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VWR-1745
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| Type: |
New Feature
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| Status: |
Open
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| Priority: |
Normal
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| Assignee: |
Unassigned
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| Reporter: |
psistorm ikura
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| Votes: |
3
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| Watchers: |
1
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If you were logged in you would be able to see more operations.
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Environment:
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any
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Issue Links:
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Duplicate
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This issue is original of duplicate:
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VWR-9018 Remove ability to move your objects by holding ctrl and dragging them
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Relates
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This issue is related to by:
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VWR-5280 Shortcuts for moving camera and moving objects are way to similar
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The current behaviour of the Ctrl + left mouse drag moving is imho of little use.
There are three main reasons for this statement:
- it moves an object on the screen plane, which essentially never cooncides with any of SL´s axis planes, thus moving the object in almost arbitrary ways
- it features no snap to grid whatsoever, moving the object freely when used accidentally
- it shares keys with ctrl + alt + left mouse drag camera movement, thus triggering the move when one misses to get the camera shortcut right
I believe I am not alone with suggesting this, and thus would like to see the option to disable the ctrl+move command.
alternately, disabling it for non-physical objcts would likewise resolve this issue, given how it may have its uses for throwing phys objects around. yet for static objects, Ive come to experience this behaviour as pure and utter annoyance
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Description
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The current behaviour of the Ctrl + left mouse drag moving is imho of little use.
There are three main reasons for this statement:
- it moves an object on the screen plane, which essentially never cooncides with any of SL´s axis planes, thus moving the object in almost arbitrary ways
- it features no snap to grid whatsoever, moving the object freely when used accidentally
- it shares keys with ctrl + alt + left mouse drag camera movement, thus triggering the move when one misses to get the camera shortcut right
I believe I am not alone with suggesting this, and thus would like to see the option to disable the ctrl+move command.
alternately, disabling it for non-physical objcts would likewise resolve this issue, given how it may have its uses for throwing phys objects around. yet for static objects, Ive come to experience this behaviour as pure and utter annoyance |
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I used to have this problem too! The Locked checkbox really saved me a lot of pain.