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Issue Details (XML | Word | Printable)

Key: VWR-3264
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Normal Normal
Assignee: Unassigned
Reporter: Theodore Folsom
Votes: 2
Watchers: 1
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1. Second Life Viewer - VWR

Objects seem to derez and won´t rez again

Created: 17/Nov/07 03:11 AM   Updated: 17/Nov/07 10:22 PM
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Component/s: Graphics
Affects Version/s: First Look: WindLight
Fix Version/s: None

File Attachments: None
Image Attachments:

1. rez_failed_001.jpg
(80 kB)
Environment:
Second Life 1.18.5 (73655) Nov 13 2007 12:57:54 (Second Life WindLight)

CPU: Intel Pentium 4 (Unknown model) (3600 MHz)
Memory: 3326 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GTS/PCI/SSE2
OpenGL Version: 2.1.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Viewer Digest: dadcde93-7357-bc40-b2b8-516d5239e365
Issue Links:
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 Description  « Hide
Objects, like buildings for e.g. (please see attached screenshot), seem to derez from time to time with the new 1st-look-viewer. Once the objects are "gone" (physically they are still there ... you can run against them but you cannot see them anymore), they won´t rez again untill you restart Second Life.

Sometimes it happens right when i start the viewer. Sometimes it takes two hours to start derezing objects around me.



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Jason Swain added a comment - 17/Nov/07 04:16 AM
I can also confirm that this has happened to myself with the Second Life 1.18.5 (73655) viewer.

OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce Go 7600/PCI/SSE2
OpenGL Version: 2.0.1

It appears that if the camera remains static for a prolonged amount of time that this has a higher chance of occurring.


Day Oh added a comment - 17/Nov/07 04:18 AM
Can you provide info that would differentiate this from VWR-3162? Does disabling object-object occlusion (Ctrl+Shift+O) make the prims reappear? Do they appear in wireframe view (Ctrl+Shift+R)?

Funk Schnook added a comment - 17/Nov/07 10:21 PM