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Issue Details (XML | Word | Printable)

Key: VWR-3189
Type: Bug Bug
Status: Closed Closed
Resolution: Duplicate
Priority: Normal Normal
Assignee: Unassigned
Reporter: KillerMonkey Spire
Votes: 0
Watchers: 0
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1. Second Life Viewer - VWR

Windlight: Sun light shines on objects behind objects that should block the light.

Created: 15/Nov/07 03:09 PM   Updated: 15/Nov/07 06:59 PM
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Component/s: Graphics
Affects Version/s: First Look: WindLight
Fix Version/s: None

File Attachments: None
Image Attachments:

1. windlight_sun_error.png
(387 kB)
Environment:
CPU: Intel(R) Core(TM)2 Quad CPU @ 2.40GHz
Memory: 3939 MB
OS Version: Linux 2.6.18-1.2798.fc6 #1 SMP Mon Oct 16 14:39:22 EDT 2006 x86_64
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8600 GTS/PCI/SSE2
OpenGL Version: 2.1.1 NVIDIA 100.14.19
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 160/50579 (0.3%)
Viewer Digest: 080951f6-5ad5-f40f-3cb7-e47e0e51b9ea
Issue Links:
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 Description  « Hide
I noticed this while in a dark building while looking for good uses of ambient lighting.

My avatar had a warm sunny glow on him. Though there were windows within the building, they were left and right. Even as a walked to the wall, the glow continued.

I turned around to find the objects facing the direction of the sun also basked under the sunlight, though the wall should be blocking it.



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KillerMonkey Spire added a comment - 15/Nov/07 03:13 PM
Light from objects are working the same way, magically passing through solid opaque objects to light up other objects.

Simon Nolan added a comment - 15/Nov/07 06:54 PM
Prims not casting shadows isn't unique to WindLight. In no LL viewer do prims cast shadows, either from the sun/moon or local lights. OpenGL itself does not automatically generate shadows, and my understanding is that calculating shadows in OpenGL is pretty compute-intensive. More info here: http://www.opengl.org/resources/faq/technical/lights.htm

Simon Nolan added a comment - 15/Nov/07 06:59 PM
(Resolved as duplicate of VWR-1601)