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Blame Torley, he was the one that observed the default walk at half speed looks a lot more normal.
(There are a number of things I've observed in SL that seem to play 2x faster than they should – another example is a commonly-distributed waterfall sound which is very squealy and tinny. I lowered the pitch in an audio editor, and was like, "Holy heck! This mistake has propagated all this time!?")
Let me say thank you Gigs! And get this to our devs... hopefully it'll save us cumulative embarrassment in the future. (And for those curious, the original Twitter @ http://twitter.com/torley/statuses/136485542 BTW, the same seems to be true of the default run (which looks very spazzy at its current playback rate) – can you please check that out too? runs around like a duck This patch slows down the run too, but it still looks spazzy. Some more serious work needs to be done to the run animation than just slowing it down.
A patch or contribution from this issue has been applied (and maybe modifed)
to the Open Source Viewer, 1.18.0.6.OS.1. Download it here to test it: http://sourceforge.net/project/showfiles.php?group_id=191214 Hah hah, about time someone fixed that. One thing I discovered is the sense of scale in SL is really off. Walking speed is like 3m/sec, which is fast. I think. At any rate, I had to scale the doppler effect in OpenAL down by a factor of 100
After some discussion we'd ultimately rather fix the not-very-excellent base animations than fudge their playback in this manner (which is, according to some devs experienced in our walk-system, doomed to not be correct). We're actively investigating the former course of action.
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wow, that's one of the most elegant and short patches to a glaring problem I've ever seen!