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Issue Details (XML | Word | Printable)

Key: VWR-3294
Type: Bug Bug
Status: Closed Closed
Resolution: Fixed
Priority: Normal Normal
Assignee: BigPapi Linden
Reporter: Chriz Palen
Votes: 1
Watchers: 2
Operations

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1. Second Life Viewer - VWR

WindLight: Shiny objects are matte (i.e., not shiny) at midnight

Created: 18/Nov/07 09:29 AM   Updated: 05/Dec/07 09:00 AM
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Component/s: Graphics
Affects Version/s: First Look: WindLight
Fix Version/s: First Look: WindLight

File Attachments: None
Image Attachments:

1. shiny_comparison_release_vs_fixed_WL.jpg
(90 kB)

2. Shiny_Midnight_WL_FIX.jpg
(76 kB)

3. windlight probs_002.jpg
(2.56 MB)

4. windlight probs_003.jpg
(2.39 MB)
Environment:
CPU: Intel Core2 QUAD @2.4 GHz
Ram Memory: 2047MB
Graphics Card: NVIDIA GeForce 8500 GT
OS: Microsoft Windows Vista Home Premium (32 BIT)


Issue Links:
Relates
 

Linden Lab Issue ID: DEV-6558


 Description  « Hide
Original summary: Shiny objects are rendered as matt (i.e. NOT shiny) when the Windlight Viewer is set to Midnight.

Shiny or reflective prim objects are only shiny in the daylight settings of the Windlight viewer - on the Midnight setting they have a dull matt texture.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
ZigZag Freenote added a comment - 24/Nov/07 02:22 PM
Really dull...

Seg Baphomet added a comment - 24/Nov/07 03:48 PM
Makes sense to me, there's nothing to reflect at midnight.

Chriz Palen added a comment - 24/Nov/07 05:16 PM
@Seg: Sorry, but was there really any point in making that silly comment? What about the artificial light from my table lamp shining on the shiny vase (see my picture)?

Chriz Palen added a comment - 26/Nov/07 11:53 AM
@Seg: Apologies, I was a bit rude - but your comment wasn't really helpful

This is a real issue that needs attention, I must however correct my above statement because after rechecking it appears that local lights don't really influence the shininess of objects.


Torley Linden added a comment - 28/Nov/07 11:12 AM
Thanks for the heads-up, we're going to investigate this. I also posted here:

» http://www.flickr.com/photos/chris_palen/2042596753/?addedcomment=1#comment72157603324236149


BigPapi Linden added a comment - 28/Nov/07 12:34 PM
Fixed this internally.

Torley Linden added a comment - 28/Nov/07 01:45 PM
And Chriz, I know you asked, so here's the difference, as it says under the comment form:

NOTE: The "Fixed Internally" resolution status means that the fix has been applied to a Linden Lab internal version, but is NOT in a public release of Second Life yet. "Fixed" means that the fix is confirmed public. Please do not reopen an issue unless you are sure what you are doing.

Hope this helps.


Chriz Palen added a comment - 28/Nov/07 02:11 PM
Oh OK thanks Torley, I didn't read the 'small print' down there - I'll know next time

BigPapi Linden added a comment - 29/Nov/07 02:08 PM
Uploading a comparison picture of the shiny wall at bug island.
Left is the release viewer. Right is the new fixed shiny in the internal WindLight branch.
Top to bottom: noon, sunset, midnight.

Torley Linden added a comment - 05/Dec/07 09:00 AM
Thanx again for your reports and helping us to make progress! This bug is fixed in the newest WindLight version – Second Life 1.18.5 (74965). Download link and more info here:

» http://blog.secondlife.com/2007/12/04/super-cool-new-windlight-first-look-viewer/

Keep watching the Official Linden Blog and check out http://wiki.secondlife.com/wiki/Windlight for continued WindLight updates!