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Argent Stonecutter added a comment - 08/Mar/07 06:13 AM
This would be another way to implement VWR-173: if this flag was set on the object and it was completely transparent then it could be left completely unrendered unless "show transparent" was set.
As per my addition to VWR-173, an option such as this isn't needed per my original aim (simply to stop rendering prims that aren't seen for performance reasons):
"I still think that 100% alpha, or objects/faces/polygons with 100% alpha textures, should not be rendered, however they should always be downloaded so that touches can still be calculated. Thus, when you click the object is still 'there', but the renderer, LOD algorithm and so-on never receive it. This way touches still work with existing content AND the renderer doesn't get bogged down processing things that can't be seen anyway. An additional flag therefore would only be required to facilitate the creation of non-clickable items, which would be a new, separate feature." I commented in your post in VWR-173 discussing the lack of real performance increase you would gain by that feature considering the extra checks you would have to make. I never suggested that these two features should be related, although Argent suggested that yours could be piggybacked on top of mine. I don't think he said that they were the same feature request. Either way, this request is still badly needed for a large amount of phantom objects out there that interfere with the camera. (any sort of "virtual eye candy" like lighting which could envelope a room becomes a nightmare to navigate since when you click on the screen, your camera gets focused on that eye candy prim)
Agreed. Prim lights in clubs can be a pain and really mess up your camera. But they look so pretty...
It would also be useful for overlay HUDs.
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