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marcio avalanche added a comment - 15/Nov/07 03:15 PM
the same thing is happening to me.. and I also notices shiny object became transparent (ATI X1300 here...)
Hi there - you may be describing
Please resolve this as a dupe if it's found to be the same as
it's not related to either of the VWR's posted.
the screenshot i posted shows the water looking like a flat bitmap. I am having the same issue as described and also with the effects that Marcio has described. ATI X1950 Pro. No matter what setting I change, Water rendering will not turn on. I am also recieving a error on my Debug console that is related. (Thanks to the G15 functionality that I noticed it!)
WARNING: LLGLSLShader: iniform4v: Uniform index out of bounds. thats.. WARNING: LLGLSLShader: uniform4v: Uniform index out of bounds. typo.
I am having the same problem: i can't see changes in the water and shiny objects become transparent! I am using a Radeon X1600 card.
Sorry, I meant
Its similar to that issue except this is an ATI card, and trying to run only water shaders without the atmosspherice ones still doesn't enable them. Tried every possible combonation of settings but they simply do not show.
CPU: Intel Core 2 Series Processor (3005 MHz)
Memory: 2047 MB OS Version: Microsoft Windows Vista (Build 6000) Graphics Card Vendor: ATI Technologies Inc. Graphics Card: ATI Radeon HD 2900 XT OpenGL Version: 2.1.7056 Release LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000) Packets Lost: 0/16937 (0.0%) Water shaders still not working on this setup, Latest WL viewer, latest ATi drivers. Gone through steps to enable shaders, tried turning atmospheric/basic shaders off and only enabling water reflections etc. Water still appears as a flat blue bitmap. All shaders enabled, tried turning different shader/ quality settings but with no luck. latest WL viwer, latest ATi drivers as of 5/dec/07
@Atsuko: I notice you reopened this; as I requested earlier, can you please clarify how your experiences are different from
Hi there,after
But I got new PC now and new water is not works again Second Life 1.18.6 (75762) Dec 13 2007 16:08:39 (Second Life WindLight) My graphic setting is Ultra and checked water reflections. Happy holidays I think ATI broke something..
Under 7.12 Water shaders/reflection is broken in both Windlight 76116 and 75762 First i reinstalled 75762 while still running 7.12 alongside 76116 (in a different directory) to see if it was WL that broke. Next, i rolled back the device driver to 7.11 One of two possibilities: WL was always ok and ATI fixed something from 7.10 to 7.11, and rebroke it on 7.12 what would the chances be that ATI broke something very specific that actually worked in WL and fix it re-revealing a programming flaw in WL considering ATI NEVER EVEN MENTIONS Second Life in their Catalyst release notes of Bug Fixes and Known Issues? (Never! not even when ATI released the Vista driver to allow SL to run! And THAT was a big deal on Vista's launch!) pretty darn slim i would imagine... So, now I'm happily running Windlight 76116 on an ATI Radeon X1950 under Catalyst 7.11 with no graphical problems. Hi,Finally I got beautiful water and sky with todays update.Thanks
This issue was resolved as "Needs More Info" during our batch cleanup because it was set as affecting First Look: WindLight. On the Issue Tracker, we've noticed many duplicate issues and issues that lacked actionable info or were already fixed.
WindLight recently "graduated" from a "First Look" technology preview to Release Candidate status – nearing inclusion in the main viewer with your help! So, "First Look: WindLight" does not exist anymore. More info and how to download the RC viewer: http://blog.secondlife.com/2008/03/06/new-release-candidate-viewer-1191-rc0-available/ If you've verified that this issue is still a problem in the newest Release Candidate, here's what to do next: (1) Search the Issue Tracker to make sure it isn't a duplicate of an existing issue we know about. If it is, link it as a duplicate using the "Link this issue..." link on the left. You can learn more about searching by watching this video tutorial: http://www.youtube.com/watch?v=SAlXK5hSVMc (2) Reopen the issue and BE SURE to update the "Affects Version/s" to the correct one, most likely ONLY "1.19.1 Release Candidate". However, if this bug affects the main viewer (1.19.0 as of this writing), then DO NOT set it to an RC version. Only set it to 1.19.0 instead. Be as specific with versions as possible – there's generally no need to set multiple versions, as it tends to dilute and confuse where a bug originated. (3) Add any other relevant details that would help us fix it. We can't stress the importance of a "solid repro" enough – a reliable series of steps to make a bug happen reliably. (4) Come and attend our inworld bug triages, where you can meet with Linden Lab employees to look at, verify, and expedite bugs for fixing. More info @ http://wiki.secondlife.com/wiki/Bug_triage Thank-you for helping us improve Second Life! |
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