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Issue Details (XML | Word | Printable)

Key: VWR-3184
Type: Bug Bug
Status: Resolved Resolved
Resolution: Needs More Info
Priority: Major Major
Assignee: Zen Linden
Reporter: Snow Alcott
Votes: 39
Watchers: 17
Operations

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1. Second Life Viewer - VWR

WindLight: Water and other shaders don't work on some ATI cards

Created: 15/Nov/07 02:18 PM   Updated: 11/Jun/09 10:54 AM
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Component/s: Graphics
Affects Version/s: First Look: WindLight
Fix Version/s: First Look: WindLight

File Attachments: 1. File LindenReport_001.bmp (3.54 MB)
2. File Screenshot3.bmp (2.83 MB)
3. Zip Archive SecondLife.zip (82 kB)

Image Attachments:

1. screenshot-1.jpg
(289 kB)

2. screenshot-2.jpg
(305 kB)

3. screenshot-3.jpg
(250 kB)

4. screenshot-4.jpg
(159 kB)

5. screenshot-5.jpg
(95 kB)

6. screenshot-6.jpg
(101 kB)

7. screenshot-7.jpg
(219 kB)

8. Split Screen.jpg
(136 kB)

9. Thinka-where_am_i.jpg
(626 kB)
Environment:
CPU: Intel Core 2 Series Processor (2671 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon X1950 Pro
OpenGL Version: 2.0.6956 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 107/45405 (0.2%)
Viewer Digest: dadcde93-7357-bc40-b2b8-516d5239e365
Issue Links:
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Relates

Linden Lab Issue ID: DEV-6485
Linden Lab Internal Branch: windlight13


 Description  « Hide
Original summary: Windlight: Water reflections do not work on ATI RX1950

Water reflections do not work at all.
Latest videocard drivers used. I can change settings with "Advanced water" and nothing but the slider position changes.

I also have the shiny prims that turn transparent with "Atmospheric shaders" turned on. Maybe this info helps.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
marcio avalanche added a comment - 15/Nov/07 03:13 PM
the same is happening to me (ATI X1300 here)
everything else is just fantastic

marcio avalanche added a comment - 15/Nov/07 03:14 PM
oh.. and shiny prims are also transparent for me..

Atsuko Otsuka added a comment - 16/Nov/07 12:07 AM
Same on my 2900XT, this sounds like it an issue with ATi cards, but some cards are ok with it.

Trice Beam added a comment - 17/Nov/07 12:28 AM
My old single core intel p4 with an ATI a1950 pro renders Shiny and water reflections perfect (see screen shot.)

IT does have worse issues like this bug.

http://jira.secondlife.com/browse/VWR-3258


Trice Beam added a comment - 17/Nov/07 12:30 AM
screenshot 2

There are ton of shiny objects in this and all render fine on this x1950 with 7.10 drivers.


Snow Alcott added a comment - 17/Nov/07 02:04 AM
Trice Beam,

Would you be so kind to post your settings in Catalyst Control Center .
I'm on the 7.10 drivers as well.

Thanks a lot.


Trice Beam added a comment - 17/Nov/07 07:30 PM
I do not use Catalyst Control Center it hog memory for no reason it is never insalled.

I just installed " 7.10 display drivers only "package from (ati.com) and set everything with ATI tray tools and the classic control pannel from ver 6.9. (http://www.guru3d.com/article/atitraytools/189/).

Since I don't use any "Catalyst Control Center" version or have it installed that might be the problem.

everything is set to default install settings and application preference. (Antialising anstophic filtering) "mip map" detail high

Catalyst AI-off

open gl triple buffering enable

"ati tray tools shader tweeks enabled"

the x1950 pro is a 512 mb looks the same as my 8800 gtx system when it works.


Snow Alcott added a comment - 18/Nov/07 08:46 AM
Uninstalled "Catalyst Control Center", tried Firstlook.
Tried the atitraytools.
Tried the omega ATI drivers.

None of these make any difference.

Would love to try it on XP machine, but that's a lot of work.


Snow Alcott added a comment - 18/Nov/07 09:21 AM
My logs in a zip.

Phli Foxchase added a comment - 18/Nov/07 01:14 PM
Same Bug with an ATI Card X600.
Added the screenshot N°3.

Trice Beam added a comment - 18/Nov/07 07:32 PM
It must be ATI windows vista driver since they are coded in a new way for the new windows vista kernel.

I have never used this x1950 with vista only the Direct x 10 8800 gtx and it works in vista.


Snow Alcott added a comment - 22/Nov/07 10:04 AM
Now on 7.11 drivers and ofcourse latest FirstLook. No change.

Sdocat Lemieux added a comment - 24/Nov/07 06:19 PM
Seconded; ATI X1950 pro on Vista home premium. Same problem as described. I think Trice is right, this has something to do with the vista drivers.

Snow Alcott added a comment - 24/Nov/07 11:03 PM
Also submitted the issue to ATI. They ask for Vista feedback on their site.

