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Hello Doris,
When i ran K7-K8 series processors one thing i noticed is exactly what you are describing; upon looking to find out what was the issue it turns out that the processor gets flooded by all of the rez updates sent by the server. The solution is rather simple however... Open your preferences -> go to network -> and lower your speed to 200 - 400; I'd reccomend the lower end... This will make you rez slower but it'll make you rez without a hassle. Good luck! Since the last update it is over for me so it seems. Very jurky images while turning or moving around. Also in places where I have all textures in already.
It makes no real difference if I set all setting to the lowest possible. Voice switched off in my sim also makes no difference. Voice is switched off in my viewer anyway. The hint on making the network speed smaller made absolutely no difference. Using the Nicholaz editing so I can use the pre-voice version again also does not help anymore. I really wonder what Linden has changed that this is such a big difference with before the latest downtime and required viewer update? AMD Geode1750, 512mb ram, Geforce4mx 440 64MB, Win2000proSP4 For most of the 1.18 series, I've seen my framerate dropping to much lower levels than I used to get. This seems to be exacerbated by having more than 5 or 6 avatars within view.
geforce 6800GS 256mb, amd 3700+ cpu (single core), 1gb system ram, winxp sp2 I have lowered my speed-settings as Tmyclyk Dmytryk proposed earlier on and I have noticed little if any improvement at all.
I have the same effect.
I don't think Tmyclyk proposal helps much. All in all, it simply means to slow down the rest of the system too. And I don't believe in the explanation: wouldn't that apply to all procesor types? Why should an AMD get more rez updates than the others? Also, it does not explain why it was not happening with the previous version of the viewer, since it is the server that sends the updates. For me too, this issue is a real show-stopper. I never really proclaimed it was AMD just stated I had those series, When i run my 1.8 GHZ amd (amd athlon xp 2800+) it does that on rezzing. However when I run the dual core system it doesn't.
On the old processor i found drastically lowering the network bandwidth speed fixed it. Thanks for the hint, Tmyclyk.
I tried it several times, but it does not increase the framerate. Seems like it does nothing at all. I am stuck with less then 5 fps most times. If I am alone at home and lucky, I may get 8 fps. I don't know what would be a acceptable rate. That's the reason why I dare to raise the priority, I really hope that someone can help me or fix that very soon. I just was in 5 EMPTY sims and had less than 2 fps!
I will try again later, if it stays, I will raise the priority again. If they were empty as in absolutely nothing in them I'd start to wonder what's running in the background of your pc
Run System Information on Windows while logged into SL and tell us how much spare Physical RAM you have.
Merica Thanks Mercia. I don't know if you mean that: I started taskman and read (translated from German)
Real Memory (KB) Total 1572380 Available 971212 System Cache 659100 assured virtual Memory Kernel Memory Does that help? I also followed Tmyclyk's hint and wondered what's running in the background of my pc. If you like, try my latest BE-q viewer (based on the release candidate) and check if that one fixes the issue for you: Yes, everything past 1.18.0.6 seems to have this issue. They all seem to leak VBOs. Turn off VBO, and see if that helps any.
Thank you Nicholaz, I tried your viewer. Unfortunately I did not notice it is faster.
