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Issue Details (XML | Word | Printable)

Key: VWR-1603
Type: Bug Bug
Status: Closed Closed
Resolution: Won't Finish
Priority: Normal Normal
Assignee: Tofu Linden
Reporter: Gigs Taggart
Votes: 4
Watchers: 0
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1. Second Life Viewer - VWR

Patch to fix Duck Walk

Created: 08/Jul/07 01:28 AM   Updated: 21/Feb/08 12:20 PM
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Component/s: Avatar/Character
Affects Version/s: 1.17.0.x
Fix Version/s: None

File Attachments: 1. Text File duckwalk.patch (1 kB)


Linden Lab Issue ID: SL-47746
Patch attached: Patch attached


 Description  « Hide
This attached patch slows down the default walk animation by half, which actually makes it look a lot more normal and less "duck walk". Thanks to Torley for twittering about this and giving me the idea.

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Nicholaz Beresford added a comment - 08/Jul/07 03:42 PM

wow, that's one of the most elegant and short patches to a glaring problem I've ever seen!

Gigs Taggart added a comment - 09/Jul/07 02:48 AM
Blame Torley, he was the one that observed the default walk at half speed looks a lot more normal.

Torley Linden added a comment - 09/Jul/07 08:14 AM
(There are a number of things I've observed in SL that seem to play 2x faster than they should – another example is a commonly-distributed waterfall sound which is very squealy and tinny. I lowered the pitch in an audio editor, and was like, "Holy heck! This mistake has propagated all this time!?")

Let me say thank you Gigs! And get this to our devs... hopefully it'll save us cumulative embarrassment in the future. (And for those curious, the original Twitter @ http://twitter.com/torley/statuses/136485542 .)

BTW, the same seems to be true of the default run (which looks very spazzy at its current playback rate) – can you please check that out too? runs around like a duck


Gigs Taggart added a comment - 10/Jul/07 07:23 PM
This patch slows down the run too, but it still looks spazzy. Some more serious work needs to be done to the run animation than just slowing it down.

Dzonatas Sol added a comment - 14/Jul/07 08:34 AM
A patch or contribution from this issue has been applied (and maybe modifed)
to the Open Source Viewer, 1.18.0.6.OS.1. Download it here to test it:
http://sourceforge.net/project/showfiles.php?group_id=191214

Seg Baphomet added a comment - 20/Jul/07 01:15 PM
Hah hah, about time someone fixed that. One thing I discovered is the sense of scale in SL is really off. Walking speed is like 3m/sec, which is fast. I think. At any rate, I had to scale the doppler effect in OpenAL down by a factor of 100 to get things under control.

Tofu Linden added a comment - 02/Aug/07 11:06 AM
After some discussion we'd ultimately rather fix the not-very-excellent base animations than fudge their playback in this manner (which is, according to some devs experienced in our walk-system, doomed to not be correct). We're actively investigating the former course of action.