Phli Foxchase added a comment - 25/Nov/07 05:21 AM
It's not only on Vista. My drivers are for Windows XP.

shaq Merlin added a comment - 25/Nov/07 10:27 AM

Torley Linden added a comment - 27/Nov/07 01:27 PM
Thanks a lot for the reports, helps to know a number of you have been seeing this. I'm importing it for further investigation by our graphics gurus.

If you haven't already provided your system info, particularly your graphics card, please do so!


shaq Merlin added a comment - 27/Nov/07 02:29 PM
Torley, i am not sure if this is good idea to mark the VWR-3401 issue as Resolved with Resolution Duplicate. The VWR-3401 issue mention about water reflections problem but also about other problems with the "new" cards family. There is also problem with glow feature in objects tab. This new objects' feature not work at all. You can increase the value but there is no changes on the object. Moreover there is also "mirror, shininess problem". When You set "Object->Edit->Texture->Shininess->High" the object becomes dark-gray-transparent. When You set additionally "Object->Edit->Texture->Full Bright" it becomes invisible. Moreover "Environment Editor->Advanced Water" not works at all. For the cards family there is no possiblility to change even color or other water options. In older (official) version the "Avatar Vertex Program" option makes the avatar invisible.

shaq Merlin added a comment - 27/Nov/07 05:03 PM
Torley, Thanks for pointing me those issue tracker help page. I know how the support and help-desk teams work. I saw these problems opened as a separate issues but people write there about system configuration, drivers or even the ATI Catalyst versions. This issue shows that those things does have nothing to it and those problems are related to the "new" cards family. So it might be good issue for somebody assigned to this issue.

Brandon Shinobu added a comment - 28/Nov/07 07:59 PM
I'm using an ATI Radeon X1800, with driver version 8.383.0.0, Catalyst. The shiny prims do not work unless I disable "basic shaders." After that, the shiny prims appear normal. If I try to enable "basic shaders" then they turn very transparent. They are still visible, but they are at about 10% opacity. Also, I do get "invisiprim" shiny prims that go completely invisible from time to time. It's difficult to tell what triggers it, but if I right-click an "invishiny" prim, it'll appear again.

Brandon Shinobu added a comment - 30/Nov/07 12:03 AM
Update: I installed the new Firstlook client for Windlight, and the 7.11 drivers for my Radeon x1800, and no change.

Atsuko Otsuka added a comment - 30/Nov/07 12:28 AM
CPU: Intel Core 2 Series Processor (3005 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 2900 XT
OpenGL Version: 2.1.7056 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 0/17881 (0.0%)

Latest ATi Drivers, Latest WindLight client, still having the same issue. Shiny objects are still acting transparent. Enabling all Water options still doesn't activate them. Altenating between Atmoshpheric and water shaders has no effect.


Djibu Fabre added a comment - 30/Nov/07 01:21 AM
It works perfectly on Xp and it doesn't work on Vista. I use Ati X1600.

Dree Mechanique added a comment - 02/Dec/07 05:29 AM
I upgraded from XP Pro to Vista Ultimate today and am now experiencing the same issue. Everything worked fine in XP Pro with the latest Catalyst drivers and software. Installed Vista, latest ATI drivers etc, and now I'm getting the no reflections/shiny/water issue as well.

Processor: AMD Athlon 64 3500+, ~2.2GHz
Memory: 2047 MB
OS: Windows Vista Ultimate (6.0, Build 6000)
Card name: Radeon X1950 CrossFire Edition
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x7240)


hikari zhora added a comment - 05/Dec/07 02:46 AM
The reflection of the surface of the sea has not similarly happened to me.

Second Life 1.18.5 (74965) Dec 4 2007 19:23:49 (Second Life WindLight)
176891.4, 309746.3, 21.7 中in CinemaRay Laut located at sim2981.agni.lindenlab.com (64.129.43.223:12035)
Second Life Server 1.18.6.74522

CPU: AMD 64X2 5200+) (1004 MHz)
Memory: 3584 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 3850
OpenGL Version: 2.1.7056 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 1233/126915 (1.0%)


FireFox Bancroft added a comment - 05/Dec/07 10:06 AM
Second Life 1.18.5 (74965) Dec 4 2007 19:23:49 (Second Life WindLight)

You are at 258670.6, 263024.2, 642.0 in Philudoria located at sim977.agni.lindenlab.com (8.4.129.127:13005)
Second Life Server 1.18.6.74522

CPU: AMD (Unknown model) (2211 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 2900 XT
OpenGL Version: 2.1.7056 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 29/53260 (0.1%)

This issue affects all Radeon HD 2xxx Series cards. You either get pretty sky's and no shiney or Ugly sky's and Shiney.

Also have a a look underwater, notice something missing? Haze maybe? and why does the sky automatically turn to overcast when you go underwater? That overrides your settings, I'm not sure if thats intentional.


Dael Ra added a comment - 05/Dec/07 11:09 AM
What they said...