Thank you Seg. I turned off VBO (after I found it somewhere.. I still don't know what it is good for). Unfortunately this did not help too. Thank you all so much. SL just eats up all processor time without performing, and I think my computer is not a weak machine. Anyway, it is all I have and it meets the requirements. And it worked since I registered. I am about to give up. It is no fun any more. Hey all,
Since the Monday 10/01/2007 update, I too am having really bad problems, with lag, rezzing, inventory searching, friends list... a myriad of things. I do know that prior to Monday I had not experienced these problems on this scale. I am afraid to build or rez anything valuable out of inventory for fear of losing it without recovery. I was reading other blogs and many peeps are experiencing these problems, the worst of which I hear is multiposeball functioning. I hope SL rolls out a fix fairly rapidly. I am a resident as well, yet do not want to see other valued residents lose their voice in the crowd, nor have their issues unheard. Hopefully it will be resolved soon. Unfortunatly I can offer no fixes, I have tried various things myself with settings, all to no avail. Lindens? Anyword on potential rollout date for these fixes? Those of you who are finding performance excruciatingly slow, please be sure to attach Fast Timers screenshots so our developers can pinpoint what's eating up cycles. Info on how to get that here:
» http://wiki.secondlife.com/wiki/Debug_Help I've had a few odd issues in 1.18.3 (5) where I login and I notice the progress bar is very jerky and slow. Upon logging in, in Fast Timers, Network (the yellow-orangish ones) take up an excessive amount of time. I've cleared cache and relogged and waited awhile and the problem has gone away... for now. Has anyone else seen this? I cleared the cache. (I don't believe in that, I think it is a raindance)
The screenshots were taken after I logged in, waited some minutes, TPd to anotehr place, waited some minutes. First two shots were taken after arriving and waiting for about 1 minute. After that, I turned around and took the next screenshots. I have some more screnshots, if you need I just tried and logged off again, because it was unusable for me again.
Nothing happened since I uploaded the requested screenshots, except that someone (Torley?) lowered the priority. This did not solve or ease the problem. But if I can't use it, what else can I do? And there is no help from LL, I am sure this weekend will pass and nothing will change... well maybe it will get worse.... I am very sad and dissapointed. Sorry Doris forgot to Watch this issue. Yes the Taskman info is sufficient, but unfortunately does not help in this case as you have quite a lot of Physical RAM to spare (I assume you took the reading while logged into SL, and not just with the log-in screen). I ask this because the 6600GT card has very low video memory (128MB I think) and relies on borrowing Physical RAM. I had tremendous problems on SL with a 6000 series card (with 256MB video RAM) and resolved those by going up from 1GB Physical RAM to 2GB. The problem was worse if I had something else open at the same time, so if I opened a web browser or OpenOffice SL would crash. Also my computer was much more recent having a 2GHz dual core processor So going only on my own personal experience, I would say your machine is likely to struggle to run something as 3D intense as Second Life.
If buying a better graphics card is not an option, try reducing the draw distance in Preferences and moving all sliders to their lowest. It is not the ideal way to expereince SL, but at least you could report back if that shows any improvement. Thanks Mercia,
I really appreciate your help.
So I can expect a better framerate than 10 fps with that hardware However, I will try to reduce the graphics options. If the rest is grey, I assume that your card is not able to draw extra memory resources from Physical RAM. The change in the last few weeks is that one of the Viewer updates introduced a serious memory leak problem, whether that has any impact on video RAM, I do not know.
Your meet the recommended specs in having a 6600 card, the problem is that it is a GT with very low video RAM (and therefore low price, which is why so many have them in our machines). The GT is really aimed at non-gamers, and while SL is not a game, it is run using gamer 3D technology. But if you have a birthday coming up and a new card was within the budget, I would highly recommend such a purchase. I am trying to hold off upgrading until the Series 10 cars come out, but having had a birthday recently I am seriously tempted to move to a 7000 or 8000 Series card now. You should also try different regions and see what difference there is. For example you could try one of my sims, Serpentata, which is on the Old Continent, so the slowest of servers. You could then try Urbana Spes, which is a relatively new island on a Class 5 server with no other region less than 3 regions distance. In other words, it is very fast. Using those two opposite extremes should give you a clearer picture as to whether your sufferings are in part due to visiting high lag regions. No, SL at the moment is not worth a new graphic card.
I was at Serpentata and got 6.5 fps. You have discovered the difference between the oldest and the newest servers in SL (and also between land-locked Mainland and an isolated island. So next time you are doing something that does not require you to be in a specific region, go to a region where you are getting higher fps. Yo could even try Urbana Spes again, its much more interesting at 300m.
Thank you Mercia.
