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Please also see http://blog.secondlife.com/2007/11/20/windlight-update-2007-11-20/#comment-529526
This issue is not new to windlight. It's always been the case that indoor scenes were rendered as if they were outdoors, with respect to the sun and moon's light. It's just more apparent with the extended lighting options that Windlight gives us.
You can mitigate this problem by using local lights. From a technical point of view, it's not as easy as you think for the SL program to figure out what areas are "indoors", so this may not be easy to fix. For me, the main issue of this is the reflection of the sun on the ground indoors. Shouldn't it be able to make the sun not be viewed on the ground when theres a non transparent prim in the optical path?
Good issue to bring up, thanks for the screenshots too. I'll add a comment on VWR-1601 re: shadows.
"Shouldn't it be able to make the sun not be viewed on the ground when theres a non transparent prim in the optical path?"
Let's say my neighbor has a nice skybox floating at around 200m height. I would not like it to eclipse my whole beachfront parcel! How can the engine know the difference between a skybox and a roof? Tentatively, this is a "Someday Maybe" for us – we want to eventually add dynamic shadows and more realistic lighting. As Lex notes, the root of this particular issue isn't just limited to WindLight; WL just makes it more noticeable because of its broader range of possible "look" variations, so I'm changing Affects Version/s to be more general.
Even without dynamic shadows, if you applied the regular SL object-object occlusion culling to the sun/moon and shifted the balance between global directional lights and ambient lights when enough of the sky around the sun was occluded it would make a big difference.
Skyboxes at 200 meters wouldn't have an effect, they're too far away and too small. A ceiling would. This issue was resolved as "Needs More Info" during a batch clean-up of PJIRA issues.
Reason: for an extended length of time, this bug seems to be missing enough details (reproducible steps) for Linden Lab to import the bug and investigate. Also the last affected version of the viewer on this report is viewer 1.21 or 1.20, 1.19, or even earlier, which are versions that are no longer actively supported. It is possible that this bug is indeed valid and should remain open-- however, Linden Lab needs the following pieces of information before it is Reopened: To reopen, please do all of the following: (1) It is very important to confirm that this bug still occurs in the latest official version 1.23. Please upgrade to that version by browsing to http://get.secondlife.com (2) If so, then please Reopen this issue and BE SURE to choose the "Affects Version/s" = 1.23 (3) Also, re-describe the steps that another person can follow to experience this bug. An example of a good "recipe" for a bug report can be found here: https://wiki.secondlife.com/wiki/Issue_tracker#Guidelines_for_a_bug_report (4) Come and attend the inworld bug triages, where you can meet with Linden Lab employees to consider, verify, and expedite bugs for fixing. For more information, see http://wiki.secondlife.com/wiki/Bug_triage Thank you for helping us improve Second Life! I don't think this affects 1.23. When Windlight was new, all the focus was on outdoor lighting, and indoors looked terrible (see above). Now it's not so bad.
However, Argent Stonecutter's suggestion is excellent and deserves trying! |
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Yes of course shadows would be marvellous but I'm worried that if this issue gets closed as a duplicate of VWR-1601 (because shadows are probably impractical) then it will get lost.
Thanks for listening!