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Indeed it seems like the lossless bug handled at
Quarl> our SL clients and servers assume that all of our images are encoded the same way - and use this to optimize image transfer over the network. (it thinks to itself - "i need a 64x64 image - that should be about 64x64x3 bytes, compressed at 8:1, so i only need to download 1536 bytes.") this sort of heuristic occurs in the sim code, the viewer code, and the cache code, in different ways, which causes a variety of failure modes. Cel - good news - your sculpties look perfect with the
Tested this in the new 1.18.6 RC which has the
The issue is not fixed. see Alpha channel watermark bug.jpg that I attached. 4 copies of the same sculpt map, with differing alpha channel data. The first, second, and fourth are perfect. The third, which has a watermark, is distorted. WarKirby - i cannot confirm you're seeing a bug unless you attach the image files. please make sure they're in a lossless format.
Images attached in a rar archive.
could this be the same as
Since he states that at first it looks ok, but after relog or cache clearing it gets borked and there seems to be a randomness in wich get borked and wich doesnt. Harmpie the lossless bug still happens, the size in data of the sculptimage triggers it;
To prevent it from happening I:
http://www.xs4all.nl/~elout/sculptpaint/tuto/xxtips.html Hey Cel thanks for that tip, enlarging the sculpttexture to 128x128 does help a lot. They even look good in the normal viewer now, while before they never did. I now also just put a blanco alpha in, atleast I can sell my objects mod then, too bad I cant put my logo in anymore though.
Weird thing is that while enlarging the sculptmap to 128x128 does help for most sculpties, it seems that when the sculpt gets just a tad too complex it will still look borked in the normal viewer. Like I made a column that had three looks, one smooth, one profiled and one where the profile was also twisted around, the first two looked perfect when uploaded as 128x128 lossless, but the twisted one did not, atleast not in the normal viewer. While the amount of verticed used where the exact same. Anyway I still hope they will fix this bug soon, its kinda limiting use of sculpties now. |
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VWR-2404.