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Issue Details (XML | Word | Printable)

Key: VWR-3121
Type: Bug Bug
Status: Closed Closed
Resolution: Fixed
Priority: Normal Normal
Assignee: Steve Linden
Reporter: meni kaiousei
Votes: 8
Watchers: 2
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1. Second Life Viewer - VWR

WindLight: Texture Memory slider shows negative values on certain configurations

Created: 14/Nov/07 11:06 PM   Updated: 13/Dec/07 11:34 AM
Return to search "1.21 Issues"
Component/s: Graphics
Affects Version/s: First Look: WindLight
Fix Version/s: 1.18.5 Release Candidate

File Attachments: None
Image Attachments:

1. Picture 1.png
(32 kB)
Environment:
Mac OS X 10.5, Macbook Pro 2.16 Ghz Intel Core Duo, 2 GB 667 Mhz, ATI Radeon X1600, 256Mb

Second Life 1.18.5 (73655) Nov 13 2007 12:53:12 (Second Life WindLight)

You are at 170577.1, 247424.0, 25.9 in Lugh located at sim2492.agni.lindenlab.com (64.129.41.242:12035)
Second Life Server 1.18.5.73200

CPU: Dual i386 (Unknown) (2160 MHz)
Memory: 2048 MB
OS Version: Darwin 9.0.0 Darwin Kernel Version 9.0.0: Tue Oct 9 21:35:55 PDT 2007; root:xnu-1228~1/RELEASE_I386 i386
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon X1600 OpenGL Engine
OpenGL Version: 2.0 ATI-1.5.16
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 19/32258 (0.1%)
Viewer Digest: 8377145f-57c1-be2d-51c4-712b5c57c418
Issue Links:
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Linden Lab Issue ID: DEV-756


 Description  « Hide
The slider for the hardware setting of the Texture Memory is not working, The slider is fixed on a value of -2032. The slider position cannot be changed. See attached screenshot.

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Gavin Hird added a comment - 15/Nov/07 03:31 AM
Experiencing the same on a MacBook Pro 2.4 Gz with Mac OS X 10.5 and the following graphics:

Chipset Model: GeForce 8600M GT
Type: Display
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3175


Gavin Hird added a comment - 15/Nov/07 03:32 AM
Experiencing the same on a MacBook Pro 2.4 Gz with Mac OS X 10.5 and the following graphics:

Chipset Model: GeForce 8600M GT
Type: Display
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3175


WarKirby Magojiro added a comment - 15/Nov/07 04:27 AM
mine is stuck on -1008.

Using a radeon x1800 xt


Torley Linden added a comment - 15/Nov/07 10:13 AM
THANK YOU for your report! Known issue to us, I'll link this up internally so we can keep track.

Stephen Zenith added a comment - 17/Nov/07 06:52 AM
I'm seeing this issue slightly differently, so I'm not sure if it's the exact same bug or not. It shows the correct amount of memory (256Mb), but the slider is way off to the left, well beyond the limits of where it should be - suggesting the slider thinks it has a negative amount.. It also doesn't let me move it, like the original report.

Haravikk Mistral added a comment - 19/Nov/07 06:22 AM
Same issue here. The slider was at 256mb (my VRAM) which was fine, but when I try to move it, it jumps to zero and won't budge. There is no slider "handle" visible (the bit you drag).

I had to edit the value in my settings.xml and restart firstlook =)


Torley Linden added a comment - 05/Dec/07 08:49 AM
Thanx again for your reports and helping us to make progress! This bug is fixed in the newest WindLight version – Second Life 1.18.5 (74965). Download link and more info here:

» http://blog.secondlife.com/2007/12/04/super-cool-new-windlight-first-look-viewer/

Keep watching the Official Linden Blog and check out http://wiki.secondlife.com/wiki/Windlight for continued WindLight updates!


meni kaiousei added a comment - 05/Dec/07 09:12 AM
Although the memory slider does not show negative values anymore, it now has a new bug. It shows that my max. video memory is 512, but in reality I have only 256Mb.

I will open a new Jira issue for that, with screenshot en videocard details

Meni


meni kaiousei added a comment - 05/Dec/07 09:20 AM
I re-open this to give attention to the new related bug (VWR-3654)

Steve Linden added a comment - 05/Dec/07 09:51 AM
Issues that have been resolved can (and should) be linked without re-opening them.