Although is has to be said that I've had crap looking water on the normal browser for months (since 1.16 (see VWR-1556)).

Maybe the root cause is something other than Windlight here. It seems that basic shaders aren't working on water in any browser for me.

Second Life 1.18.5 (74965) Dec 4 2007 19:23:49 (Second Life WindLight)

CPU: AMD (Unknown model) (3013 MHz) ** (Athlon X2 600+)
Memory: 4095 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon X1950 Series ** (x1950 XTX)
OpenGL Version: 2.1.7056 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 8/6553 (0.1%)
Viewer Digest: e1d191d1-0f4d-065a-3565-53fbb9937365

Cat 7.11 drivers


FireFox Bancroft added a comment - 06/Dec/07 08:02 AM
I think the Basic shaders not working has to do with Vista because they've never worked on Vista even in the production viewer.

For some reason Vista just does not let SL look as good as it should and neither LL nor MS nor ATi have ever addressed the issue.


Dadaist Gears added a comment - 06/Dec/07 08:13 AM
CPU: Intel Core 2 Series Processor (2400 MHz)
Memory: 3583 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 3850
OpenGL Version: 2.1.7056 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 596/48352 (1.2%)

Cat 7.11 driver too

Well yeah, mine is not working too. The sun looks fine though not perfect, don't see and shiny or bumps or any water reflection at all...

Sigh, sucks sucks. Anyone please please fix this ASAP? It's a new card, a new com, and I expect SL to run on it like crystal! Aww


Darkharmony Dingson added a comment - 06/Dec/07 09:53 AM
CPU: Intel Core 2 Series Processor (2720 MHz)
Memory: 3327 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 2600 XT
OpenGL Version: 2.1.7056 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 92/30383 (0.3%)

Just updated catalyst to 7.11. Oddly it's not just the water for me. I was in a sim and the ground was supposed to be grass instead all I saw was ugly dirt. I'm posting a screenshot showing what it should of been and what I'm seeing.


Darkharmony Dingson added a comment - 06/Dec/07 09:57 AM
This is a split screen showing not only problems with the water but the ground and from what I can tell. The sky as well. It's almost like I am not on windlight. But I know I am.

Atsuko Otsuka added a comment - 06/Dec/07 12:16 PM
CPU: Intel Core 2 Series Processor (3005 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 2900 XT
OpenGL Version: 2.1.7056 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 5/64560 (0.0%)

Newly released WindLight viewer, latest ATi drivers, snapshot included (screenshot-4)
as you can see, the shader boxes have been enabled but aren't working. tried turning off other shaders to get the water shaders/reflections working but no luck.
This is a major issue for people who use both Vista and ATi. I've sent Ati an email about this on their drivers support page.


Jono Silverspar added a comment - 07/Dec/07 08:52 PM
The problem is NOT Vista specific. Same problem here on XP. HD2600XT 512MB PCI-Express, Catalyst 7.11, Athlon 64X2 6000+, 2GB PC2-6400, XP Pro. Still happening with latest viewer as of right now. Possibly related to http://jira.secondlife.com/browse/VWR-3367. Shaders have never worked right on this machine, which was built in October, with clean installs of Windows and drivers, neither in the main viewer nor in any Windlight release yet. Shiny = invisible. Can't get ripples on water or control its color (so no cool islands floating in oil or anything). There was SOME point where atmospheric shaders worked... but maybe that was on my old card on my old machine (which was AGP, can't swap the card back in to check), which had a Radeon 9600XT 256MB, Athlon XP 2600+, 2GB PC3200.

WarKirby Magojiro added a comment - 08/Dec/07 01:46 AM
Voice of dissent here. Windlight works perfectly for me in every aspect. Full reflections and all. __

CPU: AMD (Unknown model) (2010 MHz)
Memory: 3072 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon X1800 Series x86/MMX/3DNow!/SSE2
OpenGL Version: 2.0.6847 WinXP Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 6/48664 (0.0%)

I'm not using the catalyst control centre. only the display drivers.


Sdocat Lemieux added a comment - 08/Dec/07 03:33 AM
Ahh, according to the data presented and in other links you would appear to be right, Jono, and then looking at Warkirby; It may not be Vista, but any card ATI X1950 and up. Does anyone have one of the HD series cards or a X1950 that DOES work?

Zen Linden added a comment - 09/Dec/07 03:47 AM
I fixed the fallback on cards that do not support glsl very well (ATI on vista, NVIDIA beta drivers, possibly all ATI x2xxx on XP though I've yet to test that one) such that shiny will no longer be transparent and you'll get some GL fog in the scene. However, there is little we can do about the water and the other shaders right now as this is due to them not supporting glsl well in these latest drivers (Basically, numerous shaders fail to link properly.). The ATI 7.12 drivers should be out shortly and my contact at ATI says it may help. We'll see. This is another case of GL not being as well supported as DirectX. For now, I'll stay in touch with them and hope this situation gets better. Thanks for bearing with us.

