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KillerMonkey Spire added a comment - 15/Nov/07 03:13 PM
Light from objects are working the same way, magically passing through solid opaque objects to light up other objects.
Prims not casting shadows isn't unique to WindLight. In no LL viewer do prims cast shadows, either from the sun/moon or local lights. OpenGL itself does not automatically generate shadows, and my understanding is that calculating shadows in OpenGL is pretty compute-intensive. More info here: http://www.opengl.org/resources/faq/technical/lights.htm
(Resolved as duplicate of VWR-1601)
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