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=> unclean situation Note: My patch is merely a reversal of changes in that area (these changes occurred with the first official voice). These changes as in voice also collide with another memory saving patch of mine ( Soft Linden is aware of the problem. Retested with latest client 1.22. The problem is still there, one year later.
This issue was resolved as "Needs More Info" during a batch clean-up of PJIRA issues.
Reason: for an extended length of time, this bug seems to be missing enough details (reproducible steps) for Linden Lab to import the bug and investigate. Also the last affected version of the viewer on this report is viewer 1.21 or 1.20, 1.19, or even earlier, which are versions that are no longer actively supported. It is possible that this bug is indeed valid and should remain open-- however, Linden Lab needs the following pieces of information before it is Reopened: To reopen, please do all of the following: (1) It is very important to confirm that this bug still occurs in the latest official version 1.23. Please upgrade to that version by browsing to http://get.secondlife.com (2) If so, then please Reopen this issue and BE SURE to choose the "Affects Version/s" = 1.23 (3) Also, re-describe the steps that another person can follow to experience this bug. An example of a good "recipe" for a bug report can be found here: https://wiki.secondlife.com/wiki/Issue_tracker#Guidelines_for_a_bug_report (4) Come and attend the inworld bug triages, where you can meet with Linden Lab employees to consider, verify, and expedite bugs for fixing. For more information, see http://wiki.secondlife.com/wiki/Bug_triage Thank you for helping us improve Second Life! If I get some time, I'll recompile a version with the above desribed tests, and prove the problem is still there in 1.23.
If it proves still there (which is very likely to happen), I'll reopen the issue. Best, – Cathy Yes it still happens on 1.23 (as a matter of fact, I have tested it on a self-compiled 1.24.2).
After 84 minutes of wantering around in SL, teleporting very regularily, I noticed 838 LLMotion objects that never got released, for a peak of 1385 LLMotion objects at the worst (in a crowded bar). My memory usage had increased by 683 Mbytes, but that overhead is not necessarily all used for LLMotion objects, as there are probably many other memory leaks. At the end, the test was interrupted because I crashed. If you never teleport, it is even worse (the LLMotion object count never goes down). Reopening the issue. |
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There seems to be other memory leaks in LLVOAvatar though. But this jira issue is not the correct place to continue tracking them.