Jamie Ondeko added a comment - 12/Dec/07 07:46 AM
I have an ATI 2900Pro and Vista 32Bit with the latest ATI Catalyst Drivers and can confirm i get none of the fancy windlight stuff and shiny things are transparent.

Dael Ra added a comment - 12/Dec/07 03:44 PM
As I mentioned before I'm having issues with basic shaders in the standard viewer.
I was wondering how many of you have the same issues with the standard viewer.
Please check out (VWR-1556 ).

I'm sure you'd all love to get the Windlight fixed up as soon as possible but as it seems it has a long way to go, I would dearly love to get the standard viewer looking respectable in the meantime.

Maybe all I have to do is sit it out for the 7.12 drivers to come out but I'd rather do something proactive just on the offchance there may be another reason for my graphics issues.


Harle Armistice added a comment - 18/Dec/07 05:27 PM
Hi there!

I've been having this problem since I upgraded my card. Windlight's water worked flawlessly for my Radeon X1600 Pro, but now that I have an NVidia 8800GT, the water refuses to work in the ways described in the original issue.

I figure this is a problem with driver support, and I figure it'll be fixed before First Look is released. It's pretty disappointing to have your brand new, top of the line video card cripple Second Life when your old card was working fine. =(

I won't bother posting system specs, because clearly it's a card-related issue(I had the same system setup with my older card). If it's really necessary I will, but.


Harle Armistice added a comment - 18/Dec/07 05:32 PM
Oh, but this is important; I am not running Vista. I am running Windows XP Home Edition.

A lot of people have been saying this problem is native to Vista, or to ATI, but I am having the same problem on XP with a new NVidia card. Just worth saying.


FireFox Bancroft added a comment - 19/Dec/07 01:23 PM
Darkhormony, turn off Adaptive Antialiasing and Catalyst A.I. in Catalyst Control Panel and your terrain should go back to normal.

Hachiro Yokosuka added a comment - 21/Dec/07 12:56 AM
ATI catalyst 7.12 does NOT help. still flat looking water.

Dael Ra added a comment - 21/Dec/07 09:11 AM
Yup, same with me.

ATI Catalyst 7.12 makes no difference at all.


Roken Price added a comment - 21/Dec/07 12:19 PM
Until yesterday I had cat 7.11 and water was great - full reflections. I've been waiting for the 7.12 drivers to fix a couple of other issues - and now I have the flat water issue too.

XP Pro - SP3 RC, X1950GT (overclocked), Athlon XP64 4200 X2, latest Windlight viewer (75762), 2 Gig RAM.

So for me - 7.12 broke what worked before.


Zen Linden added a comment - 21/Dec/07 12:29 PM
Yep, 7.12 didn't work for me either. I'm still talking to ATI about it, and I'll let you know when there's any progress.

shaq Merlin added a comment - 22/Dec/07 06:18 AM
Hi,

I see everything goes to the right way with this issue VWR-3401.
The new issue is awesome, see VWR-3970. Thanks.

Best Regards,
shaq


Darien Caldwell added a comment - 22/Dec/07 01:47 PM
Very odd, with the last Windlight release, and ATI 7.10 drivers, I had the 256 color banding, but the water reflections worked. Now I go to this latest release of Windlight, and the 7.12 drivers, no 256 color banding, but now no water reflections or shiny. :\ Seems I can't win.

Second Life 1.18.6 (76116) Dec 19 2007 09:54:25 (Second Life WindLight)
CPU: AMD (Unknown model) (2408 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: RADEON X850 Series
OpenGL Version: 2.1.7169 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)


Anniella Winx added a comment - 23/Dec/07 12:11 PM
I have the same problem. I can't see any water reflections at all and I've tried almost all possible combinations of graphics settings.

Second Life 1.18.6 (76116) Dec 19 2007 09:54:25 (Second Life WindLight)

CPU: Intel Pentium 4 Northwood (2827 MHz)
Memory: 1024 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon 9550 / X1050 Series
OpenGL Version: 2.1.7169 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 57/4822 (1.2%)


Kettu Keiko added a comment - 25/Dec/07 10:58 AM - edited
I think ATI broke something..

Under 7.12 Water shaders/reflection is broken in both Windlight 76116 and 75762
Under 7.11 Water shaders/reflection is fully functional in both Windlight 76116 and 75762

First i reinstalled 75762 while still running 7.12 alongside 76116 (in a different directory) to see if it was WL that broke.
it wasn't.. under 7.12, both current and previous WL had broken water.

Next, i rolled back the device driver to 7.11
When i ran 76116, water was a-ok. (didn't bother with 75762 since this combination was already known to work)

One of two possibilities:

WL was always ok and ATI fixed something from 7.10 to 7.11, and rebroke it on 7.12
or
WL was always bugged and ATI broke something from 7.10 to 7.11, then refixed it on 7.12

what would the chances be that ATI broke something very specific that actually worked in WL and fix it re-revealing a programming flaw in WL considering ATI NEVER EVEN MENTIONS Second Life in their Catalyst release notes of Bug Fixes and Known Issues? (Never! not even when ATI released the Vista driver to allow SL to run! And THAT was a big deal on Vista's launch!) pretty darn slim i would imagine...

