
| Key: |
VWR-3006
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| Type: |
New Feature
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| Status: |
Open
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| Priority: |
Normal
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| Assignee: |
Unassigned
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| Reporter: |
Smiley Barry
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| Votes: |
1
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| Watchers: |
2
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If you were logged in you would be able to see more operations.
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Know those "digging" people and physical objects when you're in deep, sticky lag? Well, after some time playing World of Warcraft, I saw how they minimize lag inconvenience, and it's awesome.
The idea is, the client calculates physics as well as the server, so people will move smoothly on your side, with the minimal of side-effects caused by lag. There are no drastic object physics calculations like in Second Life, so the performance is swell. If you're worrying about trouble in physics overload areas, an option for a max of objects to be calculated or CPU percent usage could be set. Or you could disable it for objects entirely, as avatar physics are very simple.
This proposal supports VWR-3007, which allows avatars to move normally even during lag, by local physics calculation.
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Description
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Know those "digging" people and physical objects when you're in deep, sticky lag? Well, after some time playing World of Warcraft, I saw how they minimize lag inconvenience, and it's awesome.
The idea is, the client calculates physics as well as the server, so people will move smoothly on your side, with the minimal of side-effects caused by lag. There are no drastic object physics calculations like in Second Life, so the performance is swell. If you're worrying about trouble in physics overload areas, an option for a max of objects to be calculated or CPU percent usage could be set. Or you could disable it for objects entirely, as avatar physics are very simple.
This proposal supports VWR-3007, which allows avatars to move normally even during lag, by local physics calculation. |
Show » |
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then there's server side security checks, preventing you from entering banned parcels, and ending up inside walls.
Thirdly, this would increase SL's system requirements, as client PCs would have to calculate physics too. This would also enable griefer physics atacks to more easily lag or crash clients, rather than simply slowing down the server.
World of Warcraft is a closed system, with much more in the way of limitations than SL. I'm not sure if this would be a good idea.