I don't want to find to explore the boundaries of SL or where can I go to get high framerates. I won't buy a hardware because the one I had was sufficient. I simply won't log in any more. I realized that I already don't spend as much time in SL as I did because of this problem. I can see from a lot of comments of other users, in world or here in this issue, that I am not alone with my problem. It won't be solved if I buy a new card. I am heading to something else already. SL will lose one citizen that added content and made it more interesting. Your choice to leave Doris, but I have just discovered that NVidia have released new drivers on 28th Sept. That might help.
I wouldn't call that "choice".
The new driver for my card was released on 26 July. (http://www.nvidia.de/object/winxp_2k_162.18_de.html I think while the low fps could be due to the graphic card, the grey people and grey objects can not be explained with graphic cards issues. Soft Linden,
thanks for editing my problem description. Did you see that I already included systems specifications on the first day? Hello? If you miss anything, please let me know. I will gladly do anything to support you to solve this issue. Somebody reduced the priority to "Normal"..
I hope it was by accident. If not, you should leave a comment here explaining why you think it has such a low priority. In that case: How do you explain how silently changing the priority without notice to the watchers of this issue goes together with the extremely high transparency about LLs operations that ginsu talkes about in this blog enry http://blog.secondlife.com/2007/10/08/lights-on-at-the-lab/ I am getting annoyed about how this issue is treated... I was told to upload dumps and nobody is looking at them, instead the problem is searched only at my side. I am watching this until I leave or it is solved. Doris if you can go to http://pcpitstop.com
No thanks. I will not use Internet Explorer, install something AND turn off my firewall.
How do you expect to receive help if you're not willing to help identify what's going on? You don't have to disale your firewall either. The 'something' that you install is activex, barely anything. but whatever floats your boat. You can't fix a problem without first identifying it. Currently there is no problem identified, just a whole lot of 'it doesn't work'
It says I would have to disable my firewall, I will not. I uploaded those snapshots and then was asked to upload them again. Now you ask me to do another test. I did anything that was asked and now you tell me I am not willing to help identify???? I don't trust IE, active X and things that tell me to turn off my security programs. If you have a serious, trustworthy test, I will do it. Pcpitstop is trustworthy, they've been around for ages, Just google them, I don't know how you expect to test your pc without permitting a program access to your pc shrugs.
Tmyclyk, there are many ways to diagnose a system that do not involve Active X, downloading dlls and clicking on security certificates (all from a positive review of pcpitstop.com. If someone is wary of the risks in pcpitstop's approach, they are entitled to be so. Doris said she would not follow your advice, that is not the same as not following any advice.
The point I was making is You have to download a program at one point, I've used pcpitstop over and over again to find any performance leaks on my system and it's done me well, time and time again.
You cannot perform a full system diagnostic without downloading something. Anyway it was a mere suggestion... I just don't think a 1.0 ghz processor has the capabilities to run SL good enough. My 1.8 struggled at times..
Minimum/Reccomended usually mean what it takes to get started, not to get an enjoyable experience. Merci Mercia!
I don't have problem to download a program and run it. But I consider anybody who wants me to open my computer totally to the internet as not trustworthy. If they need to open some holes in it, it's ok. Also I don't trust IE and any software that insists on IE is suspicious for me too, About the meaning of Minimum & Recommended I don't care what it "usually" means, LL says it means: Minimum: "If your computer doesn't meet these requirements, you may not be able to participate in Second Life". Recommended: "This hardware and software is highly recommended for a comfortable Second Life experience. The more of these recommendations you meet, the smoother Second Life will be." So I am right to expect that SL should not only run on my computer, it should also run somewhat smooth. All this is not new, I posted it when I created that entry. Yesterday, I noticed that the grey people and environment was colored much faster than the days before and I got a framerate of 8-10 fps. (I know some are too lazy to scroll up This still is slow, but it got better without me reducing the bandwith or reducing the draw distance or place the sliders to the left. (I tried all your tips, thanks again) What I want to say is: it can get better with the existing configuration. So I am right to think the problem lies somewhere else. That's why I created a BUG entry and not a service request. But I do not hear anything from the people who are supposed to take action... Those requirements are probably long overdue for an update. iirc those requirements were the same 2 years ago and the platform was much different back then.