So, now I'm happily running Windlight 76116 on an ATI Radeon X1950 under Catalyst 7.11 with no graphical problems. (Win XP Home SP2)


FireFox Bancroft added a comment - 25/Dec/07 06:03 PM
@Kettu

Thats on a X1950, I can assure you that 7.10, 7.11 and 7.12 that water reflections are broken on the HD 2000 series of cards. Also reflective water never worked running SL on Vista to begin with so not alot has changed for me. And I'm not about to pull my HD 2900 out and go back to my X1900XT, I like my DX10 games way too much. Glad to hear Windlight works for you though.

Doesn't surprise me ATi pretty much quietly supports SL, even mainstream game publications (PcGamer et al) lambast SecondLife and generally poke fun of anyone who uses it or supports it.


Sdocat Lemieux added a comment - 25/Dec/07 10:08 PM
Well, I too have vista and a X1950. Newest windlight, still running 7.11.. i have the big spiral in the sky now, and no water, still. I dunno what Kettu did or what is different about his system; I suppose it has something to do with the roll back of his drivers and a 'fresh' reinstall..

Charlene Trudeau added a comment - 26/Dec/07 11:54 AM
Second Life Server 1.18.6.75511

CPU: Intel Pentium 4 (Unknown model) (2992 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon X1900 Series
OpenGL Version: 2.1.7169 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)

Same issues as above.


Roken Price added a comment - 27/Dec/07 01:33 AM
I can confirm that reverting to the 7.11 drivers restored water shaders here on X1950 - XP Pro.

Still got the spiral - but at least it's an improvement.


Kettu Keiko added a comment - 27/Dec/07 03:38 PM
FOR SKY BLACK-BANDING ISSUE - try this (works for me)

Client-> Debug Settings -> WLSkyDetail -> value = 274 or greater up to 409 (410+ crashes!)

value of 273 is the highest "bad" value, all values below seem to be a non-random issue of whether the banding happens or not

values 274 or greater - all good
All ODD values from 203 to 273 result in sky banding.
All EVEN values from 204 - 272 are good..

then it gets worse when you go lower:
from 165 to 201, every THIRD value is good, all others are bad
from 140 to 160 every FOURTH value is good
from 120 to 135 every FIFTH value is good

lower is even screwier:
114, 108, 98, 88, 81, 70, 66, 60, 48 are all good, all others bad

36 is the minimum value for the black banding; 273 is the maximum...
i also noticed 61 and below results in a star pattern in the top center of the sky.
all values 26 and below generate larger star or ray patterns, and blockier color gradiation, but no black banding.

0 crashes the client, as does 410 and higher, and results in being reset to 286 on restart
it's interesting to note that water reflects the banding properly (hehe)

If i can find it, i will post this in the proper place.. .


Doudouonline Boa added a comment - 05/Jan/08 07:48 AM
I have this problèms too..

CPU: Intel Core 2 Series Processor (2133 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon X1600 Series
OpenGL Version: 2.1.7169 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Viewer Digest: 0c308a9f-a09f-8536-c4ca-d3f4fef65a91


Jadaira Soyinka added a comment - 05/Jan/08 05:38 PM
I have this problem on an older ATI card.
Origonally my old 6.44 drivers made the sky yellow and clouds green.
I upgraded my drivers to version 8.442 and this fixed everything except the water.
The water does not ripple at all, though it did for a while when they first introduced the water shaders.
CPU: Intel Xeon 2800mhz
Mem: 1000MB
Windows XP (2600) SP2

Brandon Shinobu added a comment - 09/Jan/08 10:41 AM
I'm using an ATI Radeon X1800, and I've updated my drivers to 7.12; I am also using the latest version of the WL client. Glow has been fixed for me, and shiny prims no longer go invisible. However, water reflections do not work at all no matter what level I put them on.

Vincent Nacon added a comment - 10/Jan/08 03:04 PM
Everything works except the Water Shader for me....

CPU: AMD (Unknown model) (2410 MHz)
Memory: 960 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Sapphire RADEON X1600 XT
OpenGL Version: 2.1.7169 Release

My ATI card has its driver updated to this month.


dave bellman added a comment - 12/Jan/08 01:19 AM
Water shaders not working on FireGL V7600, Win XP home:

To help speed up my SL animation pipeline, I recently l bought the following system:

Intel Core 2 Extreme X9650 CPU (3GHz)
ASUS P5K WS: Dual DDR2 (PCI-E) mobo
2GB DDR2 1066MHz RAM

ATI FireGL 7600
Driver Packaging Version 8.44-071116a1-056527C-ATI
Provider ATI Technologies Inc.
2D Driver Version 6.14.10.6755
Direct3D Version 6.14.10.0549
OpenGL Version 6.14.10.7165
Catalyst® Control Center Version 2007.1116.2138.38649

WinXP (home) Version 5.1.2600 Service Pack 2 Build 2600

Windlight 1.18.6(76886) looks great except for the water ripple / water shaders issue - I too just get very plain dark blue water, just like in this image: http://jira.secondlife.com/secure/attachment/13890/screenshot-1.jpg
Turning EnableRippleWater on and off in the debug settings shows a slight lightening of the water surface when set true.

