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I can't even upload the default animations that are available on Second Life's website without a pretty jarring skip being present in them. No amount of adjustment of the % seemed to remedy the problem.
Help! These example animations from the site do not have a blank first (reference) frame. I copied the first frame, pasted it in the new first place, zeroed out all the values cept for the hip placement, and then modified the frame# to reflect this. Still no fix to the violent jar!
arrghhhhh I'm all for replacing the percentages with frame numbers. That would make a lot more sense.
Also, this may be related to http://jira.secondlife.com/browse/VWR-3783 Is this still a problem and if so, can you please provide reproducible steps?
!: File->Upload Animation
2:: Mess around with non-zero loop values. It's a no-brainer, which part are you unclear on? More information can be found at VWR-3783
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Is it possible that the percentages erroneously take into account the first frame, which is used as a reference? Or maybe you EXPECT it to take into account the first frame, and it doesn't because the first frame is not part of the actual animation?