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Issue Details (XML | Word | Printable)

Key: VWR-3218
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Major Major
Assignee: Unassigned
Reporter: Azadine Umarov
Votes: 1
Watchers: 1
Operations

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1. Second Life Viewer - VWR

Textures radiate in triangular planes from center of screen; Viewer disconnect from IMs; Avatar locks up in fixed position forcing shutdown to recover

Created: 16/Nov/07 12:47 AM   Updated: 06/Apr/08 05:05 PM
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Component/s: Chat/IM, Graphics, User Interface
Affects Version/s: First Look: WindLight
Fix Version/s: None

File Attachments: 1. File buggiesQ1_004.bmp (2.25 MB)
2. File buggiesQ1_005.bmp (2.25 MB)
3. File buggiesQ1_014.bmp (3.75 MB)
4. File NormalishT2_026.bmp (2.25 MB)
5. File NormalishT2_027.bmp (2.25 MB)
6. File NormalishT2_037.bmp (2.25 MB)

Environment:
Second Life 1.18.5 (73655) Nov 13 2007 12:57:54 (Second Life WindLight)

You are at 286239.0, 265640.6, 245.9 in Huineng located at sim3915.agni.lindenlab.com (63.210.156.73:13005)
Second Life Server 1.18.5.73200

CPU: Intel Pentium 4 Northwood (3049 MHz)
Memory: 1023 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: RADEON 9700 PRO x86/SSE2
OpenGL Version: 2.0.6747 WinXP Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 850/89823 (0.9%)
Viewer Digest: dadcde93-7357-bc40-b2b8-516d5239e365
Issue Links:
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Relates


 Description  « Hide
Reproducible graphic artifacts:

Triangular projections of graphics, picked up from one or more megaprims within the view area, tend to radiate from the focus point of the user camera when this "bug" is triggered. So far it has been triggered only in one area (Northwest corner of Huineng region). Hypothesize that the artifacts may be triggered in proximity to more than one layer of megaprims within the viewing angle. Artifacts seem to persist until the avatar teleports away from the area in question, and do not tend to return unless the viewing avatar moves to a fairly specific point (SLURL provided below) within the suspect area, and happens to redo a similar set of camera moves while standing in that spot.

Possibly unrelated phenomena:

The Chat/IM and User Interface aspects reported may be a one-time issue. Will continue testing and add further details and/or reproduction conditions if this repeats. Have attached screen captures to illustrate the behavior that first grabbed my attention. The first time this occurred, I spent several minutes taking screen caps of the "textured triangles" phenomenon before realizing that I was out of communication, and that the avatar was locked in place.

Behavior appears to have corresponded (or perhaps merely coincided?) with a disconnect from at least some of the region's servers. Viewer did not crash, but avatar locked into position, map became unavailable, IMs could be sent to Friends and open groups, but no sign that they were received (though individual IMs to friends did echo in the Comm Box). Music from the region's media channel continued to be available until the viewer was closed. Viewer was able to make a voluntary, normal, clean shutdown with no crash. As stated, these particular anomalies were not reproduced the second and third times I managed to recreate the conditions and reproduce the artifacts in question.

1st two attachments show the bug at it's most glaring, first one also shows interface and appearance of the blank map menu. The third attachment was captured from a slightly different rotation of the camera and a point where most of the triangular artifacts had disappeared from view. Have several other screen caps from this incident on file if they are of any interest for analysis.

No residual aftereffects were noted when I relogged into SL, using the current Release Candidate – 1.18.5(0). The next login, where I managed to reproduce the artifacts in two distinct episodes, was made again using the First Look: Windlight version named in the Environment field.

Reproducing the "phenomenon"

I cannot think of anything I did specifically to bring on the issue. Before it came up I had been editing the appearance of some attachments while standing on a "pose stand" at my Huineng store. My avatar appears at the center of at least one of the screen caps attached below. Shortly after completing the edits – which were done to address another minor bit of oddness relating to the alpha bug and an invisiprim script used to hide the avatar heel in a pair of high heels I had made – the "phenomenon" of the radiating triangles of textures started to show up. Second and third occurences were created by going to roughly the same location (lower floor of atelier dropdeadcute), and swinging the camera first outside (toward the west of the sim), then rotating the camera from a spot suspended somewhere above the Linden Road that bisects the region to look back into the store and focus on the avatar standing inside.