I see from the sys reqs page that FireGL cards are not tested. If LL have any tests / information that I can help with, please let me know - I really want to see what my new system is capable of!


Bronnetje Orca added a comment - 12/Jan/08 07:48 AM
Second Life 1.18.6 (76886) Jan 3 2008 17:26:44 (Second Life WindLight)

You are at 289241.5, 278326.9, 40.1 in Roseland located at sim3867.agni.lindenlab.com (63.210.156.25:13004)
Second Life Server 1.18.6.76747

CPU: Intel Pentium 4 (Unknown model) (2992 MHz)
Memory: 1023 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon X300/X550/X1050 Series
OpenGL Version: 2.1.7169 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 0/4160 (0.0%)

It doesnt work for me either. I still got the plain blue water D:


Jao Markstein added a comment - 16/Jan/08 04:50 AM
I'm having same problem (no water reflections)
GPU is ATI Asus AH 2600 PRO

all drivers are updated.


Roken Price added a comment - 16/Jan/08 04:20 PM
For information - ATI 8.1 drivers don't fix this either.

Dael Ra added a comment - 16/Jan/08 06:01 PM
Sigh!

Nor for me.

Cat 8.1 make no difference at all.

Getting to sound like a stuck record.

Over 6 months now since I reported fairly identical SL water issues on the standard viewer and there's been absolutely no progress at all since then.

I've filled in the ATI Catalyst Crew Feedback form and submitted a ticket on their website. Perhaps if they got enough complaints they might give this issue a higher priority.


tk coage added a comment - 17/Jan/08 11:18 PM
My video card now is ATi 3850,and is when this issue started with the lack of water shader. Before I had 1600 PRo,and using 7.3 catalyst,and it worked fine with the water. Of course 7.3 won't work with the newer card.

Anniella Winx added a comment - 18/Jan/08 03:22 PM
Nope, the new 8.1 doesn't fix it for me either.

Zen Linden added a comment - 22/Jan/08 12:43 PM
w00t! Talked to ATI, gave me some good pointers on how to change our shaders to get them to work. The problem was with our varying parameters during linking. I changed our shaders varying parameters to be accessed through a separate file, and they seem to work on all ATI now.

Dael Ra added a comment - 22/Jan/08 03:18 PM
omg.

Have all my digits crossed on this one (twice).

Great work!!


Charley Milestone added a comment - 23/Jan/08 12:14 AM - edited
Hi, got the same prob too with my new ATI HD 3850 crossfire card
hope it will be fixed soon

Systeminformation:
Second Life 1.18.6 (76886) Jan 3 2008 17:26:44 (Second Life WindLight)
CPU: Intel Core 2 Series Processor (2399 MHz)
Memory: 3583 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 3850
OpenGL Version: 2.0.7055 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Viewer Digest: 684b85c5-46de-231a-53b3-eefae69ad0ea


Jao Markstein added a comment - 23/Jan/08 10:12 AM
zen, do we have a date so we can finally see water reflections?
I bought this ATI card specially to get all from SL graphics...
will there be a turnaround before the next version? thanks

Rolo Smit added a comment - 23/Jan/08 12:41 PM
Hi, i have same problem,
Second Life 1.18.6 (77495) Jan 22 2008 15:30:40 (Second Life WindLight)
CPU: Intel Core 2 Series Processor (2208 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 3850
OpenGL Version: 2.1.7275 Release
ATI Catalyst™ 8.1 Display Driver for Windows XP Professional/Home Edition
DirectX 9.0c installed, i dont see water reflection , what can i do with it ?

Dael Ra added a comment - 23/Jan/08 03:09 PM - edited
Second Life 1.18.6 (77495) Jan 22 2008 15:30:40 (Second Life WindLight)

CPU: AMD (Unknown model) (3013 MHz)
Memory: 4095 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon X1950 Series
OpenGL Version: 2.1.7275 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 49/68545 (0.1%)

Wooo..... nearly..... Just installed the new Windlight Viewer.

For the first time ever I can see water on my Vista 64 / ATI x1950xtx combo.
Unfortunately I have to turn off Atmospheric Shaders to get it to work so no lovely sky at the same time.

Also, not sure if it's relevant here but switching Atmospheric Shaders off and on moves the horizon up and down. With AS off, horizon is noticably higher than with it on.

Still, it's progress and I now feel that I can contribute more with some of the other issues (like transparent becoming white at distances, pixel borders around object and too bright night levels).

