|
|
|
[
Permlink
| « Hide
]
Kaimi Kyomoon added a comment - 24/Nov/07 05:34 PM
The whole avatar mesh and its UV mapping are just really poor. I vote for hiring someone who knows how to make avatar meshes to make decent ones for us in SL.
Amen!
Just the fact that system skirts don't close tightly around the waist but instead leave a small gap through which you can peek down o_O is a big problem. (Don't ask how I know this...) (I mean it. Don't ask.) The 'big-skirt' seems to be a compromise to allow for sloppy stretching about the legs code. It is a real pain and a decent skirt with tight fit is a definite need - it would also make proper coats possible, rather than the present split-at-the-back-of-the-legs jackets.
Sure you can use flexi-prims for a lot of this, but that is more load than a specialised skirt renderer would create I'm sure, plus your legs wouldn't always poke through in awkward poses as happens with flexis. Something that is a bit like a flexi-tube attached to the waist but which is aware of the legs and will always stretch around them and not stretch beyond them (including blowing in the wind) would be really cool. More complex garments will still need flexis, but even then, a decent built-in skirt will make a good underskirt base. Re: moving the skirt up/down - If the skirt-top can move between the crotch-level (low-slung skirt) and neck level (poncho), that would be very good. Re using the using the same won't-flow-through-the-body mesh deformer system to make a cape item would be a nice touch too. I very much agree on this issue. I don't know how to edit binary files but one work around could be for them to under drive the mesh so that at "0" setting the mesh would shrink into the avatar and just leave the mesh between the legs. So the avatar's natural shape would provide the tight fitting profile while the connecting skirt mesh fills in between the legs. =)
We need more votes on this! This affects pretty much every one that makes clothes! And that's a lot of folk! Ron, skirts leaving a gap around the waist is actually a reflection of real life. Off the peg skirts often sit like that because skirts are in all countries I know sized just by one measure (e.g., size 10) and not by combinations of hip and waist size. I guess the SL issue is something similar.
the issue with the mesh now is that no matter what you do, you can not make even a tiny portion of the skirt skin-tight, it simply balloons out almost immediately. it seems like simply changing the morphs would be enough for a huge improvement.
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||