol, but in the meantime having that rebake feature closer to the surface would be really helpful! In addition it would be nice to have a panic button for when all the textures go wonky to cause the system to reload the textures in your site right then instead of having them flashing or going black.
^ This is exactly the kind of internal discussion which happened when I brought up the issue.
Avatar rebake problems have been a pain for a long time and putting the "Rebake" command in the Client menu isn't the most friendly, as witnessed by the support load I've gone through. It doesn't look like the underlying bugs here will be fixed for some time, so I think it's a good idea to make this more accessible. My understanding @ latest is there'll be avatar texture pipeline improvements which hopefully will resolve this. I don't have a timeline for public release on that yet.
I've lost track of how many times I've had to slowly walk people through rebaking their textures. Even just adding a simple keyboard shortcut would be a wonderful viewer enhancement. This gets my vote.
If what I mentioned above comes true, then we won't need this -- so I hope it comes soon so we don't need to kludge with workarounds for a long time. :)
What I'd like to see: use an xml for the menu layout. :-) Then everyone can move the things to where he/she likes it AND/OR remove the items that are not needed (or are very dangerous). Same for assigning hotkeys like that RebakeTexture thingy.
<menu type="horizontal"> <menu type="vertical" name="EnvironmentalStuff"> <entry name="WindLight" hotkey="Ctrl-W">ToggleFeatureWindlight</entry> <entry name="RenderGlow" hotkey="Ctrl-R">ClientDebugToggleRenderGlow</entry> <entry name="Char RebakeTextture" hotkey="Alt-z">ClientDebugRebakeCharacterTexture</entry> </menu> </menu> or something like that. :) Games like EverQuest2 or World of Warcraft use that kind of UI customization for quite a while now. Why not SL, too, then? Torley wrote:
<i>If what I mentioned above comes true, then we won't need this...</i> I respectfully disagree. As evidence, I point to the "missing image" fiasco - before that point, textures had relatively little trouble baking. Once that happened, the next 3 or 4 updates, people STILL had to regularly rebake their textures before they looked like something other than "missing image boy/girl". And then later on, it was broken again (just not as badly) and - I think? - fixed again. I understand you're saying there will be improvements coming to fix the problem - but we've ALLLLL seen how often a fix can get RE-broken later on, and if it's not a quick fix, WILL frustrate people for weeks. Because of this historical problem with break/fix/re-break/re-fix events, I am also adding my vote to the list to get this implemented. I'll do a patch for this. It'll be a one-liner so it may hopefull get into the viewer on the fast track (and in my viewer anyway). Suggestions for an *unused* key combination? (As far as I can see, all debug stuff has double key qualifiers, so I guess it would be a Shift+Ctr+R or something). Btw, other suggestions for commonly used debug functions are welcome too (disable camera constraints would come to mind ... Ctrl+Shift+D maybe?). Attaching a patch with shortcuts for rebake (ctrl+alt+R) and disable camera constraints (ctrl+alt+C) Made double sure that no other menu item has these shortcuts and even removed ctrl+alt+R from an unused item in a comment to make sure this doesn't interfere later. Also tested. Patch applied, thanks.
So people know what to expect: the "rebake textures" menu item is still deeply hidden, but you now have Alt-Ctrl-R as a keyboard shortcut to get at it, and Alt-Ctrl-C to toggle camera constraints. Thanks, Nicholaz! A patch or contribution from this issue has been applied (and maybe modifed)
to the Open Source Viewer, 1.18.0.6.OS.1. Download it here to test it: http://sourceforge.net/project/showfiles.php?group_id=191214 Thanks for your report. I'm cleaning up the Issue Tracker and noticed this was already resolved in a public release!
Status changed from "Fixed Internally" to "Fixed". Actually a part of this bug has never been resolved, namely the fact that Rebake Textures is buried under Client > Character. Can we please get it moved somewhere more convenient, such as the suggested location on the Tools menu? I'm still having to rebake a couple times a week (sometimes several times a day if I'm trying to get pictures of multiple shirts I've made and have to go through a few clothing changes) and while the keyboard shortcut can be handy, my hand is still reaching for the mouse. I suspect I'm not the only one, and in the new RC released tonight I'd still be tunneling my way through multiple levels of menu hell.
You should open a new issue about that, Nanci, if one doesn't exist already.
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