I'm still having a few too many issues for me to consider this my main viewer though so back to the standard one for me for now.


Trixie Bumbo added a comment - 24/Jan/08 06:05 AM
Skies are lovely, no water reflections still.

CPU: Intel Pentium 4 (Unknown model) (3192 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 2600 PRO
OpenGL Version: 2.1.7275 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 8/23217 (0.0%)
Viewer Digest: 58f7490d-4744-f65f-8845-3f6b997152e6


Zen Linden added a comment - 24/Jan/08 07:22 AM - edited
Not this release. The next one. Looks great on my 2600 HD on XP and Vista with the 8.1 drivers. We'll try and get it out to you soon

Westyburger Westland added a comment - 24/Jan/08 07:24 AM
Atmospheric Shaders and Water Reflections can't be displayed at the same time.

CPU: Intel Core 2 Duo E6750 (2.66GHz)
Memory: 3070 MB
OS Version: Mircosoft Windows Vista Home Premium
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 2400 PRO


Lillith Anatine added a comment - 24/Jan/08 05:33 PM
WOOT!!!!! /me crosses fingers, toes, and everything else that can be crossed...

can;t wait!!!

CPU: AMD (Unknown model) (2194 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Mobility Radeon HD 2600


FireFox Bancroft added a comment - 24/Jan/08 08:56 PM
Yup this current build looks promising, I can have pretty water wih no clouds or pretty clouds and no pretty water so we're getting closer and by what Zen says it sounds like we'll hit a breakthrough next build. I'll continue to watch the blog like a hawk for the next build.

Jao Markstein added a comment - 25/Jan/08 03:54 AM
while I wait for the next release... I have a turnaround to get sun and light the way I want with water reflections:
turn on atmospheric shaders, open advanced sky, turn off atmospheric shaders and turn on water reflections.
I can change all items there, some of them changes atmospheric look. (light, sun position)

Hachiro Yokosuka added a comment - 28/Jan/08 06:31 AM
Thankyou so much for persevereing and getting so far to fixing this! now use ATi users can apprecaite the beauty you have added to SL

Brandon Shinobu added a comment - 28/Jan/08 04:02 PM
My card and info are listed below. Since the release of the new (7.12) ATI drivers, I've been able to get the sky and glow to work, but two things are broken, and not just the water: Water, and Avatar Cloth. In my graphics preferences, no matter how high my graphics are set (and I usually have it set to ultra) and no matter how low, I cannot get "Avatar Cloth" to become ungrayed for me. Not only is it grayed, but it is unchecked. I've tried every preference combination I can think of in order to try to get water and avatar cloth to work, but to no avail. Avatar cloth worked just fine on previous clients, so it makes no sense that it would now be disabled. I've tried disabling as many of the new shaders as I can, but still cannot get it to work. Obviously, water is still broken for me.

CPU: Intel Core 2 Series Processor (1994 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI MOBILITY RADEON X1800
OpenGL Version: 2.1.7169 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Viewer Digest: ffac34f4-0452-2fcc-16b7-c2868f0923ef


Rolo Smit added a comment - 29/Jan/08 11:58 AM
I get an new bug, graphic bug, take a look on it, Ati Radeon HD 3850, and look what it makes with glow http://jira.secondlife.com/browse/VWR-4357, i cant play with WL, please fix it

Roken Price added a comment - 29/Jan/08 01:32 PM
OK - this is odd.

Same viewer - same graphics card - same drivers (RX1950GT - CCC 8.1).

In fact - the only thing that's changed is today's grid code update - and water shaders are working with atmospheric shaders.

I have all the bells and whistles again. The only problem was that my ripple texture blanked out. I selected one from the standard inventory library - and it's all there.

What else did the code upgrade today do?


Anniella Winx added a comment - 06/Feb/08 04:07 AM
Thank you Lindens. This is fixed now with the latest Windlight viewer, at least for me and I am so grateful. The world I see now is beautiful and the sun glitters like mad in the water . Do we thank you enough when you actually fix issues and bugs? I doubt it, so I at least wanted to do that, say a big THANK YOU LINDEN GUYS AND GALS

Sephy McCaw added a comment - 06/Feb/08 06:53 AM
dances..water..clouds....am i dreaming.....pinches arm......ouch!!...nope im awake

Thank you very much lindens for altering the shaders so us ATI users can enjoy the full effect of windlight


Charlene Trudeau added a comment - 06/Feb/08 07:02 AM
After the forced update last night, all looks great again! Thank you!!!!
--Char

Second Life 1.19.0 (79185) Feb 1 2008 16:24:20 (Second Life WindLight)

You are at 219283.4, 296743.4, 652.4 in SkyBeam located at sim5645.agni.lindenlab.com (8.2.34.201:13007)
Havok4 Beta Server 1.18.6.78103

CPU: Intel Pentium 4 (Unknown model) (2992 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon X1900 Series (Omega 3.8.442)
OpenGL Version: 2.1.7169 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 297/65921 (0.5%)


Snow Alcott added a comment - 06/Feb/08 08:49 AM
Ok, I'm happy

Thanks to the Lindens, the world looks better now!


