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Jacek Antonelli added a comment - 19/Nov/07 10:20 PM
Clarified summary and description, added my environment info, and added two snapshots of the same scene, one with the camera above water, and one below.
Jacek Antonelli made changes - 19/Nov/07 10:20 PM
Jacek Antonelli made changes - 20/Nov/07 11:24 AM
Thanks for the report! Importing this for further investigation.
Torley Linden made changes - 06/Dec/07 03:13 AM
Torley Linden made changes - 06/Dec/07 03:14 AM
lindenrobot made changes - 06/Dec/07 03:15 AM
Rob Linden made changes - 22/Dec/07 02:10 AM
Rob Linden made changes - 22/Dec/07 02:20 AM
Rob Linden made changes - 22/Dec/07 03:14 PM
Rob Linden made changes - 22/Dec/07 03:35 PM
Rob Linden made changes - 22/Dec/07 08:26 PM
Rob Linden made changes - 22/Dec/07 08:50 PM
Rob Linden made changes - 22/Dec/07 09:42 PM
Rob Linden made changes - 22/Dec/07 10:05 PM
Not a show stopper but it does make working with large water parcels very difficult.
Second Life 1.18.6 (76886) Jan 3 2008 17:26:44 (Second Life WindLight) You are at 264413.6, 253911.8, 24.3 in Miniard located at sim3806.agni.lindenlab.com (64.129.47.63:13005) CPU: Intel Core 2 Series Processor (1891 MHz)
Torley Linden made changes - 17/Jan/08 01:47 PM
Torley Linden made changes - 17/Jan/08 01:51 PM
Thanx again for your reports and helping us to make progress! This bug is fixed in the newest WindLight version – Second Life 1.19.0 (79185). Download link and more info here:
» http://blog.secondlife.com/2008/02/05/new-windlight-viewer-79185-ati-talk/ Keep watching the Official Linden Blog and check out http://wiki.secondlife.com/wiki/Windlight
Torley Linden made changes - 06/Feb/08 05:27 AM
Torley Linden made changes - 06/Feb/08 05:28 AM
Torley Linden made changes - 06/Feb/08 05:28 AM
This has been resolved by making property lines show through EVERYTHING (see VWR-4580).
The real problem is that ban lines are alpha and alpha is hidden by shader water in Windlight. Reopening with corrected subject.
Argent Stonecutter made changes - 09/Feb/08 06:45 PM
Argent Stonecutter made changes - 09/Feb/08 06:46 PM
Argent Stonecutter made changes - 09/Feb/08 06:47 PM
"This has been resolved by making property lines show through EVERYTHING (see VWR-4580). "
This is a workaround, not a solution, it work fine, but i think viewer should show correctly parcel border highlight anyway... still present in WindLight Viewer (79674)
Harleen Gretzky made changes - 13/Feb/08 05:19 AM
Yes that's what I meant, I'm sorry if it wasn't clear that I thought this "resolution" probably needed to be reconsidered.
As indicated in VWR-4580, this is not 'fine'.
Harleen Gretzky made changes - 14/Feb/08 03:24 PM
We'll followup in VWR-4580.
Torley Linden made changes - 25/Feb/08 11:55 AM
This is not fixed, even in the latest RC. Property lines were changed in the rendering order so they show not only above shader water but above EVERYTHING, and other special layers are still not visible through shader water. If you turn on wireframe mode you can't even see your own avatar through the water until your camera also drops below the water level.
VWR-4580 does not address the same problem. This is NOT just about property lines, it's about ALL the special texture layers.
Argent Stonecutter made changes - 29/Mar/08 12:51 PM
Argent Stonecutter made changes - 29/Mar/08 12:53 PM
See attachment (Water Culling.png). Even solid, non-transaprent prims can be culled through Windlight Water. You can see in the middle of the pool in te attachment is where a 10x10 prim is missing. The only way to see it is to go under water.
(I have no idea why the Gimp saved that file so big)
Argent Stonecutter made changes - 01/Apr/08 11:58 PM
Harleen Gretzky made changes - 02/Apr/08 03:50 PM
Gigs Taggart made changes - 03/Apr/08 04:23 PM
Updated from "alpha layers" to "overlays".
Argent Stonecutter made changes - 03/Apr/08 04:40 PM
In the latest RC we have the worst of both worlds... property lines show through objects, AND property lines are hidden by Windlight water! Oh, sure, they are sort of visible, but you have to hide water in Advanced->Rendering->Types to really see them reliably.
PLEASE undo the change to make property lines show through the Windlight water, and approach the problem that led to this multi-stage rendering from a different perspective. This is not solving the problem, and it's creating a new one.
Argent Stonecutter made changes - 08/May/08 05:35 PM
Ramzi Linden made changes - 12/May/08 08:44 AM
Sue Linden made changes - 13/Nov/08 11:09 AM
Sue Linden made changes - 13/Nov/08 11:31 AM
Sue Linden made changes - 13/Nov/08 05:02 PM
Sue Linden made changes - 13/Nov/08 05:18 PM
Sue Linden made changes - 13/Nov/08 05:27 PM
Sue Linden made changes - 13/Nov/08 05:43 PM
Sue Linden made changes - 13/Nov/08 06:14 PM
Sue Linden made changes - 13/Nov/08 06:41 PM
Sue Linden made changes - 13/Nov/08 06:59 PM
Alexa Linden made changes - 21/Dec/08 02:04 PM
This issue remains persistent in all builds. Reproduction of the issue is simply to edit terrain in an area where water exists over a parcel border.
A workaround is to enter Preferences >Graphics and turn basic shaders off. However, this is not very efficient and can be frustrating for some residents. Some residents rely on the recommended settings so the basic shader tick box is not visible to them if they pull up graphic preferences, and it only becomes visible to them if they check the custom settings tick box. Checking the custom settings tick box opens up a whole new can of worms since it changes the configuration that the resident may have already become accustomed and comfortable with. They end up tweaking and messing with a whole bunch of sliders and radio buttons to get back to normal again. That's a lot of damn work and hassle just to edit a piece of land. Since we probably don't want to make major changes to the water since it's so purdy and stuff and people like it, we should make an attempt to transition between shaders turning off and on when editing terrain. Alternately, a custom graphics setting could be implemented and added to the environments setting menu so that you could switch between a few settings of your own just as easily as you can switch from Noon to Midnight. This would be helpful not only in resolving the annoying problem of parcel borders disappearing but would be very useful when you transition from a wide open space where a high draw distance is preferable to the inside of a building where high draw distance is useless and taxes your system unnecessarily.
Dirk Talamasca made changes - 08/Jan/09 11:54 AM
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