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Key: VWR-2258
Type: New Feature New Feature
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: Aria Alexandria
Votes: 81
Watchers: 5
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1. Second Life Viewer - VWR

Improve avatar skirt mesh and morphs

Created: 29/Aug/07 09:07 AM   Updated: 20/Dec/08 09:46 AM
Component/s: Avatar/Character
Affects Version/s: None
Fix Version/s: None

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Last Triaged: 17/Dec/08 08:46 AM
Linden Lab Issue ID: DEV-25253


 Description  « Hide
The current skirt model isn't any good, Basically almost everyone knows that when you wear a skirt (not prim works) your butt, saddle and such will grow insanely, forcing you to edit your shape, thing that helps a bit but not totally.
Also its impossible to move the skirt up/down, forcing makers to work with alpha but than you get bad results anyway.

I've been digging source code, xml files and such, and well the big limit for a non linden is the "Linden Binary Mesh File", currently Lindens have posted how to "read" the file, but it would need some work on a 3d program exporter and what not.
Even tho I guess Lindens have them exporters, which don't publish on the open source project.

In conclusion the idea is to first of all fix the 3d model and than add more morphs. All that shouldn't need any special viewer source code edit (well adding the morphs on edit window, that's about it I think).
I doubt Lindens will ever bother with that, even if they should really improve the whole AV meshes, morphs and attachments behavior while moving, to keep up with 3d gfx progress.
So I would like to know if anyone else is interested and wants to work on it. And if Lindens could please post an exporter for them binary mesh file.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Kaimi Kyomoon added a comment - 24/Nov/07 05:34 PM
The whole avatar mesh and its UV mapping are just really poor. I vote for hiring someone who knows how to make avatar meshes to make decent ones for us in SL.

Ron Crimson added a comment - 03/Dec/07 01:44 PM
Amen!
Just the fact that system skirts don't close tightly around the waist but instead leave a small gap through which you can peek down o_O is a big problem.

(Don't ask how I know this...)

(I mean it. Don't ask.)


LaeMi Qian added a comment - 30/Dec/07 05:49 PM
The 'big-skirt' seems to be a compromise to allow for sloppy stretching about the legs code. It is a real pain and a decent skirt with tight fit is a definite need - it would also make proper coats possible, rather than the present split-at-the-back-of-the-legs jackets.

Sure you can use flexi-prims for a lot of this, but that is more load than a specialised skirt renderer would create I'm sure, plus your legs wouldn't always poke through in awkward poses as happens with flexis. Something that is a bit like a flexi-tube attached to the waist but which is aware of the legs and will always stretch around them and not stretch beyond them (including blowing in the wind) would be really cool.

More complex garments will still need flexis, but even then, a decent built-in skirt will make a good underskirt base.

Re: moving the skirt up/down - If the skirt-top can move between the crotch-level (low-slung skirt) and neck level (poncho), that would be very good. Re using the using the same won't-flow-through-the-body mesh deformer system to make a cape item would be a nice touch too.


Icon Allen added a comment - 02/Mar/08 07:52 PM
I very much agree on this issue. I don't know how to edit binary files but one work around could be for them to under drive the mesh so that at "0" setting the mesh would shrink into the avatar and just leave the mesh between the legs. So the avatar's natural shape would provide the tight fitting profile while the connecting skirt mesh fills in between the legs. =)

We need more votes on this! This affects pretty much every one that makes clothes! And that's a lot of folk!


Mercia Mcmahon added a comment - 02/Mar/08 11:42 PM
Ron, skirts leaving a gap around the waist is actually a reflection of real life. Off the peg skirts often sit like that because skirts are in all countries I know sized just by one measure (e.g., size 10) and not by combinations of hip and waist size. I guess the SL issue is something similar.

Zoey Helgerud added a comment - 06/Mar/08 11:51 AM
the issue with the mesh now is that no matter what you do, you can not make even a tiny portion of the skirt skin-tight, it simply balloons out almost immediately. it seems like simply changing the morphs would be enough for a huge improvement.