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Key: VWR-1756
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Normal Normal
Assignee: Unassigned
Reporter: Bunny Halberd
Votes: 3
Watchers: 0
Operations

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1. Second Life Viewer - VWR

View Admin Options allows anyone to ignore No Fly rules of the parcel or estate

Created: 15/Jul/07 02:52 PM   Updated: 17/Jan/08 11:14 PM
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Component/s: Avatar/Character
Affects Version/s: 1.18.0
Fix Version/s: None

Environment:
Second Life 1.18.0 (6) Jul 11 2007 11:18:55 (Second Life Release)

You are at 277950.9, 290445.4, 26.8 in Rocket City FurMeet located at sim4145.agni.lindenlab.com (63.210.157.49:13005)

CPU: Intel Pentium 4 Northwood Xeon (2193 MHz)
Memory: 768 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce4 440 Go/AGP/SSE2
OpenGL Version: 1.5.7
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 1/7580 (0.0%)
Viewer Digest: 639f42d9-a6a6-3d9d-6431-b911ae5a0d2e
Issue Links:
Duplicate

Linden Lab Issue ID: SL-29431


 Description  « Hide
Original summary: Admin Options Disables No-Fly Zones
If an avatar is in region that is marked as "No Fly", turning on the admin options enables the avatar to fly.

Steps to reproduce:

1.) Enter a region where Fly is blocked.
2.) Turn on the Client menu (Ctrl-Alt-D)
3.) Enable "View Admin Options" (Ctrl-Alt-V)
4.) Click the "Fly" button

Observed: Avatar lifts off and begins to fly.
Expected; Avatar should not be able to fly.

While flying constraints are calculated client-side, the official Linden viewer shouldn't allow avatars to bypass the restrictions that estate owners place on their islands so easily. At the very least the client should check and see if the avatar is in a group/role that allows access to fly before allowing liftoff. (ie, honor the "Always Allow 'Fly'" setting in parcel settings on the ownership group).



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Torley Linden added a comment - 16/Jul/07 10:47 AM
Thanks for reporting this, Bunny! Great repro... I'm linking it internally too, this has been a source of confusion and some concern for awhile now.

Angel Fluffy added a comment - 22/Jul/07 06:11 PM
Hopefully this should be an easy thing to fix.
I don't like no-fly zones, but I do think it is important that landowners' settings for their land are upheld.

Thomas Shikami added a comment - 22/Jul/07 07:16 PM
I think this issue is a won't fix, as long as it's planned client side. For no-fly to be enforced it needs implementation server side. Fix in client side is no use as it can be overridden by using the open sourced version.

Elbereth Witte added a comment - 12/Aug/07 06:51 AM
I wouldn't say nofix that quickly, its a matter of raising the bar of difficulty. Tons of stuff can be overridden by modding the client, that doesn't mean it shouldn't behave "correctly" by default.

And I don't like no-fly zones either.


WarKirby Magojiro added a comment - 30/Aug/07 12:03 AM
I hate no fly zones.. I don't like this at all.

Whispering Hush added a comment - 03/Sep/07 12:03 AM
Landowners should not be permitted to interfere with avatar operation.

They may suggest no-fly to enhance the user experience of the build, however forcing someone to do so is an overt act that should be disallowed.


Gigs Taggart added a comment - 03/Sep/07 04:22 PM
This is a duplicate of SVC-409