Brandon Shinobu added a comment - 06/Feb/08 09:48 AM
After the update last night, I am happy to report that all shaders are working properly on my Radeon Mobiilty x1800, including my long-awaited water! However, I'm having crash issues. I'll save that for another issue though.

Robin Sojourner added a comment - 06/Feb/08 11:47 AM - edited
The update has helped me some; now I can see water if I turn off Atmospheric Shaders. I can even see reflections in it (and they are stunning, I must say.) However, if I have Atmospheric Shaders enabled, then the water vanishes. I don't mean it has no reflections, I mean it's not there at all.

With Atmospheric Shaders disabled, the water returns. This is true no matter what any of the other settings say. (And I tried 'em all, including the old fix of going to Estate Tools.)

See Screenshots 5 and 6, to see what I mean.

I'm on a Mac, running System 10.4.11, with 3.5 GB DDR SDRAM, and an ATI Radeon 9600 XT Graphics card, with 128 MB of VRAM


Robin Sojourner added a comment - 06/Feb/08 11:53 AM - edited
Oops. I never put a screenshot on an issue before, and didn't realize that these comments weren't going to be attached to the screenshot. Please disregard them.

Robin Sojourner added a comment - 06/Feb/08 11:55 AM - edited
Removed by poster

shaq Merlin added a comment - 06/Feb/08 03:02 PM
Hi,

Works fine to me. Drivers no matter. Works with old ATI drivers attached to the hardware box.

Thanks,
shaq


shaq Merlin added a comment - 06/Feb/08 03:08 PM
Hi,

Works fine to me. Drivers no matter. Works with old ATI drivers attached to the hardware box.

BTW: There is new issue VWR-4629 (Crash during upload new texture !!!).

Thanks,
shaq


Torley Linden added a comment - 07/Feb/08 11:54 AM
This issue, including a problem where "ATI 8.1 Drivers fail to link many of our glsl shaders" should be fixed in:

» http://blog.secondlife.com/2008/02/05/new-windlight-viewer-79185-ati-talk/

Please continue to report other bugs as separate issues.


Thinka Little added a comment - 08/Feb/08 09:43 AM
Fine, I now have refl. Water, can i have my AV back then?
If I switch off Basic Shaders i can see me and others, but for that view dont need WL.
I try to put a snapshot in there... Drivers are Cat 8.1 as wished.

greetings Thinka


Thinka Little added a comment - 08/Feb/08 09:49 AM
cant attach screenshots with firefox, so this way...

tamraen dryke added a comment - 19/Feb/08 09:44 PM
I'm still not seeing any changes in the water in Windlight. The sliders move, but nothing changes. I'm not sure what information about my computer that I should post, but here's what I find under "Hardware" and "Graphics"

Hardware Overview:

Model Name: MacBook
Model Identifier: MacBook2,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2 GHz

Intel GMA 950:

Chipset Model: GMA 950
Type: Display
Bus: Built-In
VRAM (Total): 64 MB of shared system memory
Vendor: Intel (0x8086)
Device ID: 0x27a2
Revision ID: 0x0003


Torley Linden added a comment - 10/Mar/08 10:43 AM
This issue was resolved as "Needs More Info" during our batch cleanup because it was set as affecting First Look: WindLight. On the Issue Tracker, we've noticed many duplicate issues and issues that lacked actionable info or were already fixed.

WindLight recently "graduated" from a "First Look" technology preview to Release Candidate status – nearing inclusion in the main viewer with your help! So, "First Look: WindLight" does not exist anymore.

More info and how to download the RC viewer: http://blog.secondlife.com/2008/03/06/new-release-candidate-viewer-1191-rc0-available/

If you've verified that this issue is still a problem in the newest Release Candidate, here's what to do next:

(1) Search the Issue Tracker to make sure it isn't a duplicate of an existing issue we know about. If it is, link it as a duplicate using the "Link this issue..." link on the left. You can learn more about searching by watching this video tutorial: http://www.youtube.com/watch?v=SAlXK5hSVMc

(2) Reopen the issue and BE SURE to update the "Affects Version/s" to the correct one, most likely ONLY "1.19.1 Release Candidate". However, if this bug affects the main viewer (1.19.0 as of this writing), then DO NOT set it to an RC version. Only set it to 1.19.0 instead. Be as specific with versions as possible – there's generally no need to set multiple versions, as it tends to dilute and confuse where a bug originated.

(3) Add any other relevant details that would help us fix it. We can't stress the importance of a "solid repro" enough – a reliable series of steps to make a bug happen reliably.

(4) Come and attend our inworld bug triages, where you can meet with Linden Lab employees to look at, verify, and expedite bugs for fixing. More info @ http://wiki.secondlife.com/wiki/Bug_triage

Thank-you for helping us improve Second Life!