Second (and third) occurence:

Logged into SL for a second time. Moved from the location that had been set as "Last Location" (same as on first run of viewer, FL WL viewer did not log my location from the previous run). Went to same location where bug occurred on first run. Took various photos. The first run of about 25 pics were gorgeous and no artifacts. Swung the camera outside the area where my avatar stood to take some pics. When I swung camera back to the avatar the artifacts reappeared. This time the avatar did not lock up. Used Alt-LeftMouse to set focus-pivot point for camera. Most artifacts seemed to center on the camera's focus point, not necessarily the center of screen.

Artifacts continued to appear despite avatar and camera movements until I teleported to a new location within the same region. At that point appearance returned to normal (for WindLight).



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Azadine Umarov added a comment - 16/Nov/07 03:47 AM
Attachments 4, 5 and 6 come from the second session mentioned, as do the environment details given. Att. 4 is the last normal pic taken moments before noting the artifacts. Att. 5 is the pic that followed almost immediately after that (camera repositioned, notably in a similar location and angle as that when the artifacts appeared for the first time. Att. 6 is the ninth or tenth affected pic showing both the radiating textures drawn from prims in the area of focus, and in this case a "missing" prim (a megaprim, if that's significant). A flying return to the area where that image was taken, following the teleport and a few other local moves, showed the area to appear normal, in all senses I could detect. An attempt to move to roughly the same location ( http://slurl.com/secondlife/Huineng/110/239/82 ) and go through similar camera moves DID at least briefly produce similar visual artifacts and a similar seemiing "disappearance" of megaprims that were part of the same plaza grounds shown in attachment 6. They were not the same prims shown before. After looking around and taking a few more pics of artifacts, I TP'ed to a nearby spot and the artifacts disappeared again.

Azadine Umarov added a comment - 16/Nov/07 02:48 PM
Addendum: It occurs to me that these artifacts may be specifically related to (or triggered by) the proximity of megaprim in the area surrounding the camera focus point. If this issue can be reproduced on any other hardware besides my own, meaning it is not an artifact that's a result of my specific graphics card or driver set, I would try to reproduce the effect in other areas where a number of megaprims have been used for major structural elements. Analysis of existing screen captures may also identify whether any of the anomalies originate from prims that are NOT part of the megaprim set, and perhaps also identify whether the anomaly is limited to a particular type of megaprim. To be clear, so far, the artifacts have ONLY been reproducible in one general area of Huineng, and almost alway triggered in a very small area where three sets of vertical walls have been constructed using megas, in fairly close proximity. Have asked a few friends and acquaintances to see whether they can reproduce the artifacts as well. Will add to the report if I hear back from them in the affirmative.

Abyssin Otoro added a comment - 18/Nov/07 12:48 AM
This looks the same as VWR-3258.

One question, do you have VBO on? If you do, does the problem go away when you turn it off?


Azadine Umarov added a comment - 20/Nov/07 05:37 PM
I believe I did have VBO on. Have not seen this recur on my card since shortly after reporting this (though there have been other random oddities, probably unrelated, under WindLight). These have includes "ghosted" or offset displays of "glow" and in one case a widespread failure to render multiple prims in the local environment. However, these have been hard to duplicate, and I suspect are just as likely related to the asset server issues that have recently emerged with a vengeance.

Hard to say if turning off VBO will fix it, given that it appears to have either resolved itself or been resolved somewhere over the course of the very active maintenance and updating that's been going on. I'll check VBO, though and see whether its status can be linked with this in some way. Still, as I said, I haven't seen this lately, VBO or no VBO.


Azadine Umarov added a comment - 20/Nov/07 05:44 PM
While it concerns a different card from ATI, the appearance of the screenshots is similar enough to suggest a common source of the problem. Redefining this as a duplicate of VWR-3258

Torley Linden added a comment - 26/Nov/07 12:51 PM
Thanks for reporting this, and for the extensive info. Resolving this as dupe, following up in VWR-3258.