We're generally trying to improve issues of this type. There's not enough specific information here for us to be able to determine whether we've fixed this particular issue or not.
I believe this is related to VWR-2565. OK, submitter also speaks of slow rez on tp, but mostly people complain about occasional frame rate below 2 fps. And from my experience that happens when texture buffer fills up. Oddly, things improve if you REDUCE the graphic card memory setting in preferences. Someone mentioned an empty sim. Probably meant no avatars, but it's not avatars causing the problem here, it's textures, and an empty shopping area still contains lots of big textures.
You want fast times? It's Render Pool->Simple and Render Pool->Alpha, both taking about the same time. On my 128MB card it starts happening when texture Bound Mem is at about 70MB. If I reduce the memory to 64 in preferences, the Bound Mem is lower (does the viewer use smaller textures or does it swap?), but frame rate does not fall below 4 fps. I believe this is related to VWR-2763. OK, submitter also speaks of slow rez on tp, but mostly people complain about occasional frame rate below 2 fps. And from my experience that happens when texture buffer fills up. Oddly, things improve if you REDUCE the graphic card memory setting in preferences. Someone mentioned an empty sim. Probably meant no avatars, but it's not avatars causing the problem here, it's textures, and an empty shopping area still contains lots of big textures.
You want fast times? It's Render Pool->Simple and Render Pool->Alpha, both taking about the same time. On my 128MB card it starts happening when texture Bound Mem is at about 70MB. If I reduce the memory to 64 in preferences, the Bound Mem is lower (does the viewer use smaller textures or does it swap?), but frame rate does not fall below 4 fps. Why is this resolved? What the hell is "Won't Finish"? this makes absolutely NO SENCE.
This has been observed in 1.19.0 Release candidate.
I've been having this problem, or one very similar to it, for a few weeks now. Good frame rate when I first log in, drops to ~3-4 after a few minutes.
Tried all the various graphics settings, and for me the key one appears to be Atmospheric Shaders. Turn that off and things get much faster, though not all the way back... just reasonable... just ~8-9fps. This issue continues in RC 1.22.4; cyclic periods of the framerate dropping to near zero, sometimes as often as every 1½ seconds. And this is on a Windows Vista system with a dual core, 3Gb RAM and a nVidia 9500 1Gb video card. It is most certainly not my system causing these sudden lags in framerate.
What ever happened to switching the texture loading over from UDP to HTTP, so it wouldn't be unnecessarily reloading textures so often, causing so much lag? I'm on a Mac, the latest model and in the last two weeks or so I've seen this: in various SL sims, I get 45+ frame rate, but if I turn around .. like from facing North to facing South - I suddenly go down to less than 1 FPS ! And this is repeatable .. right now I'm at Yulmu 70, 640, 220 and if I face NW I'm ok .. SE it's crap. And worse, my BW drops to almost zero when I'm at the low framerate. As I type this in my Safari browser, , I'm facing SE in SL, and my browser is really slow .. so .. something's slowing my Mac down terribly. I don't know as much about Mac diagnostics as I do about Windows machines, so I can do Task manager or it's equivalent, but I can see that my Safari browser is at about 1 "frame" per second, too ... as I type this, my text only updates in the text box at that rate.
If this is the same as what I am getting here > https://jira.secondlife.com/browse/SVC-3870
Second Life 1.22.9 (110075) Feb 10 2009 12:43:24 (Second Life Release Candidate) You are at 250972.1, 245523.9, 945.2 in Glenn located at sim2839.agni.lindenlab.com (216.82.19.82:12035) CPU: Intel Pentium 4 (Unknown model) (2933 MHz) My partner has more ram then I do and she is using the 1.21.6 client and the issues happen for her too.... Please fix, its really annoying jerking about I would be KellyM's partner, and yes I get this too. Very annoying indeed.
