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Azadine Umarov added a comment - 16/Nov/07 03:47 AM
Attachments 4, 5 and 6 come from the second session mentioned, as do the environment details given. Att. 4 is the last normal pic taken moments before noting the artifacts. Att. 5 is the pic that followed almost immediately after that (camera repositioned, notably in a similar location and angle as that when the artifacts appeared for the first time. Att. 6 is the ninth or tenth affected pic showing both the radiating textures drawn from prims in the area of focus, and in this case a "missing" prim (a megaprim, if that's significant). A flying return to the area where that image was taken, following the teleport and a few other local moves, showed the area to appear normal, in all senses I could detect. An attempt to move to roughly the same location ( http://slurl.com/secondlife/Huineng/110/239/82
Addendum: It occurs to me that these artifacts may be specifically related to (or triggered by) the proximity of megaprim in the area surrounding the camera focus point. If this issue can be reproduced on any other hardware besides my own, meaning it is not an artifact that's a result of my specific graphics card or driver set, I would try to reproduce the effect in other areas where a number of megaprims have been used for major structural elements. Analysis of existing screen captures may also identify whether any of the anomalies originate from prims that are NOT part of the megaprim set, and perhaps also identify whether the anomaly is limited to a particular type of megaprim. To be clear, so far, the artifacts have ONLY been reproducible in one general area of Huineng, and almost alway triggered in a very small area where three sets of vertical walls have been constructed using megas, in fairly close proximity. Have asked a few friends and acquaintances to see whether they can reproduce the artifacts as well. Will add to the report if I hear back from them in the affirmative.
This looks the same as VWR-3258.
One question, do you have VBO on? If you do, does the problem go away when you turn it off? I believe I did have VBO on. Have not seen this recur on my card since shortly after reporting this (though there have been other random oddities, probably unrelated, under WindLight). These have includes "ghosted" or offset displays of "glow" and in one case a widespread failure to render multiple prims in the local environment. However, these have been hard to duplicate, and I suspect are just as likely related to the asset server issues that have recently emerged with a vengeance.
Hard to say if turning off VBO will fix it, given that it appears to have either resolved itself or been resolved somewhere over the course of the very active maintenance and updating that's been going on. I'll check VBO, though and see whether its status can be linked with this in some way. Still, as I said, I haven't seen this lately, VBO or no VBO. While it concerns a different card from ATI, the appearance of the screenshots is similar enough to suggest a common source of the problem. Redefining this as a duplicate of VWR-3258
Thanks for reporting this, and for the extensive info. Resolving this as dupe, following up in VWR-3258.
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