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Key: VWR-1909
Type: Bug Bug
Status: Reopened Reopened
Priority: Major Major
Assignee: Unassigned
Reporter: cracker hax
Votes: 13
Watchers: 3
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1. Second Life Viewer - VWR

Animation Upload - Looping IN and OUT values not correct

Created: 27/Jul/07 02:58 PM   Updated: 01/Jul/09 08:52 AM
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Component/s: Avatar/Character
Affects Version/s: None
Fix Version/s: None

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Last Triaged: 01/Jul/09 08:52 AM
Linden Lab Issue ID: DEV-34765


 Description  « Hide
When uploading animatoins with a non-zero IN value for looping, the % is never correct, and time must be spent guessing using trial and error to get the lopp working correctly. I propose a removal of % altogether, in favor of using frame numbers instead. This will save animators a lot of time and frustration.

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Lex Neva added a comment - 28/Jul/07 08:42 AM
I'm not sure I understand what you mean when you say "the % is never correct". Could you give a more detailed example of what this value shows/does and what you think it should show/do?

Is it possible that the percentages erroneously take into account the first frame, which is used as a reference? Or maybe you EXPECT it to take into account the first frame, and it doesn't because the first frame is not part of the actual animation?


Lex Neva added a comment - 28/Jul/07 08:42 AM
...incidentally, I'm all for using frame numbers instead. Much less ambiguous, much more accurate.

uchi desmoulins added a comment - 06/Nov/07 11:39 PM
I can't even upload the default animations that are available on Second Life's website without a pretty jarring skip being present in them. No amount of adjustment of the % seemed to remedy the problem.

Help!


Badinage Odets added a comment - 06/Nov/07 11:44 PM
These example animations from the site do not have a blank first (reference) frame. I copied the first frame, pasted it in the new first place, zeroed out all the values cept for the hip placement, and then modified the frame# to reflect this. Still no fix to the violent jar!
arrghhhhh

Stickman Ingmann added a comment - 16/Mar/08 03:46 PM
I'm all for replacing the percentages with frame numbers. That would make a lot more sense.

Also, this may be related to http://jira.secondlife.com/browse/VWR-3783


Alexa Linden added a comment - 09/Dec/08 01:25 PM
Is this still a problem and if so, can you please provide reproducible steps?

cracker hax added a comment - 09/Dec/08 04:02 PM
!: File->Upload Animation
2:: Mess around with non-zero loop values.

It's a no-brainer, which part are you unclear on?


Moon Metty added a comment - 29/Jun/09 10:55 AM
More information can be found at VWR-3783