My specs: (as you can see its not limited to nVIDIA cards) You are at 250971.3, 245525.4, 945.2 in Glenn located at sim2839.agni.lindenlab.com (216.82.19.82:12035) CPU: AMD (Unknown model) (2387 MHz) (Athlon XP 4600+) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 I'm connected via wired 100mbit/s ethernet to an ADSL modem. On this machine I have now I have run StarWars: Galaxies, EVE Online, RF Online, City of Villians, Crysis, Crysis: Warhead, F.E.A.R, Battlefield 1942, Battlefield 2, Battlefield 2142, Supreme Commander, Call of Duty, etc, etc and NONE of them have given this, or similar, issues. Adding System Specs from about, and to also let it known there was absolutely no lag or low FPS on 1.22.10 viewer, now i cant even walk with out getting a jaggy cam cause of fps dips
Second Life 1.22.11 (113976) Mar 6 2009 16:05:03 (Second Life Release Candidate) You are at 211749.4, 266223.7, 24.8 in Morden Island located at sim5310.agni.lindenlab.com (8.2.33.57:13001) CPU: AMD (Unknown model) (3200 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 latest graphic drivers and system upto date, also have 50 meg fibre optic broadband The performance in SL now is a joke.
I know how useless it is to even post in these things, but hey Ill give it a shot. Im on 11 meg DSL 4 gig of Dominator DDR2 ram installed.(3 available in Vista 32) Im running two Nvidia 9800 GT video cards, SLI. Second Life 1.23.4 (123908) Jun 11 2009 15:16:56 (Second Life Release) CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2666 MHz) libcurl Version: libcurl/7.18.1 OpenSSL/0.9.8j zlib/1.2.3 I've been experiencing this for months and tried everything to find solutions, what I see is that my viewer is giving different data than I can measure myself.
A trace to the sim's address reveals no issues but in my client its reporting packet loss (sometimes over 100%) and a way higher Ping Sim than is measured in the trace. Target Name: sim7664.agni.lindenlab.com, IP: 216.82.36.231 Hop Sent Err PL% Min Max Avg Host Name / [IP] As listed an averidge pin to the sim of 139ms, but in my client its consistent above 160ms! Second Life 1.23.4 (123908) Jun 11 2009 15:16:56 (Second Life Release) Built with MSVC version 1400 You are at 209696.4, 304442.1, 606.3 in Mystic Dreamforest located at sim7664.agni.lindenlab.com (216.82.36.231:13000) CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2399 MHz) libcurl Version: libcurl/7.18.1 OpenSSL/0.9.8j zlib/1.2.3 I tried everything from lowering bandwith to increasing it and checking al known lag causes but it seems consistant and non region related no matter what my settings are. In the 1.23 client it seems to have made the problem worse and I have no means of finding a solution as on a basic account I'm not allowed to contact support. My internal and external network is checked (10MB DSL) and is working perfectly, like the trance also shows that there should be no major issues... So why am I experiencing lag and packet loss in the client while it shouldn't be there?! I'm experience similar issues, having fallen from 25 fps with no lag to 3 fps, constant packet loss bouncing up and down from 3% to (somehow) over 100%. Adding or subtracting options under the graphics tab has no effect, and it's starting to feel like I'm being capped as far as performance. AT&T has been out to test my DSL, I've uninstalled, and reinstalled updated drivers for my graphics card, removed everything from my desktop/startup/and background applications; in addition to do all the silly "Clear cache, restart, lower graphics sliders and shaders"
I'm fully aware that my nvidia Gforce210 is not supported, even though it ran 25 fps with all graphics options checked and raised, this just happened one day and hasn't gone away. I've opened the tower case, cleaned out, reconnected... And made horrible noises finding that all my work has been in vain. Please suggest what else I might do to fix this problem as I'm running out of patience. |
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I have noticed though that this lag is not continuous: sometimes movement is very fluid for a period of time but then lag kicks in again without there being any apparent reason.
My PC is a P4 1800 with 768 MB RAM, XP SP2, NVIDIA Geforce 7600GS AGP.