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Confirmed. Dale, sorry that I didn't take your report more serious (well I'm not a Linden but I'm the Leak guy). I should have just tried it when I saw it at Yes, there seems to be another leak or bubble inside the viewer besides I have posted a description about normal vs. excess memory consumption: What I need to find out now, is what specific activity makes the viewer grow beyond normal (because it does not [at least not to any excess] happen here). If you want to compare notes/activity/hardware/whatever, please do so in the comments to Second Life 1.18.4 (0) Oct 18 2007 14:40:16 (Second Life Release Candidate)
You are at 283429.6, 267902.9, 55.2 in Pahto located at sim3358.agni.lindenlab.com (64.129.45.123:13004) CPU: PowerPC 7450 (1249 MHz) I am not sure this is the right bug to post this in, but ever since I downloaded 1.19.0.5 I am seeing this issue:
Log in, and over time (30 to 60 minutes) - even if just sitting in 1 place and not moving, the SL Client gets slower and slower and bogs down. Checking Windows Task List shows SL to be using like 95Mb of RAM at 1st. But, over time, it keep climbing like crazy, usually I see the slowdowns when it gets over 300 Mb. I am in Windows XP, with 2 Gigabytes of RAM, and using version 1.19.0.5 SL Client. Nvidia 8600GT video card. Athlon64 CPU 3 Ghz. The only fix is to log out often and log back in. Hello,
I have tried troubleshooting SL on Windows Vista 64 mainly for six weeks now on my rather top notch PC. The symptoms are that in Vista Secondlife would not purge data accumulated previously when going through various Sims. The used amount of RAM might decrease a bit throughout the usual use but after roughly 3-4 hours SL takes up 1.5 GB of my system memory and crashes with a "Out of heap memory" error. After the second or third time SL would crash my whole Vista after a random period of time, freezing the graphics output to a point where I am forced to push the reset button. In Windows XP and 2003 SL will just purge all unneccessary data and leave a footprint of around 54 MB when minimizing the window, and start increasing from there again. No crashes whatsoever. Suffice to say this puts my data integrity at risk under Vista. I'd be glad for any help on this. Nicholaz: Feel free to get in touch with me in German or English, there is a whole bunch of things I tried to resolve the issue. To a point where this is driving me crazy now. I hope I can help resolving this My system configuration: Second Life 1.19.0 (5) Feb 28 2008 17:18:12 (Second Life Release) You are at 248219.0, 286867.6, 256.7 in Wisconsin located at sim5571.agni.lindenlab.com (8.2.34.127:13006) CPU: Intel Core 2 Series Processor (3942 MHz) RC13 1.20 ... still no fix for MAc users ... ??????????
Modelnaam: MacBook Pro Chipsetmodel: GeForce 8600M GT Can someone provide a description of where they were teleporting and some numbers for memory at each step?
There's an important thing to remember when rapidly TPing between sims:
If you TP from one busy sim to another, the busy sim you've just come from still fully exists in client memory. A fun way to test this is to push your draw distance to 512, and TP from a mainland coast sim to an island sim that's one or two simspaces away. Looking at the horizon, you see the sim you just came from (you'd normally never see it from the island), slowly falling apart and vanishing. This process can take up to a minute or more. Thus, if you rapidly tp between 2, 3, 4 busy sims, it can be that at one point all of those sims objects you saw are still in memory, and the usage of course will rapidly rise before falling down again. I'm not denying any memory leak. over time there just seems to be a certain memory threshold that can't be gotten below again, that is slowly rising..but don't confuse the memory usage when rapid-tping with that :> Thank you all for your comments and information. because this originally a bug regarding an older version of SL, we always suggest making sure you are using the latest Release Candidate.
We are aware of the issue relating to memory leaks are currently working on this issue I have seen the client (up to 1.20.15) eat up more and more of the swap file over time. When you stand still for some time with most of SLs memory requirements located in the swapfile (despite 1GB+ of ram being FREE) the camera view starts to hang/stutter when you move it around while SL wildly swaps content in and out of the swapfile.
Hi Squirrel, How long does it take before this happens to you?
We have this issue too (Dance Island)
On the dancefloor (very busy area with often 100 avatars). It's imposible to TP in or out. Fly to another spot on the same sim solve the problem. This issue showed up since the newest viewer (the one you must download to continue). Since this this viewer, we suffer a dramaticle preformance drop. (TD's <0,1) before the new viewer it was much better. In this post I see other busy sims has this issue too. Wondering if there is anything to do in the sim itself? I wish SL would fix this issue. My current SL viewer is the official one (Second Life 1.21.6 (99587) Oct 14 2008 17:42:25 (Second Life Release). I will start out with SL consuming about 250 mb of RAM and then escalating up to 900 mb or higher.
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I've seen higher than usual memory usage today. I'll do a leak check ...