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An estate manager, or an owner should be able to see them still. When things goes wrong, or when griefers trespass over the flagged land, the managers can still track them down visually.
This issue duplicates SVC-599, which is a server-side implementation of the proposal.
The difference that it doesn't show all objects and only avatars is the main of this proposal.
Making the parcel invisible altogether breaks up the outlook of the SIMs, which is devastating for people like me and those fashion keen girls who likes to live in a good looking SIM. This proposal is focused to separate the avatar only and invisble option only to make this privacy problem compatible with the current system and outlook. I guess its only related, so changes to that.
I imagine the physics engine would treat 'invisible' AVs and their attachments normally as they would be visible to anyone actually on the parcel and anyone off the parcel would be geographically unlikely* to encounter them anyway (ie, by the time you were close enough to interact with an AV you would be on the parcel and would be able to see them – and with the boundary locked you would hit the ban-line first anyway).
Wtith current SL system, equipments are phantom, unless you are talking about "sitting" prims. and in the case of sitting prims, hmm, I don't think there is no need to make the sitballs or any sitting balls invisible, since it is relatively minor in change as long as the avatars themselves are invisible.
Creem Pye: your suggestion is similar to parcel basements, which is an implementation of the private dimension created by making the private zone disjoint in 3d space. I discussed this in SVC-205 and have created a separate Jira at Haravikk Mistral's urging at SVC-1138.
Hiroaki Rhino: this proposal should be moved to SVC, it can't be a viewer-side implementation. My objection to this one is that it makes the current access controls more desirable, and would lead to more people setting up ban lines around their property and creating an even more dangerous environment for vehicles. Right now a ban line on a parcel boundary is an invisible force field that will trash your vehicle and throw you thousands of meters underground waiting to be disconnected or crashed out. This has been a problem for over a year, it shows no signs of ever being fixed, and it's worse in the Havok 4 sims... we need an alternative to ban lines... Creem Pye's "private dimension" - what's called "phantom zone" or "parcel basements" on the forums - is a better solution.
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The cleanest way to implement this type of invisibility might be to create a 2nd dimension in every parcel, a "private" dimension that only authorized avatars can see. Avatars in the private dimension should be also able to see the public dimension objects, and contribute to the land's prim count the same way. Meanwhile, any avatar or object in the (normal) "public" dimension should be completely oblivious to the private dimension, aside from the parcel having fewer free prims.