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Torley Linden added a comment - 16/Nov/07 12:36 PM
Thanks Dahlia! Can you please provide some SLURLs to example particle generators inworld or even send me some examples? (Put them in a folder titled "VWR-3241"). Attaching screenshots here showing particles in WindLight vs. particles in the main viewer would also be helpful.
I've noticed this too, recently installed a snow particle script for the festive season (I'm way too early but I'll forget later on). Got it just right before the Windlight viewer came out, now when I log-in with Windlight there are very few snow-flakes =(
Hi Torley, I tried it in 1.18.5 (74642) and the particle density looked like it was supposed to, but the problem is evident once again in 1.18.5 (74965).
I just wanted to note I haven't forgotten about this and heard some related reports... going to look closer at this when I have a chance – it still seems to be a problem in 1.18.6 (76886), can anyone else confirm?
Torley: As you asked I'm adding the screenshoots of my particle effect fromt he normlal viewer 1.18.5 (3)
Thats the Effect in the WL viewer, both pictures are taken at the same location, same time, same particle effect, same particlenummer. My friend was in the WL viewer and i was on the normal viewer.
I have the feeling that its good if the particle number is low. But when some particles are already drawn, then there seems to be a cap. The particle density is just not high enough then. I want to have a closer look at this – Ryder, Dahlia, and anyone else who has a good object to repro this bug, please send it to Torley Tester inworld in a folder titled "VWR-3241" so I can get to it quickly! Thanks!
@Ryder and Dahlia: Thanks to both of you for the sample objects! I was unfortunately not able to reproduce this clearly – I'm going to import this for our Quality Assurance to check out.
And from what I've seen so far, it looks like that rainbow Ryder showed me looks the clearest (it's difficult to determine density with particles that move a lot). if you could please get me a copy of that from your friend, that may help. Can you please also try with WindLight's Preferences > Graphics tab's "Basic Shaders" OFF and let me know if they still look less dense? @Torley: I tried it with basic shaders on and off ... for me it doesnt seem to change anything. (build: 76886) But what i noticed: for the first few seconds all seems very dense, then after playing some seconds with the testemitterset i gave you density drops.
And it seems to be affected with nearby particle sources ... when you try it in an area with no other emitters like at a plattform at 600m then it seems fine. On the ground at our sim (mission beach -> build area) the particles are less dense. Maybe because of some particle torches and particles waves nearby. Disabling the classic cloud layer didnt change it. Maybe the particles are counted different in WL now - so the limit would be reached earlier somehow? I would like to show this to you inworld. Update: Playing with draw-distance showed that the density is much higher, when i lower it to 64m (usually i have 256m draw distance). The rainbow is then very bright as it should be. @Ryder: I'd like to see this inworld; I'll be at the next WindLight office hours if you can make it. Alas, I'm swamped in a lot of stuff, but if you have any great examples of existing inworld locations I should visit to compare in main viewer vs. WindLight, put the SLURLs here and I'll check them out. Thanks for your continued observations.
Status update: Bao Linden is working on this!
Thanks for closing this, Ryder!
Download link and more info here: » http://blog.secondlife.com/2008/02/12/new-windlight-viewer-79674/ Keep watching the Official Linden Blog and check out http://wiki.secondlife.com/wiki/Windlight This problem still seems to exist in Windlight release 1.19.0 (80044). I have a "firefly" particle effect that looks normal in both the Standard and Dazzle releases.... The density of particles is almost non-existent in Windlight. The effect can be see at Misty Mountain S 150,54,21. I can provide screen shots if they are needed
Attached particle problem.png.
The lower image is the previous windlight client. As in, the previous incarnation of this bug. The upper image is taken today in the new 1.19.1 RC with all the same settings and maxed out particle count. Notice the horrendous lack of particles on the blue fan shaped part, and the reduced number of the grey needlelike bits. This effect does not seem to get better with time either. please disregard my previous comments about 1.19.1
I discovered today that it had set my max particle count WAAAY too low from autodetecting. And that the degradation in particles I saw was caused by this. Particles are still not working right, but they have not gotten worse in this version, as I initially suspected This issue was resolved as "Needs More Info" during our batch cleanup because it was set as affecting First Look: WindLight. On the Issue Tracker, we've noticed many duplicate issues and issues that lacked actionable info or were already fixed.
WindLight recently "graduated" from a "First Look" technology preview to Release Candidate status – nearing inclusion in the main viewer with your help! So, "First Look: WindLight" does not exist anymore. More info and how to download the RC viewer: http://blog.secondlife.com/2008/03/06/new-release-candidate-viewer-1191-rc0-available/ If you've verified that this issue is still a problem in the newest Release Candidate, here's what to do next: (1) Search the Issue Tracker to make sure it isn't a duplicate of an existing issue we know about. If it is, link it as a duplicate using the "Link this issue..." link on the left. You can learn more about searching by watching this video tutorial: http://www.youtube.com/watch?v=SAlXK5hSVMc (2) Reopen the issue and BE SURE to update the "Affects Version/s" to the correct one, most likely ONLY "1.19.1 Release Candidate". However, if this bug affects the main viewer (1.19.0 as of this writing), then DO NOT set it to an RC version. Only set it to 1.19.0 instead. Be as specific with versions as possible – there's generally no need to set multiple versions, as it tends to dilute and confuse where a bug originated. (3) Add any other relevant details that would help us fix it. We can't stress the importance of a "solid repro" enough – a reliable series of steps to make a bug happen reliably. (4) Come and attend our inworld bug triages, where you can meet with Linden Lab employees to look at, verify, and expedite bugs for fixing. More info @ http://wiki.secondlife.com/wiki/Bug_triage Thank-you for helping us improve Second Life! This bug, or one very much like it, seems to have reappeared in the 1.21 Release Candidate series. I'm running with Ultra graphics settings, with the particle slider all the way up. Fires made up of particles that used to look nice and full in 1.20.15 now look like tiny wisps of their former selves.
CPU: Intel Core 2 Series Processor (2400 MHz) I have been experiencing this issue for as long as I can remember, the odd thing about it is that my laptop (on far inferior hardware) displays particles just fine, but my gaming PC displays them as shown above. It's quite annoying really.
I am currently running on version 1.23.4 (123523), but as I said, I've been seeing the effects of this for a long long time. CPU: AMD (Unknown model) (2599 MHz) |
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