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Key: VWR-3197
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Normal Normal
Assignee: Unassigned
Reporter: Funk Schnook
Votes: 4
Watchers: 0
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1. Second Life Viewer - VWR

32 bit textures arent anti aliased until zoomed in

Created: 15/Nov/07 04:36 PM   Updated: 07/Feb/08 11:52 AM
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Component/s: Graphics
Affects Version/s: First Look: WindLight
Fix Version/s: None

File Attachments: None
Image Attachments:

1. windlight-alpha-antialiasing-001.jpg
(44 kB)
Environment:
Second Life 1.18.5 (73655) Nov 13 2007 12:57:54 (Second Life WindLight)

You are at 240525.4, 242501.9, 31.4 in FNKY Cake located at sim5215.agni.lindenlab.com (8.2.32.216:13005)
Second Life Server 1.18.5.73200

CPU: Intel Core 2 Series Processor (2405 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GTS/PCI/SSE2
OpenGL Version: 2.1.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 5274/441399 (1.2%)
Viewer Digest: dadcde93-7357-bc40-b2b8-516d5239e365
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 Description  « Hide
Textures with alpha transparency appear jaggy until I zoom in on them. I'm using textures like this to place text overlays on a few posters.

I'll attach a screen shot at different zoom levels.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Funk Schnook added a comment - 15/Nov/07 09:10 PM
Disabling "atmospheric shaders" removes the jaggoes and renders the texture the same way the current stable viewer does

Torley Linden added a comment - 26/Nov/07 01:09 PM
Thanks Funk for your continued help bettering WindLight; we intentionally earlier changed the design so that far-off textures with alpha masking turn opaque to boost performance. However, if there are cases in which it clearly breaks content, we'll want to fix it.

I'm not quite clear on what I need to be seeing here in your example picture; can you please clarify what I should be focusing on?


Funk Schnook added a comment - 26/Nov/07 09:11 PM
Torley I have already mentioned it in the description but I guess it wasn't clear. The pic shown here is 3 snapshots. You are looking at the text "FNKY!". On the far left (furthest zoom) you can no longer make out the word. In the middle it becomes a little clearer but still very jaggy. On the right, the texture is smooth and readable.

Funk Schnook added a comment - 26/Nov/07 09:21 PM
Also note, strangely enough, the "footwear" text is done the same way but the prim is tinted grey instead and it doesn't suffer so badly.

Torley Linden added a comment - 27/Nov/07 01:49 PM
I understand now, Funk – thanks. Yes, that looks like intentional behavior (for now), but I can see that it looks not-very-aesthetically pleasing.

Torley Linden added a comment - 07/Feb/08 11:51 AM
Including this in the issues described in VWR-3101.