• All submissions to this site are governed by Second Life Project Contribution Agreement. By submitting patches and other information using this site, you acknowledge that you have read, understood, and agreed to those terms.
Issue Details (XML | Word | Printable)

Key: VWR-3366
Type: Bug Bug
Status: Resolved Resolved
Resolution: Needs More Info
Priority: Normal Normal
Assignee: Unassigned
Reporter: Mimika Oh
Votes: 7
Watchers: 0
Operations

If you were logged in you would be able to see more operations.
1. Second Life Viewer - VWR

Make indoor lighting more controllable

Created: 21/Nov/07 01:13 AM   Updated: 16/Jun/09 01:58 AM
Return to search
Component/s: Graphics
Affects Version/s: 1.18.5.3
Fix Version/s: None

File Attachments: None
Image Attachments:

1. Windlight-indoors.jpg
(82 kB)
Environment: SL WindLight 1.18.5.73655 on Mac OS X 10.4.11 on MacBook Pro
Issue Links:
Relates


 Description  « Hide
Windlight looks great if you're outdoors, but it makes indoors look like outdoors! I have bright sunlight in my house like my walls are transparent. Lots of us spend a lot of time indoors. The trouble is I think most of us spend out time looking at each other and on the inside of buildings. Otherwise why would there be such a big market for skins, clothes, and buildings? LL encourages us to build homes and spend time in the, Even with Windlight I don't think the whole focus of people will shift to outdoor sightseeing because people are people and we only want to spend some of our time doing that. Avatar appearance has to be very high priority, and indoor lighting too.

It's simple to see this. Go in to a building, especially with the sun set to "sunset" or "sunrise" and notice how one wall is brilliantly illuminated in golden sunlight while the other one is in deep shade. Even if there are windows (and there aren't in many SL buildings) this doesn't happen and it looks very unnatural. What's more, people mainly see other people when they're indoors, not brilliantly illuminated by sunlight, so people will never look real either.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Mimika Oh added a comment - 21/Nov/07 04:37 AM
I've just found VWR-1601, but please note that I don't think this is strictly a duplicate of it. I'm not saying that prims should cast shadows. All I'm saying is that LL needs to consider lighting indoors (or underground) and on avatars with equal or higher priority to the natural environment. The current lighting system isn't great but it is more of a compromise. Maybe Windlight can somehow be a compromise without shadows. I'm just asking that we don't get so excited about clouds and sea that we forget about where most people spend their time.

Yes of course shadows would be marvellous but I'm worried that if this issue gets closed as a duplicate of VWR-1601 (because shadows are probably impractical) then it will get lost.

Thanks for listening!


Mimika Oh added a comment - 21/Nov/07 06:29 AM

Lex Neva added a comment - 21/Nov/07 09:50 AM
This issue is not new to windlight. It's always been the case that indoor scenes were rendered as if they were outdoors, with respect to the sun and moon's light. It's just more apparent with the extended lighting options that Windlight gives us.

You can mitigate this problem by using local lights. From a technical point of view, it's not as easy as you think for the SL program to figure out what areas are "indoors", so this may not be easy to fix.


Carina Raymaker added a comment - 24/Nov/07 09:02 AM
For me, the main issue of this is the reflection of the sun on the ground indoors. Shouldn't it be able to make the sun not be viewed on the ground when theres a non transparent prim in the optical path?

Torley Linden added a comment - 03/Dec/07 12:43 PM
Good issue to bring up, thanks for the screenshots too. I'll add a comment on VWR-1601 re: shadows.

Monalisa Robbiani added a comment - 14/Dec/07 08:18 AM
"Shouldn't it be able to make the sun not be viewed on the ground when theres a non transparent prim in the optical path?"

Let's say my neighbor has a nice skybox floating at around 200m height. I would not like it to eclipse my whole beachfront parcel! How can the engine know the difference between a skybox and a roof?


Torley Linden added a comment - 08/Jan/08 02:58 PM
Tentatively, this is a "Someday Maybe" for us – we want to eventually add dynamic shadows and more realistic lighting. As Lex notes, the root of this particular issue isn't just limited to WindLight; WL just makes it more noticeable because of its broader range of possible "look" variations, so I'm changing Affects Version/s to be more general.

Argent Stonecutter added a comment - 29/Mar/08 12:41 PM - edited
Even without dynamic shadows, if you applied the regular SL object-object occlusion culling to the sun/moon and shifted the balance between global directional lights and ambient lights when enough of the sky around the sun was occluded it would make a big difference.

Skyboxes at 200 meters wouldn't have an effect, they're too far away and too small. A ceiling would.


Ramzi Linden added a comment - 15/Jun/09 03:35 PM
This issue was resolved as "Needs More Info" during a batch clean-up of PJIRA issues.

Reason: for an extended length of time, this bug seems to be missing enough details (reproducible steps) for Linden Lab to import the bug and investigate. Also the last affected version of the viewer on this report is viewer 1.21 or 1.20, 1.19, or even earlier, which are versions that are no longer actively supported.

It is possible that this bug is indeed valid and should remain open-- however, Linden Lab needs the following pieces of information before it is Reopened:

To reopen, please do all of the following:

(1) It is very important to confirm that this bug still occurs in the latest official version 1.23. Please upgrade to that version by browsing to http://get.secondlife.com , and test if you can still reproduce the bug using Viewer 1.23.

(2) If so, then please Reopen this issue and BE SURE to choose the "Affects Version/s" = 1.23

(3) Also, re-describe the steps that another person can follow to experience this bug. An example of a good "recipe" for a bug report can be found here: https://wiki.secondlife.com/wiki/Issue_tracker#Guidelines_for_a_bug_report

(4) Come and attend the inworld bug triages, where you can meet with Linden Lab employees to consider, verify, and expedite bugs for fixing. For more information, see http://wiki.secondlife.com/wiki/Bug_triage

Thank you for helping us improve Second Life!


Mimika Oh added a comment - 16/Jun/09 01:58 AM
I don't think this affects 1.23. When Windlight was new, all the focus was on outdoor lighting, and indoors looked terrible (see above). Now it's not so bad.

However, Argent Stonecutter's suggestion is excellent and deserves trying!