• All submissions to this site are governed by Second Life Project Contribution Agreement. By submitting patches and other information using this site, you acknowledge that you have read, understood, and agreed to those terms.
Issue Details (XML | Word | Printable)

Key: VWR-3196
Type: Bug Bug
Status: Resolved Resolved
Resolution: Needs More Info
Priority: Normal Normal
Assignee: Unassigned
Reporter: Xaria Udet
Votes: 2
Watchers: 1
Operations

If you were logged in you would be able to see more operations.
1. Second Life Viewer - VWR

Alpha TGA "glass" files not rendering correctly in First Look

Created: 15/Nov/07 04:17 PM   Updated: 10/Mar/08 10:43 AM
Return to search
Component/s: Graphics
Affects Version/s: First Look: WindLight
Fix Version/s: None

File Attachments: None
Image Attachments:

1. alpha rendering1.jpg
(89 kB)

2. alpha rendering2.jpg
(86 kB)

3. alpha rendering3.jpg
(75 kB)
Environment:
Second Life 1.18.5 (73655) Nov 13 2007 12:57:54 (Second Life WindLight)

You are at 272014.4, 257867.9, 30.4 in Schulz located at sim2195.agni.lindenlab.com (64.129.40.199:13011)
Second Life Server 1.18.5.73200

CPU: Intel Pentium 4 (Unknown model) (3200 MHz)
Memory: 2815 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GTS/PCI/SSE2
OpenGL Version: 2.1.0
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 19/56668 (0.0%)
Viewer Digest: dadcde93-7357-bc40-b2b8-516d5239e365
Issue Links:
Relates


 Description  « Hide
I am encountering an issue with a alpha'd TGA file (prim does not have transparency applied to it) were only portions of the texture is rendering. Distance is not a factor, it appears that WindLight is not rezzing this correctly.

This issue is also appearing on the Linux client.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Funk Schnook added a comment - 15/Nov/07 05:00 PM
Sounds like this might be related to the issue Im having too at https://jira.secondlife.com/browse/VWR-3197

Damian McLeod added a comment - 15/Nov/07 05:18 PM
Am curious, Xaria... Are you using the Atmospheric Shaders under the graphics setting tab? If you are, try turning them off and see what shows up... Objects that have a shine applied to them, regardless of texture in my client look rather unique, and I have seen a similar effect happen in the windows of my shop in Scott... Turning off the atmospheric shaders fixes it, though you loose a fair amount of the nice details that makes WindLight so attractive to see...

Talia Tokugawa added a comment - 15/Nov/07 06:54 PM
Having exactly the same issue as Xaria on....

Second Life 1.18.5 (73655) Nov 13 2007 12:47:32 (Second Life WindLight)

You are at 271940.6, 257939.6, 26.3 in Schulz located at sim2195.agni.lindenlab.com (64.129.40.199:13011)
Second Life Server 1.18.5.73200

CPU: Intel(R) Pentium(R) 4 CPU 2.60GHz
Memory: 1011 MB
OS Version: Linux 2.6.20-16-generic #2 SMP Sun Sep 23 19:50:39 UTC 2007 i686
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 6600 GT/AGP/SSE2
OpenGL Version: 2.1.1 NVIDIA 100.14.19
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 181/5968 (3.0%)
Viewer Digest: 080951f6-5ad5-f40f-3cb7-e47e0e51b9ea


Xaria Udet added a comment - 15/Nov/07 07:04 PM
Tested on 2nd System exact same issue:

Second Life 1.18.5 (73655) Nov 13 2007 12:57:54 (Second Life WindLight)

You are at 271942.2, 257932.8, 26.4 in Schulz located at sim2195.agni.lindenlab.com (64.129.40.199:13011)
Second Life Server 1.18.5.73200

CPU: AMD (Unknown model) (2264 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7800 GT/PCI/SSE2/3DNOW!
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 11/12476 (0.1%)
Viewer Digest: dadcde93-7357-bc40-b2b8-516d5239e365


Torley Linden added a comment - 10/Mar/08 10:43 AM
This issue was resolved as "Needs More Info" during our batch cleanup because it was set as affecting First Look: WindLight. On the Issue Tracker, we've noticed many duplicate issues and issues that lacked actionable info or were already fixed.

WindLight recently "graduated" from a "First Look" technology preview to Release Candidate status – nearing inclusion in the main viewer with your help! So, "First Look: WindLight" does not exist anymore.

More info and how to download the RC viewer: http://blog.secondlife.com/2008/03/06/new-release-candidate-viewer-1191-rc0-available/

If you've verified that this issue is still a problem in the newest Release Candidate, here's what to do next:

(1) Search the Issue Tracker to make sure it isn't a duplicate of an existing issue we know about. If it is, link it as a duplicate using the "Link this issue..." link on the left. You can learn more about searching by watching this video tutorial: http://www.youtube.com/watch?v=SAlXK5hSVMc

(2) Reopen the issue and BE SURE to update the "Affects Version/s" to the correct one, most likely ONLY "1.19.1 Release Candidate". However, if this bug affects the main viewer (1.19.0 as of this writing), then DO NOT set it to an RC version. Only set it to 1.19.0 instead. Be as specific with versions as possible – there's generally no need to set multiple versions, as it tends to dilute and confuse where a bug originated.

(3) Add any other relevant details that would help us fix it. We can't stress the importance of a "solid repro" enough – a reliable series of steps to make a bug happen reliably.

(4) Come and attend our inworld bug triages, where you can meet with Linden Lab employees to look at, verify, and expedite bugs for fixing. More info @ http://wiki.secondlife.com/wiki/Bug_triage

Thank-you for helping us improve Second Life!