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Lex Neva added a comment - 01/Mar/07 09:56 AM
I'd just like to note that while it may have never been a problem on YOUR system, you were probably a walking lagbomb for everyone without a top-end graphics card.
I re-counted, it's closer to around 60, and not that bad, the actual polygon counts from it weren't bad and LOD broke it down fairly efficiently, it even looks none too bad when LOD has lowered it to the lowest settings. Or it did, it now seems to be stuck on max detail, even if I turn object detail right down.
Please post a more detailed repro
What can I post as a repro? If you have spheres, your FPS goes down rapidly. This seems common-sense, but it never used to happen like this, it's almost as if LOD isn't actually working on spheres anymore, or isn't reducing them enough. Though I've seen them go to minimum detail and still lag, it's almost as if the LOD algorithm is maybe choking on them and wasting large amounts of resources deciding what to do.
There is very little more I can do to 'reproduce' this except to wear my armour, which ran fine on previous versions (pre 1.13 I think) but now grinds my FPS down to 4 or 5 fps until I take the armour off again. Looking more at it I'm pretty sure it is the LOD feature at fault now. Still don't have much in the way of a solid repro, but it's observable in most situations anyway, at least on machines that don't perform as well, such as mine because the Mac client is so much slower than the PC one.
I've therefore posted a new bug report regarding the LOD algorithm specifically: |
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