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Issue Details (XML | Word | Printable)

Key: VWR-2525
Type: New Feature New Feature
Status: Open Open
Priority: Major Major
Assignee: Unassigned
Reporter: Hiroaki Rhino
Votes: 17
Watchers: 3
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1. Second Life Viewer - VWR

More Privacy for Your Home (Anti to Identity Verification Policy)

Created: 19/Sep/07 09:33 AM   Updated: 01/Jan/08 06:16 AM
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Component/s: Land
Affects Version/s: 1.18.3 Release Candidate
Fix Version/s: None

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 Description  « Hide
To prevent unintentional vsitors and trespassers from being able to see what's not intended for them, I suggest to add an option on each of the parcel to visible / invisible from outside the parcels.

Assume you bought a land in a hilltop but soon a senseless mall or sex club was built next to your lovely home. You blocked tresspassers by turning on group only access, but you lost your relaxing carefully time with your SL Lover because you "know" that they can still see your avatars from outside the parcel.

If you check on the "invisible" checkbox of the land option, you will be invisible to the clients outside your parcel. And in combinations with the access blocking, you can have your carefree time with your friends at home at any place in mainland (will lead to mainland price drops).

Chat should still be heard by outsiders, but you can get around it by whispering or using a conference chat.

This option is intended to make Avatars and their equipments invisible. Other prims on the land will still remain visible to maintain the view.

Anyone agrees to this suggestion, please share your thought with your comments. Let's refine it so that LL can (if they want to) consider implementing it.

This is a solution I came up with after reading the blog and the forum about the newly imposed Identity Verification Policy.
This feature will be much more effective in what LL is aiming (preventing minors from seeing unintentional acts), and it is also compatible "with" the Identity Verification Policy itself.

Here is the link to the discussion over Identity Verification Policy on the official forum.
http://forums.secondlife.com/showthread.php?p=1683138



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Creem Pye added a comment - 19/Sep/07 11:27 AM
The one technical issue I see with this is how the physics engine should handle "invisible" things - should they be treated as normal invisible prims, so that any an avatar or other physical object will bounce off it's walls, or should invisible objects also be phantom? I think it could be confusing to to "unauthorized" avatars if they are deflected off invisible walls. Also, I imagine that this type of invisibility should be handled on the server's end, so that people can't modify their clients to simply disregard that flag.

The cleanest way to implement this type of invisibility might be to create a 2nd dimension in every parcel, a "private" dimension that only authorized avatars can see. Avatars in the private dimension should be also able to see the public dimension objects, and contribute to the land's prim count the same way. Meanwhile, any avatar or object in the (normal) "public" dimension should be completely oblivious to the private dimension, aside from the parcel having fewer free prims.


Hiroaki Rhino added a comment - 19/Sep/07 12:11 PM
An estate manager, or an owner should be able to see them still. When things goes wrong, or when griefers trespass over the flagged land, the managers can still track them down visually.

Haravikk Mistral added a comment - 20/Sep/07 01:37 AM
This issue duplicates SVC-599, which is a server-side implementation of the proposal.

Hiroaki Rhino added a comment - 20/Sep/07 05:09 AM
The difference that it doesn't show all objects and only avatars is the main of this proposal.
Making the parcel invisible altogether breaks up the outlook of the SIMs, which is devastating for people like me and those fashion keen girls who likes to live in a good looking SIM.

This proposal is focused to separate the avatar only and invisble option only to make this privacy problem compatible with the current system and outlook.


Hiroaki Rhino added a comment - 20/Sep/07 05:37 AM
I guess its only related, so changes to that.

LaeMi Qian added a comment - 22/Sep/07 02:13 PM
I imagine the physics engine would treat 'invisible' AVs and their attachments normally as they would be visible to anyone actually on the parcel and anyone off the parcel would be geographically unlikely* to encounter them anyway (ie, by the time you were close enough to interact with an AV you would be on the parcel and would be able to see them – and with the boundary locked you would hit the ban-line first anyway).
  • One problem I can immediately see would be with someone wearing a large prim on their own parcel but overlapping a neighbour, making it invisible but physically present in the overlap area??

Hiroaki Rhino added a comment - 22/Sep/07 04:58 PM
Wtith current SL system, equipments are phantom, unless you are talking about "sitting" prims. and in the case of sitting prims, hmm, I don't think there is no need to make the sitballs or any sitting balls invisible, since it is relatively minor in change as long as the avatars themselves are invisible.

Argent Stonecutter added a comment - 01/Jan/08 06:08 AM
Creem Pye: your suggestion is similar to parcel basements, which is an implementation of the private dimension created by making the private zone disjoint in 3d space. I discussed this in SVC-205 and have created a separate Jira at Haravikk Mistral's urging at SVC-1138.

Hiroaki Rhino: this proposal should be moved to SVC, it can't be a viewer-side implementation.


Argent Stonecutter added a comment - 01/Jan/08 06:16 AM
My objection to this one is that it makes the current access controls more desirable, and would lead to more people setting up ban lines around their property and creating an even more dangerous environment for vehicles. Right now a ban line on a parcel boundary is an invisible force field that will trash your vehicle and throw you thousands of meters underground waiting to be disconnected or crashed out. This has been a problem for over a year, it shows no signs of ever being fixed, and it's worse in the Havok 4 sims... we need an alternative to ban lines... Creem Pye's "private dimension" - what's called "phantom zone" or "parcel basements" on the forums - is a better solution.